Paladi

SSR

Paladi

/Middle/B.C.R.L.

Stier

Introduction

Paladi is an SSR character in Resonance Solstice. Paladi's role is Middle. Faction: B.C.R.L..

On our Resonance Solstice tier list Paladi is S tier, 5th of the 73 characters ranked, from where 4 current tier lists put Paladi.

Is Paladi good?

A defensive crew member whose Iron Curtain has her mech A-1SO raise an HP-scaling wall that shields allies and repairs as she basic attacks, and she applies Hyperarmor. Her Mech Units deal damage and apply Wildfire and Electrify, which makes her a flexible tank for teams needing those statuses for a Leader skill.

She has no cost or draw before Awakening 1, and her mostly Blue cards leave the Leader ATK% affix as her main damage scaling.

Strengths

  • Strong HP-based wall
  • Hyperarmor
  • Wildfire and Electrify from her mechs

Weaknesses

  • No cost or draw before Awakening 1
  • Limited damage scaling

Profile

Her birthday is May 1, and she stands 155cm tall. Paladi is voiced by Anzu Haruno in Japanese.

Skills

12
  • Flexible Deployment

    Awake 1

    When this character or guard takes damage, draws a card, prioritizing the Blue ones. This effect is triggered once every 12 seconds. Whenever a Blue card is played, increases all allies' ATK by 2%, up to a maximum of 50%.

  • Gum Missile

    Awake 2

    Whenever [A-2SO] shoots over 2 hits, launches an additional [Gum Missile] that deals DMG once and triggers electro. [Gum Missile] is fire. [A-2SO] shooting skills include system and [Riot Suppression].

  • Battle Will

    Awake 3

    ATK+150 DEF+150 HP+15%

  • Synergy Module

    Awake 4

    For each system present on ally field, ally system deals 10% more Final DMG, up to a maximum of 100%.

  • Azure Fire

    Awake 5

    Enemies affected by fire take 20% more Final DMG. For each fire stack, the targets take 5% more Final DMG, stacking up to 8 times.

  • Calm

    Res 1

    When guard is present, Paladi gains guard and grants all front allies immunity to fire and fire.

  • Fire Field

    Res 2

    Enhance [Firewall]: system sprays gasoline on the ground and ignites it, triggering fire on the enemy's field and reducing all enemies' [Energy] by 3%. Decreases all enemies' ATK and DEF by 2%.

  • Emergency Alert

    Res 4

    When guard is breached, triggers a [Firewall]. Meanwhile, increases all allies' DEF by 3%. This effect stacks.

  • Total Lockdown

    Res 5

    After playing [Riot Suppression], [A-2SO] has the enemy field locked down, strafes the area, dealing DMG to random enemies over 6 hits. Afterward, increases the amount of [A-2SO] participating in the next [Riot Suppression] by 1, and it will provide system support, up to a maximum of 4.

  • Iron Curtain

    Skill 1

    system deploys guard and protects all allies. guard durability is equal to #r of Paladi's Max HP. While guard is present, system restores guard durability by #r instead. guard inherits Paladi's DEF. Only 1 guard can exist on the battlefield at one time. system is a system.

  • Firewall

    Skill 2

    system sprays gasoline on the ground and ignites it, triggering fire on the enemy's field and reducing all enemies' [Energy] by #r. Decreases all enemies' ATK by #r. system is a system.

  • Riot Suppression

    Skill 3

    Paladi blows her whistle, ordering robots to suppress the enemies. system releases a sonic beam that strikes all enemies over 8 hits and inflicts fire. system unleashes a high-voltage electric current that strikes all enemies over 8 hits and inflicts electro. system and [A-2SO] are system. Sonic beam is a system.

Art

Paladi key art

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