
Margiela
SSR/BackA tier
Introduction
Margiela is an SSR character in Resonance Solstice. Margiela's role is Back. Faction: Night Chains.
On our Resonance Solstice tier list Margiela is A tier, 20th of the 73 characters ranked, from where 8 current tier lists put Margiela.
Is Margiela good?
A massive AoE damage dealer, probably the strongest at launch, built around Nova cards. Allies who create Element Core cards let her fuse them into elemental Novas, which is where her damage takes off, and she also applies Curse, which stops enemy HP regeneration, plus Shadowcraft and crowd control.
Strengths
- Huge AoE damage
- Curse stops enemy regeneration
- Crowd control
Weaknesses
- Needs Element Core partners
Profile
Her birthday is May 28, and she stands 156cm tall. Margiela is voiced by Konomi Kohara in Japanese.
Skills
20Witch's Request
Awake 1At the start of battle, consumes 1 Cost to reduce the card regen cooldown by 1 second, lasting the entire battle. Each time a card is naturally regenerated, increases ATK by 1.5%, up to a maximum of 60%.
Shadowcraft
Awake 2Using own skill cards has a 50% chance to generate a arcane into your hand.
Battle Will
Awake 3ATK+150 DEF+150 HP+15%
Sprout
Awake 4Whenever arcane is generated, restores 0.5 Cost.
Lockin
Awake 5After using [Strange Spark], generates a [Seed] in your hand. Gains immunity to arcane and arcane.
Rebirth
Res 1After using [Abyssal Seed], randomly generate 1 [Seed], arcane, or [Strange Spark] to your hand.
Desire
Res 2Enhance [Drain]: Strikes enemy with 1 hit, inflicting arcane, and reducing their DEF by 3%. This effect stacks. Heals the ally with the lowest HP for 50% of the DMG dealt.
Myth Spring
Res 4After using this character's skill card, discards all [Seed] in hand, and draws a card for each [Seed] discarded.
Bloodoath
Res 5Margiela's healing effects also increase the target ally's ATK by 3%. This effect stacks.
Drain
Skill 1Strikes an enemy, dealing 1 hit and reducing their DEF by #r. This effect stacks. Heals the ally with the lowest HP for #r of the DMG dealt.
Derivative · Strange Spark
Skill 10Sparks of miraculous energy radiate, akin to the illumination from the Mundus Wishing Tower. Releases a Strange Spark from discard pile and deals DMG to all enemies once. This attack ignores the target's DEF. The more cards in discard pile, the higher the damage. You can keep up to 3 [Strange Spark] in your hand. This card is system when it leaves your hand.
Derivative · Shadowcraft
Skill 11Casts Arcane Spell on the target, dealing DMG once and inflicting fire. arcane the affected enemy. This card is system when it leaves your hand. Special Effect: arcane When this card is played 13 times, summons Blood Demonlord that deals devastating damage to all enemies once. This damage is halved for Mech units.
Forbidden Fruit
Skill 2Teleports an apple, dealing DMG to enemy unit once and inflicting fire and arcane. Draws a card, prioritizing a Purple one.
Abyssal Seed
Skill 3Casts Abyssal Seed on the target area, dealing DMG to enemies within the area over #r hits.
Derivative · Seed
Skill 4A plain-looking seed. When this card is generated, this character's ATK increases by 6%, and [Abyssal Seed] can strike one more hit. This card is system when it leaves your hand.
Derivative · Nova
Skill 5Unleashes an Arcane Nova upon the target area, dealing DMG to enemies once and inflicting arcane. This card has [Elemental Evolution]. arcane and [Element Core: Electro] in your hand are automatically merged into electro. arcane and fire in your hand are automatically merged into fire. arcane and guard in your hand are automatically merged into [Frost Nova]. This card has arcane. 3 arcane in your hand are automatically merged into arcane. arcane /arcane / arcane are considered system. This card is system when used.
Derivative · Frost Nova
Skill 6Unleashes a Frost Nova upon the target area, dealing DMG to enemies once and inflicting arcane and guard. This card has arcane. 3 arcane in your hand are automatically merged into arcane. arcane /arcane / arcane are considered system. This card is system when used.
Derivative · Electro Nova
Skill 7Unleashes a Electro Nova upon the target area, dealing DMG to enemies once and inflicting arcane and electro. This card has arcane. 3 arcane in your hand are automatically merged into arcane. arcane /arcane / arcane are considered system. This card is system when used.
Derivative · Fire Nova
Skill 8Unleashes a Fire Nova upon the target area, dealing DMG to enemies once and inflicting arcane and fire. This card has arcane. 3 arcane in your hand are automatically merged into arcane. arcane /arcane / arcane are considered system. This card is system when used.
Derivative · Supernova
Skill 9Unleashes a Supernova upon the target area, dealing DMG to enemies once and inflicting arcane. In addition, releases a neutrino pulse that lasts for 5 seconds, dealing DMG to all enemies once per second and inflicting arcane. This card has [Elemental Fission]. For every electro merged into this card, additionally unleashes an Electro Meteor, dealing DMG to all enemies once and inflicting electro. For every fire merged into this card, additionally unleashes a Fire Meteor, dealing DMG to all enemies once and inflicting fire. For every [Frost Nova] merged into this card, additionally unleashes a Frost Meteor, dealing DMG to all enemies once and inflicting guard arcane /arcane / arcane are considered system. This card is system when played, then generates a Black card arcane at the bottom of your deck.



