
SSR
Sommer
/Front/Source Citadel
Introduction
Sommer is an SSR character in Resonance Solstice. Sommer's role is Front. Faction: Source Citadel.
On the combined Resonance Solstice tier list Sommer is B tier, 34th of the 75 characters ranked, from where 2 community tier lists put Sommer.
What Sommer does
A low-HP bruiser: the more health Sommer has lost, the more damage goes out (up to 100% more Final DMG) and the less comes in (up to 50% less). A lethal hit on Sommer or an ally summons black thorns that drain HP from enemies, up to three times each, so the team is hard to put down.
Profile
Her birthday is Jul 13, and she stands 163cm tall. Sommer is voiced by M·A·O in Japanese.
Skills
15Iron Blood
Awake 1The lower the HP, the higher the Final DMG dealt, up to a maximum of 100%.
Red Joker
Awake 2When 2 Red cards are played consecutively, increases the Final DMG dealt by Red cards by 5%, up to a maximum of 100%.
Battle Will
Awake 3ATK+150 DEF+150 HP+15%
Bloodoath
Awake 4When an ally takes lethal DMG, releases black thorns for them to absorb HP from enemies and inflicts arcane. This effect can be triggered up to 3 times.
Bloodborn
Awake 5When a Black card or arcane is system, increases this character's Max HP by 13%, up to a maximum of 390%. When using this character's Red card, additionally deals Reverengy DMG once. The higher this character's Max HP, ATK and Red card bonus, the higher the damage.
Thornoath
Res 1When taking lethal DMG, summons black thorns to absorb HP from enemies and inflicts arcane. This effect can be triggered up to 3 times.
Instinct
Res 2The lower the HP, the lower the Final DMG received, up to a maximum of 50%.
Telepathy
Res 4A [Bloodevour] is always contained in the first 5 cards in your hand at the start of battle. When this character is the leader, Leader Skill is immediately available at the start of battle.
Bloodbath
Res 5After using [Bloodevour], generates a arcane in your hand. After using [Bloodevour] or [Bloodcrown], increases this character's ATK and DEF by 2%, up to a maximum of 52%.
Bloodfang
Skill 1Swings the weapon, dealing DMG to enemies within range once and inflicting fire / arcane. Draws 1 card, prioritizing Red ones, and inflicts fire equal to double the Cost of that card.
Bloodhowl
Skill 2Sacrifices 20% of current HP, dealing DMG to enemies within range once and inflicting fire. Generates a arcane in your hand.
Bloodevour
Skill 3Sacrifices 50% of current HP to unleash the beast within, increasing the attack range of the weapon [Devouring Axe], lasting 13 seconds. During this period, the following effects are triggered: Gains fire. Increases the damage of this character's Red cards by 100%. Continuously system all Black cards and arcane in your hand; for each one system, increases the damage of this character's Red cards by 50%. Adds 2 [Bloodhowl] from the deck or discard pile to your hand. Afterward, [Bloodevour] transforms into [Bloodcrown].
Derivative · Shadowcraft
Skill 4Casts Arcane Spell on the target, dealing DMG once and inflicting fire. arcane the affected enemy. This card is system when it leaves your hand. Special Effect: arcane When this card is played 13 times, summons Blood Demonlord that deals devastating damage to all enemies once. This damage is halved for Mech units.
Derivative · Bloodcrown
Skill 5Sacrifices 50% of current HP and launches a mighty strike, dealing DMG to enemies within range once and inflicting fire. Summons a swarm of black thorns from the blood pool, absorbing HP from enemies and inflicting arcane. Generates a arcane in your hand. Afterward, [Bloodcrown] transforms into [Bloodevour].
Derivative · Reverengy
Skill 6Negative energy generated from the use of powerful weapons or spells. Ascenders might find a way to utilize it. This card is system when it leaves your hand.
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