Raziel [The Reminisce]

Raziel [The Reminisce]

SSRBackS tier

Introduction

Raziel [The Reminisce] is an SSR character in Resonance Solstice. Raziel [The Reminisce]'s role is Back. Faction: Source Citadel.

On our Resonance Solstice tier list Raziel [The Reminisce] is S tier, 8th of the 73 characters ranked, from where 3 current tier lists put Raziel [The Reminisce].

Is Raziel [The Reminisce] good?

A utility unit who adds Reverengy Black cards to the deck while cutting card costs, raising passive cost generation and shortening Leader skill and Discard cooldowns. Her 3-cost 27 Tauri summons a Mech Unit whose status effects follow the colours you play, her cards are cheap, and drawing Reverengy retrieves cards.

She suits Black card and Nova teams and can apply Erode for Crimson Prophecy healing. She has no real draw and relies on the expensive UR Radiant Galaxy.

Strengths

  • Cooldown reduction and cost generation
  • Cheap cards that feed Black card teams
  • Card retrieval on Reverengy

Weaknesses

Profile

Her birthday is Feb 1, and she stands 165cm tall. Raziel [The Reminisce] is voiced by Asami Imai in Japanese.

Skills

18
  • Antediluvian Tide

    Awake 1

    [27 Tauri], [Secret Communication], [Tidal Realm], [Pulsar], and [Supernova last for 2 seconds longer. While [Tidal Realm] is in effect, all allies gain a 15% ATK and DEF bonus.

  • Waveguide

    Awake 2

    All allied Waves deal 50% more damage.

  • Battle Will

    Awake 3

    ATK+150 DEF+150 HP+15%

  • Stellaron

    Awake 4

    Whenever a arcane, arcane, or arcane is generated, grants a random ally a 1% ATK bonus, up to a maximum of 30%.

  • Triple Star

    Awake 5

    When there are 3 identical cards in your hand, copy a 0-cost version of this card to your Cards. It can exceed the max hand size, x1, excluding Derivative and Black cards. At the same time, increase the DMG dealt by non-Ultimate cards of the cardholder by 100%.

  • Luminous Star

    Res 1

    When [27 Tauri] vanishes, add a arcane to your hand.

  • Drain the Source

    Res 2

    For each Black card in the deck or in hand, gain 0.05 Costs per second. When you draw Reverengy from the deck, Retrieve a card from discard pile to your Cards.

  • Variable Star

    Res 4

    Enhances 27 Tauri: Summons 27 Tauri that lasts for 8 seconds. During this period: Whenever you use a Red, releases a microwave pulse, dealing DMG once and Igniting the target. Whenever you use a Yellow, releases an EM pulse, dealing DMG once and inflicting Lightning. Whenever you use a Purple, releases a neutrino pulse, dealing DMG once and inflicting Eclipse . 27 Tauri is considered a Mech Unit. Microwave pulse, EM pulse, and neutrino pulse are considered Waves. After that, generates a Black 'Reverengy' and places it at the bottom of your deck.

  • Pulsar

    Res 5

    After using arcane, gain 0.1 Cost per second for 8s. After using arcane, gain 0.5 Cost per second for 8s.

  • 27 Tauri

    Skill 1

    Summons [27 Tauri] that lasts for #r seconds. During this period: Whenever you use a Red card, releases a microwave pulse, dealing DMG once and fire the target. Whenever you use a Yellow card, releases an EM pulse, dealing DMG once and inflicting electro. [27 Tauri] is considered a system. Microwave pulse and EM pulse are considered system. Generates a Black card arcane at the bottom of your deck.

  • Top Secret Comms

    Skill 2

    拨号,从0~9随机 若是2/3/4/5/6/7/8,则对应每秒获得0.2/0.3/0.4/0.5/0.6/0.7/0.8点费用,持续#r秒 若是0,则立刻激活【弃牌】指令 若是1,则将当前手牌中费用最高的1张卡牌费用变为1 若是9,则立刻激活【队长技】

  • Tidal Realm

    Skill 3

    Meditates and generates the environment [Tidal Realm]. [Tidal Realm] Increase Cost natural recovery rate by #r for #r seconds..

  • Derivative · Reverengy

    Skill 4

    Negative energy generated from the use of powerful weapons or spells. Ascenders might find a way to utilize it. This card is system when it leaves your hand.

  • Derivative · Nova

    Skill 5

    Unleashes an Arcane Nova upon the target area, dealing DMG to enemies once and inflicting arcane. This card has [Elemental Evolution]. arcane and [Element Core: Electro] in your hand are automatically merged into electro. arcane and fire in your hand are automatically merged into fire. arcane and guard in your hand are automatically merged into [Frost Nova]. This card has arcane. 3 arcane in your hand are automatically merged into arcane. arcane /arcane / arcane are considered system. This card is system when used.

  • Derivative · Frost Nova

    Skill 6

    Unleashes a Frost Nova upon the target area, dealing DMG to enemies once and inflicting arcane and guard. This card has arcane. 3 arcane in your hand are automatically merged into arcane. arcane /arcane / arcane are considered system. This card is system when used.

  • Derivative · Electro Nova

    Skill 7

    Unleashes a Electro Nova upon the target area, dealing DMG to enemies once and inflicting arcane and electro. This card has arcane. 3 arcane in your hand are automatically merged into arcane. arcane /arcane / arcane are considered system. This card is system when used.

  • Derivative · Fire Nova

    Skill 8

    Unleashes a Fire Nova upon the target area, dealing DMG to enemies once and inflicting arcane and fire. This card has arcane. 3 arcane in your hand are automatically merged into arcane. arcane /arcane / arcane are considered system. This card is system when used.

  • Derivative · Supernova

    Skill 9

    Unleashes a Supernova upon the target area, dealing DMG to enemies once and inflicting arcane. In addition, releases a neutrino pulse that lasts for 5 seconds, dealing DMG to all enemies once per second and inflicting arcane. This card has [Elemental Fission]. For every electro merged into this card, additionally unleashes an Electro Meteor, dealing DMG to all enemies once and inflicting electro. For every fire merged into this card, additionally unleashes a Fire Meteor, dealing DMG to all enemies once and inflicting fire. For every [Frost Nova] merged into this card, additionally unleashes a Frost Meteor, dealing DMG to all enemies once and inflicting guard arcane /arcane / arcane are considered system. This card is system when played, then generates a Black card arcane at the bottom of your deck.

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