Monthly, since December 2024
SLIME - ISEKAI Memories revenue
SLIME - ISEKAI Memories made an estimated $2.1M on mobile in August 2026 across Japan and Global, up 75% on July. Its best month on record is January 2025 at $4.8M.
Monthly revenue
August 2026$2.1M40K downloads
$1.5M
$3M
$4.5M
$6M
20252026
At a glance
- August 2026
- $2.1M▲ 75% vs July
- Last 12 months
- $22.0M
- Best month
- $4.8M January 2025
- Total since December 2024
- $43.3M
- Downloads in August 2026
- 40K
Every month by region
21 months| Month | Japan | Global | Total | Change |
|---|---|---|---|---|
| August 2026 | $1.7M | $400K | $2.1M | +75% |
| July 2026 | $1.0M | $200K | $1.2M | +11% |
| June 2026 | $900K | $180K | $1.1M | -43% |
| May 2026 | $1.6M | $300K | $1.9M | +27% |
| April 2026 | $1.2M | $300K | $1.5M | +7% |
| March 2026 | $1.2M | $200K | $1.4M | +41% |
| February 2026 | $800K | $190K | $990K | -71% |
| January 2026 | $2.9M | $500K | $3.4M | +42% |
| December 2025 | $1.9M | $500K | $2.4M | +20% |
| November 2025 | $1.7M | $300K | $2.0M | +25% |
| October 2025 | $1.3M | $300K | $1.6M | -33% |
| September 2025 | $1.9M | $500K | $2.4M | +71% |
| August 2025 | $1.2M | $200K | $1.4M | -26% |
| July 2025 | $1.6M | $300K | $1.9M | +6% |
| June 2025 | $1.5M | $300K | $1.8M | -18% |
| May 2025 | $1.8M | $400K | $2.2M | +10% |
| April 2025 | $1.6M | $400K | $2.0M | +18% |
| March 2025 | $1.5M | $200K | $1.7M | -6% |
| February 2025 | $1.5M | $300K | $1.8M | -63% |
| January 2025 | $4.0M | $800K | $4.8M | +30% |
| December 2024 | $3.0M | $700K | $3.7M | - |
How these numbers work
These are estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC, console and the publisher's own web shop isn't in them, so for games that sell a lot outside mobile the real figure is higher.



