Akari

Akari

/Light/Ranger

Stier

Introduction

Akari is a Light character in OUTERPLANE. Akari's role is Ranger.

On our OUTERPLANE tier list Akari is S tier, 8th of the 118 characters ranked, from where 5 current tier lists put Akari.

Other Light characters in OUTERPLANE: Ais Wallenstein, Demiurge Drakhan, Demiurge Stella, Dianne, Eva, Faenan and 3 more.

Profile

Akari's birthday is 12-19, and Akari stands 162 cm tall.

Background

Armed with a pair of Pistols and her paper talismans, Akari is a soulslayer traveling all across Misha.

She says she's searching for signs of demons and other soulslayers, but it seems like she somehow manages to stir up trouble wherever she goes.

Despite her antics, Akari's good humor and outgoing personality have allowed her to make friends in all the places she's visited.

Iheard that she has a habit of giving nicknames to anyone close to her, no matter who it is.

I hope K gets a nickname that does not annoy him to much.

Stats

  • HP8,172
  • ATK1,907
  • DEF1,540
  • SPD162
  • CRIT Rate15%
  • CRIT DMG180%
  • Effectiveness190
  • Resilience144

At level 120. Each bar is measured against the highest value in the OUTERPLANE roster.

Skills

5
  • Saikashuu Gunnery

    Skill 1

    Attacks an enemy and has a 70% chance to inflict reduced Attack on the target for 2 turn(s). Upgrades: Lv. 2: +5% damage, +1 Weakness Gauge damage Lv. 3: +15% effect chance Lv. 4: +15% damage Lv. 5: +10% damage, +15% effect chance

  • Barrier of Ryouran

    Skill 2 · Cooldown 3 turns

    Attacks all enemies. After attacking, has a 100% chance to increase the duration of debuffs on the enemy by 1 turn(s), then inflicts reduced Resilience on targets without debuffs for 2 turn(s). Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: +15% effect chance Lv. 4: -1 turn Skill Cooldown Lv. 5: +20% damage, +15% effect chance

  • Juzumaru Tsunetsugu

    Ultimate · Cooldown 4 turns

    Attacks all enemies, and has a 100% chance to inflict Unbuffable and Reduced Defense on all enemies for 2 turn(s). Right after using this skill, has a 100% chance to avoid triggering an enemy's Counterattack, Revenge, or Agile Response. Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: -1 turn Skill Cooldown Lv. 4: +1 turn effect duration Lv. 5: +20% damage, +20% effect chance

  • Burst

    Burst

    60 AP: +1 turn reduced Critical Hit Chance on target 80 AP: +1 turn Unbuffable on target 120 AP: Changes skill effect order, (Debuff duration increase applies last)

  • Chain Passive

    Chain

    Chain Starter Effect: Increases Attack of all allies for 2 turn(s), then attacks an enemy. Dual Attack Effect: After attacking, has a 70% chance to decrease the target's Attack for 2 turn(s).

More Light characters

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