Caroline

Caroline

SSRMiddleB tier

Introduction

Caroline is an SSR character in Resonance Solstice. Caroline's role is Middle. Faction: Anita.

On our Resonance Solstice tier list Caroline is B tier, 30th of the 73 characters ranked, from where 9 current tier lists put Caroline.

Is Caroline good?

An Electrify specialist. Her Flashstrike card deploys a Drone that circles enemies for 5 seconds, triggering Electrify every second; Magnade drops five bombs that apply Magnetize, doubling Electrify chance, and her Ultimate lets the whole team apply Electrify on every hit.

She passively draws cards, preferring Yellow, and at Resonance 5 raises cost regen. She's great in Electrify teams and narrow outside them.

Strengths

  • Excellent Electrify application
  • Boosts the whole team's Electrify
  • Passive card draw and cost regen

Weaknesses

  • Narrow team fit

Profile

Her birthday is Aug 5, and she stands 167cm tall. Caroline is voiced by Mariya Ise in Japanese.

Skills

12
  • Pursuit

    Awake 1

    When using a system, draws a card, prioritizing the ones with system term.

  • Electric Burst

    Awake 2

    [Thunder Vortex] lasts for 3 seconds longer.

  • Battle Will

    Awake 3

    ATK+150 DEF+150 HP+15%

  • Thundercloud Protocol

    Awake 4

    Whenever a system is retrieved, inflicts electro on the enemy with the highest HP and has a 10% chance to trigger electro.

  • Wireless Charging

    Awake 5

    Charges [Drones] remotely, and all friendly [Drones] last for 2 seconds longer.

  • Magnetism

    Res 1

    After using [Magnade], draws 2 cards, prioritizing electro ones.

  • High Volt

    Res 2

    The Leader's Lightning DMG dealt by electro/electro is increased by 50%, and by electro/electro is increased by 100%.

  • E-Charge

    Res 4

    [Magnetize] lasts for 3 seconds longer.

  • Recycle

    Res 5

    Whenever a character (allies and enemies alike) triggers electro, gains 0.1 Cost.

  • Flashstrike

    Skill 1

    Deploy 1 [505] to perform a circling attack, retrieve after #rs. During this period, deal 1 hit of DMG per second to the enemy unit, triggering electro once. [505] is a system.

  • Magnade

    Skill 2

    Releases 5 Magnades, dealing DMG to enemies over 5 hits and [Magnetize] them. electro the targets.

  • Thunder Vortex

    Skill 3

    Releases a Thunder Vortex that lasts for #r seconds. During this period, all attacks from allies electro enemies (except for hits caused by damage effects).

More characters

All characters