Updated 12 November 2026
Resonance Solstice tier list
In the last 30 days 9 moved down and 1 joined the list.See who movedHide
Tier list
S
Top picks6A
Strong24B
Solid10C
Situational24D
Weak11
WenshengDown from C on 29 October
NabiDown from C on 29 October
GaloreDown from C on 29 October
Tobinezumi
Box Excalibur
Ms. Gold
Akira
Solum
Yamaarashi
Box
Maruha
What each Resonance Solstice character does
S tier: Top picks
NayutaA card-magic support.
StellaA card engine for Red decks.
ArinaEvery card Arina plays does two jobs.
Raziel [The Reminisce]A summoner whose 27 Tauri answers your card colors: while it's out, every Red card fires a microwave pulse and every Yellow an EM pulse, and the upgraded version (8 seconds) adds a neutrino pulse for Purple.
A tier: Strong
Rina VonA tank whose Absorb puts Rina Von in a guard stance that soaks up blocked damage, then turns into Reverse.
UshanaA Fury fighter who opens every battle with three Slash!
IthosA front-row healer.
JoshuaA Black card engine.
TennieBuilt around Blue cards and Magnet Wheel, which keeps drawing more copies of itself and gains an extra hit every time it's used (up to 12).
ArcanaAn R support that heals and feeds Cost.
ShizuruA grenadier and card drawer.
DustinThunder Awaken is a single quick strike, and most of Dustin's kit runs off the effect it generates.
FeniaAn area damage dealer: Thunderbolt calls lightning down on a chosen area (7 hits once upgraded, with a wider range), and each cast adds a Black card.
LissandraQuest drops an Infinity and an Avarice into the hand, and using either one cuts a later card's Cost to 0.
ConnorA tank built around guards.
AobaA Front-row buffer whose Tayutau stacks 2% ATK on every Front ally each time it's played, costs 1 less while Improvision is in hand and has a 30% chance to come straight back.
KatasA heavy hitter who loads up for big Red cards.
SuenA healer who pays HP to turn her regular effect from hitting every enemy into a heal over time for the rest of the team, and it flips back when the heal runs out.
KaleyaA support built around Microwave, which deploys the 303 unit for 5 seconds to target a random enemy and heal the lowest-HP ally every second (10% of Max HP per tick once upgraded).
CarolineA drone deployer.
MargielaA healer who heals by hitting.
LinA clone fighter: Swift Bolt sends a clone at the enemy, and Lin fires it again for free whenever any ally gains a guard.
B tier: Solid
ValentineA fire support from the back row.
RazielA card-generation attacker: Prologue summons the Eye of Truth for 8 seconds, and every card generated during it fires a beam at all enemies.
JalhayJalhay fights alongside a partner that stores Energy: every hit and every card gained adds some, and each point adds 1% to their damage, with the cap at 200 or 300 depending on upgrades.
SommerA low-HP bruiser: the more health Sommer has lost, the more damage goes out (up to 100% more Final DMG) and the less comes in (up to 50% less).
YerA drone commander.
NicolaA basic-attack gunner who stacks up: each Electro Jolt adds 5% basic attack damage (up to 100%), each basic attack adds 3% attack speed (up to 100%), and skill cards make basics apply Electrify for 8 seconds.
YejueAn electro support from the back line.
RachelA Green-card healer.
EliotA card-cycling support with a heal and a splash attack.
C tier: Situational
PaladiA protector who keeps one guard over the whole team, sized off Paladi's Max HP and using Paladi's DEF.
ShireShire fights with a partner, Jude, who joins every battle and throws bombs off Shire's cards: a Disturbance Bomb whenever one of Shire's Red cards is gained, 2 Corn Bombs for each Purple card or Chaotic Cannon MEGA, and a Healing Bomb worth 10% of the lowest-HP ally's Max HP on each MEGA.
AnfiyaA card-engine support.
CharlotteA front-line AoE fighter: Doom Crescent sends a sword wave through every enemy, and Silent Crescent goes on top of the deck each round.
DorothyA bomber.
GanyaA discard-based axe thrower.
VerlaineA back-row caster who fires Arcane Missiles at random enemies and keeps Star Arc cards flowing back into your hand.
JulianA rifleman whose Smoke Grenade makes every enemy lose their target, and enemies caught in it take 20% more Final DMG.
KarenA healer: Plop Bomb heals one ally, and Emergency Response cuts its Cost by 1 while adding two Lilium shells to the deck.
IlonaA sniper who marks a target: after Lock-on Sniping, every following attack focuses that enemy, and her snipes leave it taking 15% more Final DMG for 5 seconds.
MumeiA dual-pistol fighter whose Butterfly Dance and Ghost Dance keep fetching each other from the deck, and each Butterfly Dance adds 2 hits to every later one (up to 6 times).
PelotaA trap-setter: Magnetic Trap Paralyzes enemies who set it off, and when it expires the lowest-HP ally gets a Magnetic Shield worth 2000% of Pelota's DEF for 10 seconds that also halves Electro DMG taken.
CecilA healer with an offensive side.
LiviaA cane-sword fighter who opens every battle with Impact Sword in hand: it hits an area three times and draws Spirit Nocturne.
ReikaA mine-layer.
TaraAn R-rarity card cycler for Red decks.
HarukaA hammer brawler whose Bad gets 10% stronger every time it's played, for the rest of the battle.
YoizukiAn area caster: Shigure drops Tsuyu on a zone and hits everything inside it several times a second, and the upgraded version runs 3 hits a second for 5 seconds.
FranA shield tank.
DesireeAn archer whose Pulse Arrow ricochets between enemies, and upgrades add two more bounces to every Ricochet card.
D tier: Weak
WenshengA Blue-card tank.
NabiA twin-blade fighter built around a guard stance: Cloud Cleaver hits twice and adds Aranami Kesagiri while Nabi is in it, Muso: Hokai Rinhen gains 4 extra hits, and Nabi heals 10% of Max HP when the guard expires.
GaloreA trick-card generator.
TobinezumiA Red-deck swordsman whose damage builds over a fight: each Gyafuu permanently adds three hits to Hiken: Nezumi Kaeshi (stacking 12 times), and every Red card played adds 2% ATK, up to 50%.
Box ExcaliburA sword fighter that sharpens up between swings.
Ms. GoldA coin collector with a helper unit that joins at the start of battle with her stats, throws mining tools at random enemies when its Energy fills and collects 1 to 3 Coins each time.
AkiraA front-liner built around Chill.
SolumA front-line brawler whose Kyoda hits four times, cuts 1 Cost off the next Red card and adds a strike to Kogai Kyoda for the rest of the battle (up to 8 extra).
YamaarashiThrows spiral fans: Kamaitachi hits three times and applies fire, and enemies carrying fire take 10% more Final DMG.
BoxA weapon dispenser: Armory drops a random Pistol or Assault Rifle card into your hand, and upgrades let you pick the card yourself, add Pager to the pool and cut each one's Cost by 1.
MaruhaA sword fighter who works from the shadows: Denchuwari hits four times and then sends Maruha into a 5-second shadow state.
How this list is made
We combine 7 tier lists from the Resonance Solstice community. Each character's tier is the middle of where those lists place them, so one list can't move anyone up or down on its own. The list is rebuilt every week.
Sources: gamepur.com, gamezebo.com, gamingonphone.com, ifanzine.com, pocketgamer.com, powerupgaming.co.uk and prydwen.gg.



