Yer

Yer

SRBackB tier

Introduction

Yer is an SR character in Resonance Solstice. Yer's role is Back. Faction: Anita.

On our Resonance Solstice tier list Yer is B tier, 35th of the 73 characters ranked, from where 8 current tier lists put Yer.

Is Yer good?

An SR whose Drones reduce ally damage taken, heal, deal damage or restore cost as needed, and she can apply Chill. None of these are standout, and she first has to draw the Drone cards and cycle them often, so she's unreliable without a steady card-draw partner.

Strengths

  • Chill application
  • Cost recovery
  • Varied buffs and debuffs

Weaknesses

  • Low damage
  • Unreliable without card draw
  • No standout utility

Profile

Her birthday is Oct 21, and she stands 162cm tall. Yer is voiced by Azusa Tadokoro in Japanese.

Skills

12
  • Matrix Fire Control

    Awake 1

    For every system on ally's battlefield, all ally's system deal 2% more Final DMG.

  • Backup Drones

    Awake 2

    When using the system action, draws a card, prioritizing the ones with system term.

  • Battle Will

    Awake 3

    ATK+100 DEF+100 HP+15%

  • Swarm Protocol

    Awake 4

    Whenever a system is retrieved, increases Yer's ATK by 0.5%, up to a maximum of 50%.

  • Jammer

    Awake 5

    Enhance [Retrieve]: Emits a jamming signal and retrieves all deployed allied system. Restores 1 Cost for each system retrieved.

  • Flash

    Res 1

    Increases the attack speed of own [Drones] by 50%.

  • Expansion

    Res 2

    Increases the number of [Deploy] by 1.

  • First Aid

    Res 4

    When an ally's HP falls below 20%, releases 2 system. Each system heals them for 2% of Max HP per second, lasting 10 seconds. This effect can be triggered only once.

  • Cluster

    Res 5

    After using [Deploy], draw 1 card, prioritizing those with the system term.

  • Deploy

    Skill 1

    Release 1 system, recover after 10 seconds, and select a target for deployment. When used against the enemy, deploy weapon attacks. During this period, deal 1 hit of DMG per second to the enemy unit, with a 50% chance to trigger guard. When used on an ally, deploy a defensive barrier. During this period, reduce DMG taken by the ally unit by 80%. system is a [drone].

  • Retrieve

    Skill 2

    Retrieves all the deployed system. Gains 1 Cost for each system retrieved. system is a system.

  • Redeploy

    Skill 3

    Deploys 2 system and reactivates all system in the discard pile, lasting 10 seconds. A target is required for deployment. When targeting enemies, all system form an offensive matrix and concentrate firing. During this period, each system deals DMG once per second to enemy units, with a 50% chance to trigger guard. When targeting allies, all system form a healing matrix and concentrate healing. During this period, each system heals the target for #r of Max HP per second. system is a system.

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