
SSR
Joshua
/Middle/Source Citadel
Introduction
Joshua is an SSR character in Resonance Solstice. Joshua's role is Middle. Faction: Source Citadel.
On our Resonance Solstice tier list Joshua is A tier, 24th of the 73 characters ranked, from where 5 current tier lists put Joshua.
Is Joshua good?
The best Shadowcraft generator, building his kit around Shadowcraft and Black cards, which he can also convert into cost to speed up cycling. Ignorance interrupts enemies by hitting them with Reverb and locking them with Fetter or Imprison, and his Resonances raise both Shadowcraft damage and his own.
Shadowcraft counts as a general card, so its damage doesn't show under him in run stats.
Strengths
- Excellent Shadowcraft generation
- Fetter or Imprison interrupts
- Converts Black cards into cost
Weaknesses
- Contribution hidden in damage stats
Profile
Joshua's birthday is Nov 30, and Joshua stands 166cm tall. Joshua is voiced by Ayumu Murase in Japanese.
Skills
16Inspiration
Awake 1Whenever a Black card is generated, increases this character's ATK by 3%, up to a maximum of 99%.
Reverse Tide
Awake 2After using [Omen], retrieves 1 [Ignorance] from the discard pile to your hand. After using [Revelation], retrieves 20% of the Cost consumed.
Battle Will
Awake 3ATK+150 DEF+150 HP+15%
Rebirth
Awake 4Whenever using arcane, heals this character and the ally with the lowest HP for 3% of their Max HP.
Temptation
Awake 5Increases the chance of all allies generating arcane by 13%. arcane and arcane have a 13% chance to deal double damage.
Seethe
Res 1Max Cost +1. Automatically system all Black cards in hand, for each one system, gains 2 Cost. Cost gained this way can exceed Max Cost.
Yearn
Res 2Whenever a Black card is system, there is a 50% chance to generate 1 arcane in your hand.
Demand
Res 4Whenever a arcane is generated, increases this character's ATK by 3%, up to a maximum of 99%.
Fervor
Res 5Whenever this character hits the target, there is a 10% chance to trigger fire. When this character is on fire, increases the chance by 10%. When fire is triggered on the battlefield, gains 0.5 Cost.
Ignorance
Skill 1Deals DMG to the target once and randomly inflicts arcane or arcane. Afterward, generates a Black card arcane in your deck.
Erudition
Skill 2Generates a [Dark Tide] in your hand. Draws #r cards, prioritizing Black ones.
Omen
Skill 3Deals DMG over #r hits and triggers [Ricochet]. After using a arcane, this card strikes 2 more hits in this battle. When arcane triggers the special effect arcane, gains 13 Cost and generates a [Revelation] in hand. The Cost gained through this effect can exceed Max Cost.
Derivative · Reverengy
Skill 4Negative energy generated from the use of powerful weapons or spells. Ascenders might find a way to utilize it. This card is system when it leaves your hand.
Derivative · Dark Tide
Skill 5Based on the total Cost of all cards in hand, increases the Final DMG of all allies by an equivalent percentage, lasting 15 seconds. When this card is discarded, gains 3 Cost. This card is system when used.
Derivative · Revelation
Skill 6Consumes all Cost. For each 1 Cost consumed, deals DMG to a random enemy over 2 hits. Each hit has a #r chance to generate a arcane in your hand. The more Cost consumed, the higher the damage. This card is system when it leaves your hand. When this card is discarded, generates a arcane in your hand.
Derivative · Shadowcraft
Skill 7Casts Arcane Spell on the target, dealing DMG once and inflicting fire. arcane the affected enemy. This card is system when it leaves your hand. Special Effect: arcane When this card is played 13 times, summons Blood Demonlord that deals devastating damage to all enemies once. This damage is halved for Mech units.
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