Monthly, since June 2025
Silver and Blood revenue
Silver and Blood made an estimated $9K on mobile in September 2026 across Japan, China and Global, about the same as August. Its best month on record is July 2025 at $7.9M.
Monthly revenue
September 2026$9K9K downloads
$2.5M
$5M
$7.5M
$10M
20252026
At a glance
- September 2026
- $9K0% vs August
- Last 12 months
- $3.4M
- Best month
- $7.9M July 2025
- Total since June 2025
- $19.7M
- Downloads in September 2026
- 9K
Every month by region
16 months| Month | Japan | China | Global | Total | Change |
|---|---|---|---|---|---|
| September 2026 | $2K | $3K | $4K | $9K | 0% |
| August 2026 | $2K | $3K | $4K | $9K | 0% |
| July 2026 | $2K | $3K | $4K | $9K | 0% |
| June 2026 | $2K | $3K | $4K | $9K | -31% |
| May 2026 | $2K | $3K | $8K | $13K | -62% |
| April 2026 | $27K | $3K | $4K | $34K | -76% |
| March 2026 | $90K | $28K | $22K | $140K | -57% |
| February 2026 | $200K | $83K | $42K | $325K | -19% |
| January 2026 | $200K | $83K | $120K | $403K | -49% |
| December 2025 | $400K | $165K | $230K | $795K | +4% |
| November 2025 | $400K | $165K | $200K | $765K | -18% |
| October 2025 | $500K | $220K | $211K | $931K | -24% |
| September 2025 | $700K | $275K | $251K | $1.2M | -71% |
| August 2025 | $2.0M | $1.4M | $801K | $4.2M | -47% |
| July 2025 | $4.0M | $2.8M | $1.1M | $7.9M | +163% |
| June 2025 | $900K | $1.9M | $161K | $3.0M | - |
How these numbers work
These are estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC, console and the publisher's own web shop isn't in them, so for games that sell a lot outside mobile the real figure is higher.
China has no Google Play. Android spending there goes through dozens of local stores that don't publish numbers, so the China figure is the App Store estimate plus Android at 1.75 times that.



