
Charlotte
SSR/FrontC tier
Introduction
Charlotte is an SSR character in Resonance Solstice. Charlotte's role is Front. Faction: Mundus Empire.
On our Resonance Solstice tier list Charlotte is C tier, 54th of the 73 characters ranked, from where 8 current tier lists put Charlotte.
Is Charlotte good?
A slow-ramping DPS who gets stronger the longer a fight lasts. Her Doom Crescent wave pierces and applies Slash, and from Resonance 2 her Ultimate generates more Crescents; her damage rises with the Crescents in the discard pile, and Silent Crescent draws three cards, favouring them.
She wants a Chill or Freeze partner. She's poor in short fights and farming, needs Resonance 2, and lacks supports to cycle her cards.
Strengths
- Scales in long fights
- Damage grows with Crescents discarded
Weaknesses
- Very slow start
- Needs Resonance 2
- Bad for farming and short stages
Profile
Her birthday is Nov 12, and she stands 165cm tall. Charlotte is voiced by Azusa Tadokoro in Japanese.
Skills
12Finesse
Awake 1For each hit of DMG dealt by arcane, increases own ATK by 0.5%, up to a maximum of 50%. Special DMG effects excluded.
Purgatory Crescent
Awake 2Whenever using a card other than arcane or [Infernal Crescent], grants a 50% chance to retrieve a arcane from discard pile to your hand.
Battle Will
Awake 3ATK+150 DEF+150 HP+15%
Obscure Crescent
Awake 4When using an Ultimate card or a system, directly play 1 arcane, and at the same time increase all allies' fire DMG by 10%, up to a maximum of 150%.
Sinful Crescent
Awake 5arcane deals DMG twice but Cost increases by 1. system requirement becomes: Use arcane twice.
Telepathy
Res 1Place [Silent Crescent] on top of the deck each round.
Crescent Cut
Res 2When using an Ultimate card, generate 1 arcane and place it on the top of your deck, up to 3 times.
Toughness
Res 4Whenever the cards are shuffled due to deck depletion, heals this character for 25% of Max HP.
Reactivity
Res 5When receiving direct healing (excluding healing over time effects), additionally heals this character for 10% of Max HP, and increases ATK by 3%, up to a maximum of 30%. When HP is above 50%, increases Final DMG dealt by 20%.
Doom Crescent
Skill 1Unleashes a sword wave that system enemies. Deals DMG to all enemies once and inflicts fire. Sword wave is considered system.
Silent Crescent
Skill 2Draws 3 cards, prioritizing arcane.
Infernal Crescent
Skill 3Deals DMG to all enemies once and inflicts fire. Plays all arcane in discard pile.



