
SSR
Ikoma
/Front/Outlander
Introduction
Ikoma is an SSR character in Resonance Solstice. Ikoma's role is Front. Faction: Outlander.
On our Resonance Solstice tier list Ikoma is B tier, 40th of the 73 characters ranked, from where 3 current tier lists put Ikoma.
Is Ikoma good?
A free Kabaneri of the Iron Fortress collab berserker who trades HP for damage. His Red cards are single-target: Tsuranuki Shot applies Corrupt and Injure, and Charge powers up his next card, so charge-then-attack combos hit very hard, and his self-buffs make him durable if a healer covers the HP cost.
He's an easy, consistent Leader. He has no AoE and no cost generation, and fits Ignite or Chill/Freeze teams.
Strengths
- Huge single-target damage
- Easy, consistent Leader skill
- Durable with self-buffs
- Free from the event shop
Weaknesses
- No AoE
- No cost generation
Profile
Ikoma's birthday is Jan 1. Ikoma is voiced by Tasuku Hatanaka in Japanese.
Skills
13Resilience
Awake 1When using a system or Ultimate card, increases this character's ATK and DEF by 2%, up to a maximum of 50%.
Enhanced Blast
Awake 2After using electro, increases the damage of [Tsuranuki Shot] and [Burst Shot] by 10%, up to a maximum of 150%.
Battle Will
Awake 3ATK+150 DEF+150 HP+15%
Sanguine Sakura
Awake 4When an ally's HP is drained by [Kabaneri Power], increases this character's and their ATK and DEF by 15, up to a maximum of 150.
Desperation
Awake 5Increases the duration of [Black Elixir] by 30 seconds. During this period, increases this character's ATK by 3, DEF by 3, and Max HP by 3000 per second. When this character's HP is lower than 10%, gains guard for 5 seconds and fully heals. At the same time, adds all this character's skill cards from the deck and discard pile to your hand. Cards obtained this way can exceed your max hand size. This effect can be triggered only once.
Entangle
Res 1After using electro, draws a card, prioritizing this character's skill cards.
Critical Volley
Res 2[Tsuranuki Shot] and [Burst Shot] have a 30% chance to trigger one more time.
Kabaneri Power
Res 4At the start of battle or whenever the cards are shuffled due to deck depletion: Adds a electro from the deck to your hand. Drains the ally with the highest HP for 10% of their current HP and increases this character's Final DMG dealt by 35%. Gains fire and guard, lasting 12 seconds.
Black Elixir
Res 5A electro is always contained in the first 5 cards in your hand at the start of battle. Generates a [Black Elixir] at the bottom of the deck at the start of battle.
Tsuranuki Shot
Skill 1Shoots with [Tsuranuki Zutsu]. Deals DMG to the enemy once and inflicts arcane / fire / fire.
Charge
Skill 2Builds up the pressure, increasing the damage of the next [Tsuranuki Shot] or [Burst Shot] by #r. This effect stacks.
Burst Shot
Skill 3Plunges the enemy with [Tsuranuki Zutsu] and shoots. Deals DMG to the enemy over 5 hits and inflicts fire / fire / fire.
Derivative · Black Elixir
Skill 4Injects [Black Elixir], dealing DMG to all enemies once. This damage ignores the target's DEF. Consumes #r of this character's Max HP each second, lasting #r seconds. During this period, receives overall enhancement. Deals #r more Final DMG. Takes #r less Final DMG. This card is system when used.
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