
Nayuta
SSR/MiddleS tier
Introduction
Nayuta is an SSR character in Resonance Solstice. Nayuta's role is Middle. Faction: Source Citadel.
On our Resonance Solstice tier list Nayuta is S tier, 4th of the 73 characters ranked, from where 8 current tier lists put Nayuta.
Is Nayuta good?
A beginner-friendly support who works with no dupes or investment. He shuffles the deck to generate his own cards, which cover damage, debuffs, healing and defense; Vanish turns an ally Invisible with a stacking ATK bonus.
He fits almost any team and enables draw and shuffle builds. With so many cards he's inconsistent when you need a specific one, and he depends on fast cycling, which some enemies disrupt.
Strengths
- Works without Awakening or Resonance
- Fits almost any team
- Enables draw and shuffle teams
Weaknesses
- Inconsistent specific card access
- Relies on fast cycling
Profile
His birthday is Feb 14, and he stands 172cm tall. Nayuta is voiced by Matsuoka Yoshitsugu in Japanese.
Skills
16Straddle
Awake 1When discarding cards with the system action, draws an additional card.
"Alaya"
Awake 2Heals the allies under guard effect for 2% HP per second.
Battle Will
Awake 3ATK+150 DEF+150 HP+15%
"Ganges Sand"
Awake 4Whenever a card is discarded, increases Nayuta's ATK by 0.3%, up to a maximum of 30%.
"Amitabha"
Awake 5Upon drawing arcane by using [Mystic], grants guard to all allies. Each arcane drawn increases this duration by 5 seconds. Whenever your deck runs out of cards and is shuffled, increases all allies' ATK by 10% for 5 seconds.
Mindread
Res 1After using [Vanish], draw 1 card, prioritizing Red ones.
Deception
Res 2When [Shuffle] is in your hand, max hand size +3.
Telepathy
Res 4Among the first 5 cards at the start of battle, there must be a [Shuffle].
Rebis' "Incredible"
Res 5[Mystic] enhanced to: Activate [Mystic Box], shuffle all your cards back to the deck and draw 3 cards. For each Red card drawn, generate a [Flame: Integrate] to your hand. For each Yellow card drawn, generate a [Bolt: Disintegrate] to your hand. For each Blue card drawn, generate a [Power: Reconstruct] to your hand. For each Green card drawn, generate a arcane to your hand. For each Purple card drawn, generate a [Light: Purify] to your hand.
Vanish
Skill 1Grants the target ally guard for #r seconds. Target ally's ATK +#r. This effect stacks.
Shuffle
Skill 2Discards all cards from your hand and draws the same number of cards you discarded from the deck. When this card is discarded by another card's effect, draws 3 cards.
Mystic
Skill 3Activates [Mystic Box], shuffling all cards in your hand into the deck and drawing 3 cards. Generates [Flame: Integrate] equal to the number of Red cards drawn. Generates [Bolt: Disintegrate] equal to the number of Yellow cards drawn. Generates [Power: Reconstruct] equal to the number of Blue cards drawn. Generates arcane equal to the number of Green cards drawn.
Derivative · Bolt: Disintegrate
Skill 4Draws a card. If it is a Red one, inflicts electro on the enemy with the highest HP. Otherwise, draws another card and inflicts electro on random enemy. This card is system when used.
Derivative · Power: Reconstruct
Skill 5Activates a large [Force Field] that reduces all allies' DMG taken by #r for #r seconds. This card is system when used.
Derivative · Flame: Integrate
Skill 6Deals DMG to enemies once, and inflicts arcane and arcane. For the next #r seconds, fire the target every second. This card is system when used.
Derivative · Light: Purify
Skill 7system a arcane card from your hand to shoot a purging light at an ally target, restoring all their HP. Dispels any crowd-control and damage effects on the target. This card can only be used when there is a arcane in hand. This card is system when it leaves your hand.



