Nayuta

Nayuta

SSRMiddleS tier

Introduction

Nayuta is an SSR character in Resonance Solstice. Nayuta's role is Middle. Faction: Source Citadel.

On our Resonance Solstice tier list Nayuta is S tier, 4th of the 73 characters ranked, from where 8 current tier lists put Nayuta.

Is Nayuta good?

A beginner-friendly support who works with no dupes or investment. He shuffles the deck to generate his own cards, which cover damage, debuffs, healing and defense; Vanish turns an ally Invisible with a stacking ATK bonus.

He fits almost any team and enables draw and shuffle builds. With so many cards he's inconsistent when you need a specific one, and he depends on fast cycling, which some enemies disrupt.

Strengths

  • Works without Awakening or Resonance
  • Fits almost any team
  • Enables draw and shuffle teams

Weaknesses

  • Inconsistent specific card access
  • Relies on fast cycling

Profile

His birthday is Feb 14, and he stands 172cm tall. Nayuta is voiced by Matsuoka Yoshitsugu in Japanese.

Skills

16
  • Straddle

    Awake 1

    When discarding cards with the system action, draws an additional card.

  • "Alaya"

    Awake 2

    Heals the allies under guard effect for 2% HP per second.

  • Battle Will

    Awake 3

    ATK+150 DEF+150 HP+15%

  • "Ganges Sand"

    Awake 4

    Whenever a card is discarded, increases Nayuta's ATK by 0.3%, up to a maximum of 30%.

  • "Amitabha"

    Awake 5

    Upon drawing arcane by using [Mystic], grants guard to all allies. Each arcane drawn increases this duration by 5 seconds. Whenever your deck runs out of cards and is shuffled, increases all allies' ATK by 10% for 5 seconds.

  • Mindread

    Res 1

    After using [Vanish], draw 1 card, prioritizing Red ones.

  • Deception

    Res 2

    When [Shuffle] is in your hand, max hand size +3.

  • Telepathy

    Res 4

    Among the first 5 cards at the start of battle, there must be a [Shuffle].

  • Rebis' "Incredible"

    Res 5

    [Mystic] enhanced to: Activate [Mystic Box], shuffle all your cards back to the deck and draw 3 cards. For each Red card drawn, generate a [Flame: Integrate] to your hand. For each Yellow card drawn, generate a [Bolt: Disintegrate] to your hand. For each Blue card drawn, generate a [Power: Reconstruct] to your hand. For each Green card drawn, generate a arcane to your hand. For each Purple card drawn, generate a [Light: Purify] to your hand.

  • Vanish

    Skill 1

    Grants the target ally guard for #r seconds. Target ally's ATK +#r. This effect stacks.

  • Shuffle

    Skill 2

    Discards all cards from your hand and draws the same number of cards you discarded from the deck. When this card is discarded by another card's effect, draws 3 cards.

  • Mystic

    Skill 3

    Activates [Mystic Box], shuffling all cards in your hand into the deck and drawing 3 cards. Generates [Flame: Integrate] equal to the number of Red cards drawn. Generates [Bolt: Disintegrate] equal to the number of Yellow cards drawn. Generates [Power: Reconstruct] equal to the number of Blue cards drawn. Generates arcane equal to the number of Green cards drawn.

  • Derivative · Bolt: Disintegrate

    Skill 4

    Draws a card. If it is a Red one, inflicts electro on the enemy with the highest HP. Otherwise, draws another card and inflicts electro on random enemy. This card is system when used.

  • Derivative · Power: Reconstruct

    Skill 5

    Activates a large [Force Field] that reduces all allies' DMG taken by #r for #r seconds. This card is system when used.

  • Derivative · Flame: Integrate

    Skill 6

    Deals DMG to enemies once, and inflicts arcane and arcane. For the next #r seconds, fire the target every second. This card is system when used.

  • Derivative · Light: Purify

    Skill 7

    system a arcane card from your hand to shoot a purging light at an ally target, restoring all their HP. Dispels any crowd-control and damage effects on the target. This card can only be used when there is a arcane in hand. This card is system when it leaves your hand.

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