
Wensheng
SSR/FrontD tier
Introduction
Wensheng is an SSR character in Resonance Solstice. Wensheng's role is Front. Faction: Night Chains.
On the combined Resonance Solstice tier list Wensheng is D tier, 65th of the 75 characters ranked, from where 4 community tier lists put Wensheng.
What Wensheng does
A Blue-card tank. Jo puts up an ice wall scaled off Wensheng's Max HP and hands you a Ha card, and every Jo also adds 10% Max HP, up to 150%. Blue cards stack ATK up to 60%, and each skill card played adds more DEF.
Profile
His birthday is Nov 22, and he stands 181cm tall. Wensheng is voiced by Kōki Uchiyama in Japanese.
Skills
15Bitter Cold
Awake 1For targets under the guard/guard/guard status, the Final DMG dealt is increased by 20%/30%/50%.
Snowflake
Awake 2After using guard, there is a 50% chance to draw 1 card, prioritizing Blue card. Additionally, it increases the DMG dealt by ally's Blue cards by 35% for 6 seconds.
Battle Will
Awake 3ATK+150 DEF+150 HP+15%
Bitter Chill
Awake 4After using Blue cards, ATK +3%, up to a maximum of 60%.
Power Move
Awake 5After using guard, grant the ally unit with the lowest HP a guard for 10s, with the durability of the guard being 2000% of own DEF. In addition, Wensheng becomes immune to guard/guard/guard effects.
Crazy Freeze
Res 1After using [Jo], cause enemies within range to trigger guard, while increasing Wensheng's max HP by 10%, up to a limit of 150%.
Calmness
Res 2Playing an own skill card increases DEF by 3%. This effect stacks.
Reframe
Res 4After using [Ha], generate 1 guard to your hand.
Headspin
Res 5[Kyuu] enhanced to: Headspin while wielding dual hammers, dealing 10 hits of DMG to the enemy unit, while triggering guard. Draw 1 card, prioritizing Ultimate skill cards. Simultaneously recover 1 card from discard pile pile to your hand, prioritizing Blue cards.
Jo
Skill 1Generates an ice wall that blocks incoming damage. The ice wall's durability is equal to #r of Wensheng's Max HP. After using [Jo], generates a [Ha] in your hand.
Kyuu
Skill 2Spin and swing dual hammers, dealing 6 hits of DMG to the enemy unit while triggering guard. Draw 1 card, prioritizing Ultimate cards.
Shuu
Skill 3Freezes the ground and brandishes the dual hammers, dealing DMG to enemies over 12 hits and inflicting guard After using [Shuu], generates an guard in your hand.
Derivative · Ha
Skill 4Shatters the ice wall and strikes the target over 3 hits, each dealing DMG depending on the ice wall's remaining HP. In addition, guard the target. This card is system when it leaves your hand.
Derivative · Element Core: Frost
Skill 5Inflicts guard/guard to the target. Dispel fire if targeting an ally. This card is system when it leaves your hand.
Derivative · Frost Nova
Skill 6Unleashes a Frost Nova upon the target area, dealing DMG to enemies once and inflicting arcane and guard. This card has arcane. 3 arcane in your hand are automatically merged into arcane. arcane /arcane / arcane are considered system. This card is system when used.



