Ms. Gold

Ms. Gold

RBackD tier

Introduction

Ms. Gold is an R-rank character in Resonance Solstice. Ms. Gold's role is Back. Faction: COLUMBA.

On our Resonance Solstice tier list Ms. Gold is D tier, 68th of the 73 characters ranked, from where 6 current tier lists put Ms. Gold.

Is Ms. Gold good?

An R achievement unit whose attacks pierce enemies, so she often hits several despite being single-target, and she fits Electrify and Explosives teams. Her 1-cost Coin Railgun collects Coins that power up her Ultimate, and her Resonance adds a Mech Unit that copies her skills.

Her stats are low and most DPS outclass her, so she's for dailies and fun builds.

Strengths

  • Piercing attacks
  • Cheap Coin Railgun
  • Mech Unit helper

Weaknesses

  • Low base stats
  • Outclassed by most DPS

Profile

Ms. Gold's birthday is May 9, and Ms. Gold stands 140cm (Including Head) tall. Ms. Gold is voiced by Aoi Nozomi in Japanese.

Skills

11
  • Rock Wave

    Awake 1

    When casting system or using Ultimate cards or when system uses [Gold Rush], launches an additional rocket fist that punches a random enemy, dealing DMG once and electro them.

  • Cover Me!

    Awake 2

    When system is in [Breakdown] status, Ms. Gold remains guard.

  • Battle Will

    Awake 3

    ATK+60 DEF+60 HP+15%

  • Gold Rush

    Awake 4

    Each [Coin] obtained increases this character's ATK and DEF by 0.5%, up to a maximum of 30%.

  • Electricity Drain

    Awake 5

    Gains 0.08 Cost upon obtaining a card with electro.

  • Gold Rush Era

    Res 1

    At the start of battle, summon 1 system to assist in combat, inheriting attributes from Ms. Gold. system is a system.

  • Work Sequence

    Res 2

    system gains the Ultimate skill [Gold Rush], released when Energy is full. [Gold Rush]: Throws 3 mining tools, each dealing 1 hit of DMG to a random enemy unit and fire, while randomly gaining a total of 1-3 coins.

  • Reboot Sequence

    Res 4

    When taking lethal DMG, system enters [Breakdown] status and cannot move, and heals itself for 10% of Max HP per second, lasting 10 seconds. During this period, it gains guard. When the duration ends, system exits [Breakdown] status.

  • Coin Railgun

    Skill 1

    Deal #r hits of DMG to the enemy unit and system. Simultaneously trigger electro. Gain #r [Coin].

  • Production Target

    Skill 2

    Add #r [Coin Railgun] to your hand from the deck. Take out a loudspeaker to make an announcement, dealing #r hits of DMG to all enemies and triggering electro. If system is present, make system trigger fire.

  • Gold Offensive

    Skill 3

    Launch #r gold rocket punches, each dealing #r hits of DMG to a random enemy unit and triggering electro. Consume all [Coin] to launch an equal number of finger missiles, each dealing #r hits of DMG to a random enemy unit and triggering electro. [Finger Missile] is considered fire.

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