
Yer
SR/BackB tier
Introduction
Yer is an SR character in Resonance Solstice. Yer's role is Back. Faction: Anita.
On our Resonance Solstice tier list Yer is B tier, 35th of the 73 characters ranked, from where 8 current tier lists put Yer.
Is Yer good?
An SR whose Drones reduce ally damage taken, heal, deal damage or restore cost as needed, and she can apply Chill. None of these are standout, and she first has to draw the Drone cards and cycle them often, so she's unreliable without a steady card-draw partner.
Strengths
- Chill application
- Cost recovery
- Varied buffs and debuffs
Weaknesses
- Low damage
- Unreliable without card draw
- No standout utility
Profile
Her birthday is Oct 21, and she stands 162cm tall. Yer is voiced by Azusa Tadokoro in Japanese.
Skills
12Matrix Fire Control
Awake 1For every system on ally's battlefield, all ally's system deal 2% more Final DMG.
Backup Drones
Awake 2When using the system action, draws a card, prioritizing the ones with system term.
Battle Will
Awake 3ATK+100 DEF+100 HP+15%
Swarm Protocol
Awake 4Whenever a system is retrieved, increases Yer's ATK by 0.5%, up to a maximum of 50%.
Jammer
Awake 5Enhance [Retrieve]: Emits a jamming signal and retrieves all deployed allied system. Restores 1 Cost for each system retrieved.
Flash
Res 1Increases the attack speed of own [Drones] by 50%.
Expansion
Res 2Increases the number of [Deploy] by 1.
First Aid
Res 4When an ally's HP falls below 20%, releases 2 system. Each system heals them for 2% of Max HP per second, lasting 10 seconds. This effect can be triggered only once.
Cluster
Res 5After using [Deploy], draw 1 card, prioritizing those with the system term.
Deploy
Skill 1Release 1 system, recover after 10 seconds, and select a target for deployment. When used against the enemy, deploy weapon attacks. During this period, deal 1 hit of DMG per second to the enemy unit, with a 50% chance to trigger guard. When used on an ally, deploy a defensive barrier. During this period, reduce DMG taken by the ally unit by 80%. system is a [drone].
Retrieve
Skill 2Retrieves all the deployed system. Gains 1 Cost for each system retrieved. system is a system.
Redeploy
Skill 3Deploys 2 system and reactivates all system in the discard pile, lasting 10 seconds. A target is required for deployment. When targeting enemies, all system form an offensive matrix and concentrate firing. During this period, each system deals DMG once per second to enemy units, with a 50% chance to trigger guard. When targeting allies, all system form a healing matrix and concentrate healing. During this period, each system heals the target for #r of Max HP per second. system is a system.



