
Ilona
SSR/BackC tier
Introduction
Ilona is an SSR character in Resonance Solstice. Ilona's role is Back. Faction: B.C.R.L..
On the combined Resonance Solstice tier list Ilona is C tier, 51st of the 75 characters ranked, from where 6 community tier lists put Ilona.
What Ilona does
A sniper who marks a target: after Lock-on Sniping, every following attack focuses that enemy, and her snipes leave it taking 15% more Final DMG for 5 seconds. Each snipe has a 20% chance to deal double damage (higher in Sniping Mode), and using Lock-on Sniping pulls another copy from the deck.
Profile
Her birthday is Dec 17, and she stands 158cm tall. Ilona is voiced by Yui Ogura in Japanese.
Skills
12Enhanced Bullet
Awake 1Ilona's snipe attacks inflict fire. fire increases the target's Final DMG taken by 15% for 5 seconds.
Lethal Gum
Awake 2After using [Optical Camo], draws 2 cards, prioritizing Red ones.
Battle Will
Awake 3ATK+150 DEF+150 HP+15%
Spectral Strike
Awake 4When any ally is guard, directly unleashes a [Tactical Missile].
Breath Holding
Awake 5The duration of [Sniping Mode] is extended by 3s. Under [Sniping Mode], the trigger rate of [Ballistics] is increased by 30%.
Ballistics
Res 1Ilona's sniping has a 20% chance to deal double DMG.
Silent Reaper
Res 2When Ilona is guard, increase ATK by 1% per second. This effect stacks.
Lock-Ons
Res 4After using [Lock-on Sniping], add 1 [Lock-on Sniping] from the deck to your hand.
Tactical Strike
Res 5[Sniping Mode] fires an additional [Tactical Missile].
Lock-on Sniping
Skill 1system the target and precisely snipes them, dealing DMG once. system: All subsequent attacks, including system, will focus on the locked-on target.
Optical Camo
Skill 2Activates Optical Camo and becomes guard for 10 seconds.
Sniping Mode
Skill 3Enter Sniping Mode for #r seconds. During this period, Ilona gains guard. Whenever a Red card is used, launches a sniping shot that deals DMG to an enemy once and system the target. [Lock-on Sniping] will instead make [Tactical Dog] launch #r [Tactical Missile], dealing DMG to system enemies over #r hit(s). [Tactical Missile] is considered fire. [Tactical Dog] is considered a system.



