Rina Von

Rina Von

SRFrontA tier

Introduction

Rina Von is an SR character in Resonance Solstice. Rina Von's role is Front. Faction: Source Citadel.

On our Resonance Solstice tier list Rina Von is A tier, 21st of the 73 characters ranked, from where 8 current tier lists put Rina Von.

Is Rina Von good?

An SR and one of the strongest tanks thanks to cheap, utility-heavy cards: 80% damage mitigation and the ability to stop enemies using basic attacks and skills. She generates Reverengy for deck interactions and suits Ignite and Red or Purple card decks.

Her Ultimate lasts longer with Black cards, and three derivatives slow her return to blocking.

Strengths

  • Cheap, utility-heavy cards
  • 80% damage mitigation
  • Shuts down enemy attacks and skills
  • Generates Reverengy

Weaknesses

  • Needs Black cards for Ultimate uptime
  • Blocking card comes back around slowly

Profile

Her birthday is Sep 9, and she stands 167cm tall. Rina Von is voiced by Saori Onishi in Japanese.

Skills

15
  • Energy Drain

    Awake 1

    guard lasts for 2 seconds longer.

  • Imprison

    Awake 2

    Using [Reverse] enables the next Purple card played to inflict arcane on all enemies.

  • Battle Will

    Awake 3

    ATK+100 DEF+100 HP+15%

  • Heat Wave

    Awake 4

    Enemies affected by fire deal 10% less Final DMG.

  • Circulation

    Awake 5

    Upon obtaining a Black card, restores 1 Cost.

  • Initiative

    Res 1

    Draw 1 extra card at the start of battle.

  • Counter

    Res 2

    After using [Counterpulse], draw 1 card, prioritizing Yellow ones.

  • Endurance

    Res 4

    When HP is above 50%, takes 20% less Final DMG.

  • Rebis' "Overhaul"

    Res 5

    Enhance [Ultima Trigger]: "Locked in equilibrium, one hair from doom." Grants [Unbreakable Shield] to all allies for 3 seconds. Draws 3 cards, prioritizing Black ones, can exceed your max hand size. For each Black card drawn, extends the duration of [Unbreakable Shield] by 2 seconds.

  • Absorb

    Skill 1

    Activate [Equilibrium Key] absorption mode to enter guard stance for #r seconds, absorbing all the [Blocked] DMG. Afterward, guard transforms into [Reverse], and draw 1 card, prioritizing [Reverse].

  • Counterpulse

    Skill 2

    Activates the counter mode of [Equilibrium Key]. Upon taking damage the next time, retaliates the damage source and deals 1 hit. In addition, fire and arcane them.

  • Ultima Trigger

    Skill 3

    "Locked in equilibrium, one hair from doom." Grants [Unbreakable Shield] to all allies for #r seconds. Draws #r cards. Can exceed your max hand size. For each Black card drawn, extends the duration of [Unbreakable Shield] by #r seconds.

  • Derivative · Reverse

    Skill 4

    Convert the DMG absorbed by [Equilibrium Key] to deal 1 hit of DMG to enemies within range and inflict arcane. The DMG dealt is the DMG absorbed by guard. Generate 1 Black card arcane in your deck. When played, [Reverse] transforms into [Heat Dissipation], and draw 1 card, prioritizing [Heat Dissipation].

  • Derivative · Heat Dissipation

    Skill 5

    Dissipates heat from [Equilibrium Key], fire all enemies and inflicting fire on the enemy's battlefield. Generates a Black card arcane in your deck. Afterward, [Heat Dissipation] is replaced by guard.

  • Derivative · Reverengy

    Skill 6

    Negative energy generated from the use of powerful weapons or spells. Ascenders might find a way to utilize it. This card is system when it leaves your hand.

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