Monthly, since January 2024

The Battle Cats revenue

The Battle Cats made an estimated $6.3M on mobile in August 2026 across Japan, Global, Taiwan, Hong Kong and Macau and Korea, down 39% on July. Its best month on record is February 2025 at $14.5M.

Monthly revenue

August 2026$6.3M600K downloads
$4M
$8M
$12M
$16M
202420252026

Taiwan, Hong Kong and Macau is tracked from January 2025 and Korea is tracked from January 2025, so earlier months leave them out.

At a glance

August 2026
$6.3M▼ 39% vs July
Last 12 months
$101M
Best month
$14.5M February 2025
Total since January 2024
$245M
Downloads in August 2026
600K

Every month by region

32 months
MonthJapanGlobalTW/HK/MOKoreaTotalChange
August 2026$2.8M$1.5M$800K$1.2M$6.3M-39%
July 2026$4.0M$2.0M$1.6M$2.8M$10.4M+25%
June 2026$5.0M$1.3M$900K$1.1M$8.3M-24%
May 2026$8.0M$1.1M$800K$1.0M$10.9M+63%
April 2026$4.0M$1.1M$800K$800K$6.7M-3%
March 2026$2.8M$1.6M$1.3M$1.2M$6.9M-40%
February 2026$7.0M$1.4M$1.6M$1.5M$11.5M+15%
January 2026$7.0M$1.3M$1.0M$700K$10.0M+2%
December 2025$6.0M$1.7M$1.3M$800K$9.8M+36%
November 2025$5.0M$1.1M$700K$400K$7.2M+7%
October 2025$4.0M$1.7M$600K$400K$6.7M+2%
September 2025$3.9M$1.5M$800K$400K$6.6M-8%
August 2025$4.0M$1.5M$1.0M$700K$7.2M-35%
July 2025$7.0M$800K$1.8M$1.4M$11.0M+39%
June 2025$5.0M$900K$1.3M$700K$7.9M-26%
May 2025$8.0M$1.0M$900K$800K$10.7M-15%
April 2025$9.0M$1.4M$1.3M$900K$12.6M+12%
March 2025$5.9M$2.0M$2.0M$1.4M$11.3M-22%
February 2025$11.0M$1.3M$1.2M$1.0M$14.5M+26%
January 2025$8.0M$1.3M$1.2M$1.0M$11.5M+24%
December 2024$8.0M$1.3M--$9.3M+145%
November 2024$2.0M$1.8M--$3.8M-34%
October 2024$2.8M$3.0M--$5.8M+18%
September 2024$3.0M$1.9M--$4.9M+32%
August 2024$2.8M$900K--$3.7M+9%
July 2024$2.6M$800K--$3.4M-6%
June 2024$2.7M$900K--$3.6M-29%
May 2024$4.0M$1.1M--$5.1M+27%
April 2024$2.9M$1.1M--$4.0M+8%
March 2024$2.8M$900K--$3.7M-12%
February 2024$3.0M$1.2M--$4.2M-19%
January 2024$4.0M$1.2M--$5.2M-

How these numbers work

These are estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC, console and the publisher's own web shop isn't in them, so for games that sell a lot outside mobile the real figure is higher.