Sommer

SSR

Sommer

/Front/Source Citadel

Stier

Introduction

Sommer is an SSR character in Resonance Solstice. Sommer's role is Front. Faction: Source Citadel.

On our Resonance Solstice tier list Sommer is S tier, 11th of the 73 characters ranked, from where 4 current tier lists put Sommer.

Is Sommer good?

A Slash berserker dealing physical and Reverb damage who spends HP to attack and hits harder the lower she gets, with several lifelines to survive at low HP. She can consume Black cards or Shadowcraft for extra damage, and has wide AoE.

Her mostly Red cards are expensive, so she needs cost support, and long fights burn through her lifelines with only one self-heal.

Strengths

  • High damage scaling
  • Wide AoE
  • Very durable thanks to lifelines
  • Easy Leader skill

Weaknesses

  • Long fights exhaust her lifelines
  • Only one self-heal
  • Expensive cards

Profile

Her birthday is Jul 13, and she stands 163cm tall. Sommer is voiced by M·A·O in Japanese.

Skills

15
  • Iron Blood

    Awake 1

    The lower the HP, the higher the Final DMG dealt, up to a maximum of 100%.

  • Red Joker

    Awake 2

    When 2 Red cards are played consecutively, increases the Final DMG dealt by Red cards by 5%, up to a maximum of 100%.

  • Battle Will

    Awake 3

    ATK+150 DEF+150 HP+15%

  • Bloodoath

    Awake 4

    When an ally takes lethal DMG, releases black thorns for them to absorb HP from enemies and inflicts arcane. This effect can be triggered up to 3 times.

  • Bloodborn

    Awake 5

    When a Black card or arcane is system, increases this character's Max HP by 13%, up to a maximum of 390%. When using this character's Red card, additionally deals Reverengy DMG once. The higher this character's Max HP, ATK and Red card bonus, the higher the damage.

  • Thornoath

    Res 1

    When taking lethal DMG, summons black thorns to absorb HP from enemies and inflicts arcane. This effect can be triggered up to 3 times.

  • Instinct

    Res 2

    The lower the HP, the lower the Final DMG received, up to a maximum of 50%.

  • Telepathy

    Res 4

    A [Bloodevour] is always contained in the first 5 cards in your hand at the start of battle. When this character is the leader, Leader Skill is immediately available at the start of battle.

  • Bloodbath

    Res 5

    After using [Bloodevour], generates a arcane in your hand. After using [Bloodevour] or [Bloodcrown], increases this character's ATK and DEF by 2%, up to a maximum of 52%.

  • Bloodfang

    Skill 1

    Swings the weapon, dealing DMG to enemies within range once and inflicting fire / arcane. Draws 1 card, prioritizing Red ones, and inflicts fire equal to double the Cost of that card.

  • Bloodhowl

    Skill 2

    Sacrifices 20% of current HP, dealing DMG to enemies within range once and inflicting fire. Generates a arcane in your hand.

  • Bloodevour

    Skill 3

    Sacrifices 50% of current HP to unleash the beast within, increasing the attack range of the weapon [Devouring Axe], lasting 13 seconds. During this period, the following effects are triggered: Gains fire. Increases the damage of this character's Red cards by 100%. Continuously system all Black cards and arcane in your hand; for each one system, increases the damage of this character's Red cards by 50%. Adds 2 [Bloodhowl] from the deck or discard pile to your hand. Afterward, [Bloodevour] transforms into [Bloodcrown].

  • Derivative · Shadowcraft

    Skill 4

    Casts Arcane Spell on the target, dealing DMG once and inflicting fire. arcane the affected enemy. This card is system when it leaves your hand. Special Effect: arcane When this card is played 13 times, summons Blood Demonlord that deals devastating damage to all enemies once. This damage is halved for Mech units.

  • Derivative · Bloodcrown

    Skill 5

    Sacrifices 50% of current HP and launches a mighty strike, dealing DMG to enemies within range once and inflicting fire. Summons a swarm of black thorns from the blood pool, absorbing HP from enemies and inflicting arcane. Generates a arcane in your hand. Afterward, [Bloodcrown] transforms into [Bloodevour].

  • Derivative · Reverengy

    Skill 6

    Negative energy generated from the use of powerful weapons or spells. Ascenders might find a way to utilize it. This card is system when it leaves your hand.

Art

Sommer key art

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