
Connor
SSR/FrontA tier
Introduction
Connor is an SSR character in Resonance Solstice. Connor's role is Front. Faction: Mundus Empire.
On our Resonance Solstice tier list Connor is A tier, 15th of the 73 characters ranked, from where 9 current tier lists put Connor.
Is Connor good?
A frontline tank who turns into a huge burst damage dealer as Leader. Her cards evolve through the fight: Hold the Line stuns and permanently adds 2% DEF each use, Guardian Angel shields the whole team for 10 seconds at 1000% of her DEF, often replacing a healer, and her Ultimate upgrades her cards up to a third form with massive AoE.
Outside the Leader slot, or without meeting its conditions, she's a plain tank.
Strengths
- Massive burst as Leader
- Team-wide DEF-based shield
- Solid frontline tank
Weaknesses
- Leader conditions needed for full value
- Plain tank outside the Leader slot
Profile
Her birthday is Jul 2, and she stands 172cm tall. Connor is voiced by Shizuka Itou in Japanese.
Skills
18Enemy Contact
Awake 1Using [Colossal Array] reduces the cost of [Hold the Line II] by 1, lasting the entire battle. Using [Colossal Array II] reduces the cost of [Guardian Angel II] by 1, lasting the entire battle.
Protective Zone
Awake 2When ally guard vanishes or explodes, guard holder's DEF increases by 1%, 30% max.
Battle Will
Awake 3ATK+150 DEF+150 HP+15%
Starfall
Awake 4Each time arcane is inflicted, increase own ATK by 2%, up to 50%.
Aftermath
Awake 5After using [Earthquake], generate 1 system to your hand. When ally's guard vanishes or detonates, there is a 20% chance to cast 1 [Frost Nova].
Guardian
Res 1Durability of guard +50%
Instinct
Res 2The lower the HP, the lower the Final DMG received, up to a maximum of 50%.
Recovery
Res 4When allies' guard vanishes or detonates, heals the guard holder for 5% of Max HP.
Fight or Die
Res 5After using [Colossal Array II], increase own ATK by 20% of DEF.
Hold the Line
Skill 1Inflict 1 hit of DMG on the enemy unit and fire, also trigger guard. Increase Connor's DEF by 2%, stackable.
Guardian Angel
Skill 2All allies gain a guard for 10s. The durability of the guard is based on #r of Connor's DEF.
Colossal Array
Skill 3Transforms all [Hold the Line] into [Hold the Line II]. Increases all allies' ATK and DEF by #r. Afterward, [Colossal Array] is replaced by [Colossal Array II].
Derivative · Hold the Line II
Skill 4Cause 1 hit of DMG to the enemy unit and fire, while triggering guard/guard. Increase own DEF by 3%, stackable.
Derivative · Guardian Angel II
Skill 5Cause all allies to gain guard, lasting 10s The durability of the guard is based on #r of Connor's DEF. At the same time, generate 1 [Earthquake] to your hand When the guard from [Guardian Angel] is destroyed, each guard deals 1 hit of DMG to all enemies. This DMG is based on #r of Connor's DEF.
Derivative · Earthquake
Skill 6Detonate all guard on the field, each guard deals 1 hit of DMG to all enemies. This DMG is based on #r of Connor's own DEF. Earthquake is system. This card is system when it leaves your hand.
Derivative · Shockwave
Skill 7Unleashes a burst of gravity shockwave, fire/arcane all enemies. The next Red card played deals 50% more damage. This effect stacks. This card is system when it leaves your hand.
Derivative · Colossal Array II
Skill 8Transforms all [Guardian Angel] into [Guardian Angel II]. All allies' ATK and DEF +#r. Afterward, [Colossal Array II] is replaced by [Nova Impact].
Derivative · Nova Impact
Skill 9Releases Nova Impact, striking enemies over 4 hits and inflicting arcane. Nova Impact is considered system.



