Tennie

Tennie

SSRFrontA tier

Introduction

Tennie is an SSR character in Resonance Solstice. Tennie's role is Front. Faction: Anita.

On our Resonance Solstice tier list Tennie is A tier, 17th of the 73 characters ranked, from where 9 current tier lists put Tennie.

Is Tennie good?

A flexible support who carries Freeze, Lightning and shield cards and fits Electrify teams, Chill teams or anything needing a generalist. Her Magnet Wheel costs 2, hits four times with Electrify and draws another, preferring more Magnet Wheels, so a single play can snowball to 16 hits.

She doubles the damage of Slash users and her Resonance adds shields and self-sustain. Outside Electrify and Chill teams she loses a lot.

Strengths

  • Works in Electrify and Chill teams
  • Spammable multi-hit Magnet Wheel
  • Doubles Slash damage

Weaknesses

  • Weaker outside her archetypes

Profile

Her birthday is Mar 3, and she stands 165cm tall. Tennie is voiced by Yoko Hikasa in Japanese.

Skills

12
  • Magnetic Cooling

    Awake 1

    When allies cause guard, Tennie's ATK is increased by 1%, up to a maximum of 50%. Tennie's trigger rate of guard is increased by 10%.

  • Constellation

    Awake 2

    Retrieving a card with a cost of 2 or more from discard pile restores 1 Cost.

  • Battle Will

    Awake 3

    ATK+150 DEF+150 HP+15%

  • Haunt

    Awake 4

    For every card retrieved, the cardholder's ATK and DEF increase by 1%, up to a maximum of 50%.

  • Ice Rupture

    Awake 5

    Each time guard is inflicted, fire is triggered simultaneously. During the duration of guard, the effect of fire is doubled.

  • Starfreeze

    Res 1

    When a Blue card is used, heals this character for 10% of Max HP, and gains guard, lasting 5 seconds.

  • Magnet

    Res 2

    After using [Magnet Wheel], the number of hits for [Magnet Wheel] in current battle is increased by 1, can be triggered up to 12 times.

  • Starlit

    Res 4

    After playing a Blue card with a cost of 1 or more, all allies gain a guard for 10s, with the durability of the guard being 1000% of own DEF.

  • Frostar

    Res 5

    Whenever a unit gains guard (allies and enemies alike), restores 0.3 Cost.

  • Magnet Wheel

    Skill 1

    Deals DMG to enemies within range over #r hits. electro the enemies affected. Draws a card, prioritizing [Magnet Wheel].

  • Frost Magstar

    Skill 2

    Launch 5 Frost Magstars, each dealing 3 hits of DMG to random enemies. Simultaneously trigger guard/electro. [Frost Magstar] is fire.

  • Shaved Avalanche

    Skill 3

    guard all enemies, dealing 12 hits of DMG to all enemies while triggering guard/electro. There's a 25% chance to trigger fire. Recover 2 Tennie's skill cards from discard pile and add them to your hand.

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