
SSR
Lissandra
/Front/Source Citadel
Introduction
Lissandra is an SSR character in Resonance Solstice. Lissandra's role is Front. Faction: Source Citadel.
On our Resonance Solstice tier list Lissandra is B tier, 33rd of the 73 characters ranked, from where 3 current tier lists put Lissandra.
Is Lissandra good?
A Shadowcraft DPS with AoE control. Her 0-cost Quest card creates Infinity and Avarice derivatives that generate Shadowcraft, her Yellow Pathfind card draws and generates cost, and she can grant an Unbreakable Shield, though that card usually goes to cost.
Her Resonance heals her with every shockwave, and her loose Red, Purple and Green Leader requirement makes her beginner-friendly. As a non-leader she only fits Shadowcraft or Purple teams, and Hyperarmor enemies resist her control.
Strengths
- Beginner-friendly Leader
- AoE control
- Cost generation
- Self-sustain from shockwaves
Weaknesses
- Narrow team fit as a non-leader
- Control fails on Hyperarmor enemies
Profile
Her birthday is Jan 14, and she stands 172cm tall. Lissandra is voiced by Mai Nakahara in Japanese.
Skills
15Ablution
Awake 1All allies deal 25% more Final DMG against enemies with HP below 50%.
Bloodshed
Awake 2After using arcane, increase the DMG of the next system by 50%. This effect stacks.
Battle Will
Awake 3ATK+150 DEF+150 HP+15%
Pathtrace
Awake 4After using [Pathfind], enhance allies based on the current amount of cards and Cost. For each card in your hand, increase all allies' ATK by 0.5%, up to a maximum of 50%. For each 1 Cost you have, increase all allies' DEF by 0.5%, up to a maximum of 50%.
Still Water
Awake 5Increase this character's system DMG by 100%.
Bloodlet
Res 1Heal Lissandra for 13% of her DMG dealt.
Majesty
Res 2When this character uses a skill card, gains guard, lasting 2 seconds, and releases a system that deals DMG to all enemies once.
Cold Blood
Res 4Increase this character's ATK by 1% per second, up to a maximum of 100%.
Void
Res 5After using [Avarice] or [Infinity], reduce the Cost of the next arcane to 0.
Quest
Skill 1Generate 1 [Infinity] and 1 [Avarice] in your hand.
Pathfind
Skill 2Draw a card. If it is Red or Purple, gain 6 Cost. Otherwise, grant [Unbreakable Shield] to all allies, lasting 3 seconds. For each card in your hand, extend its duration by 0.5 seconds. In addition, generate a arcane in your hand.
Starfall
Skill 3Smash the ground with [Fomalhaut] and trigger an earthquake, dealing DMG to all enemies over 7 hits and inflicting fire, system and arcane. Afterward, release [Shockwaves] equal to the number of cards in your hand. Each system deals DMG to all enemies once. system is system.
Derivative · Infinity
Skill 4Smash the enemy with [Fomalhaut], dealing DMG to the target once and inflicting fire. Generate 1 arcane in your hand. When this card is discarded due to another card's effect, generate 1 arcane in your hand. This card is system when it leaves your hand.
Derivative · Avarice
Skill 5Charge up and swing [Fomalhaut], dealing DMG to enemies within range once and inflicting arcane. Discard a random card, prioritizing [Infinity], and generate 1 arcane in your hand. Afterward, release [Shockwaves] equal to the Cost of the discarded card. Each system deals DMG to all enemies once. system is system. This card is system when it leaves your hand.
Derivative · Shadowcraft
Skill 6Casts Arcane Spell on the target, dealing DMG once and inflicting fire. arcane the affected enemy. This card is system when it leaves your hand. Special Effect: arcane When this card is played 13 times, summons Blood Demonlord that deals devastating damage to all enemies once. This damage is halved for Mech units.
Art




