Galore

Galore

RMiddleD tier

Introduction

Galore is an R-rank character in Resonance Solstice. Galore's role is Middle. Faction: Mundus Empire.

On our Resonance Solstice tier list Galore is D tier, 60th of the 73 characters ranked, from where 8 current tier lists put Galore.

Is Galore good?

An R support for Electrify and Blue card decks who brings heavy crowd control plus debuffs and can double-fire Blue cards. His Resonances make Flower Trick trigger automatically, passively drawing cards and boosting Blue cards further, and Awakening 4 adds attack speed and cost recovery for allies.

His own damage is poor and he's nearly useless outside Blue decks.

Strengths

  • Double-triggers Blue cards
  • Lots of CC and debuffs
  • Attack speed and cost at Awakening 4

Weaknesses

  • Needs Awakenings
  • Weak damage
  • Only works in Blue decks

Profile

His birthday is Nov 26, and he stands 177cm tall. Galore is voiced by Junya Enoki in Japanese.

Skills

13
  • Moemoe Q

    Awake 1

    arcane inflicted by this character lasts for 2 seconds longer.

  • Hat Trick

    Awake 2

    Enhance [Grand Finale]: Leaps into mid air and fires at the target, dealing DMG over 6 hits and electro the target. Each hit has a 15% chance to randomly generate a [Pet Trick] or [Balloon Show] in your hand.

  • Battle Will

    Awake 3

    ATK+60 DEF+60 HP+15%

  • Trickery Aftermath

    Awake 4

    Whenever a [Pet Trick] or [Balloon Show] is system, all allies' system become 10% faster. In addition, there is a 20% chance to restore 1 Cost.

  • Fortune

    Awake 5

    Increases this character's all trigger rates by 5%.

  • First Move

    Res 1

    Upon encountering a new wave of enemies, releases a [Flower Trick].

  • Curtain Call

    Res 2

    After [Balloon Show] explodes, draw 1~2 cards.

  • Deceptive Trick

    Res 4

    Enhance [Card Magic]: The next Blue card played is triggered once more.

  • Flower Trick

    Skill 1

    Tosses a coin and strikes enemy over 3 hits, and electro the target. After that, randomly generates a [Pet Trick] or [Balloon Show] in your hand.

  • Card Magic

    Skill 2

    Discards a card. The next Blue card played is triggered once more.

  • Grand Finale

    Skill 3

    Unleashes a barrage of bullets, striking the target over 6 hits and electro them.

  • Derivative · Pet Trick

    Skill 4

    Performs street magic and inflicts arcane on the target. This card is system when it leaves your hand.

  • Derivative · Balloon Show

    Skill 5

    Generates a Decoy Balloon in Front line that attracts the enemy's firepower. Upon explosion, the balloon deals DMG to enemies once and fire them. In addition, triggers electro. Decoy Balloon is considered fire. This card is system when it leaves your hand.

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