
SSR
Lissandra
/Front/Source Citadel
Introduction
Lissandra is an SSR character in Resonance Solstice. Lissandra's role is Front. Faction: Source Citadel.
On the combined Resonance Solstice tier list Lissandra is A tier, 19th of the 75 characters ranked, from where 2 community tier lists put Lissandra.
What Lissandra does
Quest drops an Infinity and an Avarice into the hand, and using either one cuts a later card's Cost to 0. Lissandra's ATK climbs 1% every second up to 100%, she heals for 13% of her damage, and every skill card she plays also hits all enemies once. The whole team deals 25% more Final DMG to enemies under 50% HP.
Profile
Her birthday is Jan 14, and she stands 172cm tall. Lissandra is voiced by Mai Nakahara in Japanese.
Skills
15Ablution
Awake 1All allies deal 25% more Final DMG against enemies with HP below 50%.
Bloodshed
Awake 2After using arcane, increase the DMG of the next system by 50%. This effect stacks.
Battle Will
Awake 3ATK+150 DEF+150 HP+15%
Pathtrace
Awake 4After using [Pathfind], enhance allies based on the current amount of cards and Cost. For each card in your hand, increase all allies' ATK by 0.5%, up to a maximum of 50%. For each 1 Cost you have, increase all allies' DEF by 0.5%, up to a maximum of 50%.
Still Water
Awake 5Increase this character's system DMG by 100%.
Bloodlet
Res 1Heal Lissandra for 13% of her DMG dealt.
Majesty
Res 2When this character uses a skill card, gains guard, lasting 2 seconds, and releases a system that deals DMG to all enemies once.
Cold Blood
Res 4Increase this character's ATK by 1% per second, up to a maximum of 100%.
Void
Res 5After using [Avarice] or [Infinity], reduce the Cost of the next arcane to 0.
Quest
Skill 1Generate 1 [Infinity] and 1 [Avarice] in your hand.
Pathfind
Skill 2Draw a card. If it is Red or Purple, gain 6 Cost. Otherwise, grant [Unbreakable Shield] to all allies, lasting 3 seconds. For each card in your hand, extend its duration by 0.5 seconds. In addition, generate a arcane in your hand.
Starfall
Skill 3Smash the ground with [Fomalhaut] and trigger an earthquake, dealing DMG to all enemies over 7 hits and inflicting fire, system and arcane. Afterward, release [Shockwaves] equal to the number of cards in your hand. Each system deals DMG to all enemies once. system is system.
Derivative · Infinity
Skill 4Smash the enemy with [Fomalhaut], dealing DMG to the target once and inflicting fire. Generate 1 arcane in your hand. When this card is discarded due to another card's effect, generate 1 arcane in your hand. This card is system when it leaves your hand.
Derivative · Avarice
Skill 5Charge up and swing [Fomalhaut], dealing DMG to enemies within range once and inflicting arcane. Discard a random card, prioritizing [Infinity], and generate 1 arcane in your hand. Afterward, release [Shockwaves] equal to the Cost of the discarded card. Each system deals DMG to all enemies once. system is system. This card is system when it leaves your hand.
Derivative · Shadowcraft
Skill 6Casts Arcane Spell on the target, dealing DMG once and inflicting fire. arcane the affected enemy. This card is system when it leaves your hand. Special Effect: arcane When this card is played 13 times, summons Blood Demonlord that deals devastating damage to all enemies once. This damage is halved for Mech units.
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