
Durza
Legendary/Magic/MageB tier
Introduction
Durza is a Legendary Magic character in Watcher of Realms. Durza's role is Mage. Faction: Chaos Dominion.
On our Watcher of Realms tier list Durza is B tier, 173rd of the 287 characters ranked, from where 11 current tier lists put Durza.
Other Magic characters in Watcher of Realms: Abyzou, Aeon, Aeris, Ajax, Alistair, Anai and 120 more.
Profile
Durza carries the title "The Bloodtusk Shaman". Durza is a male Orc.
Background
The Bloodtusk Shaman
"Never look him in the eye. Respect him always, but keep away." -Orcish mother to her child.
In the Roaring Canyon of Tya, Orcish tribes clamor for power, resources, and respect.
While most orcs shun the practice of magic, believing it inferior to blade and claw, many are deeply spiritual where gods and ancestors are concerned.
This reverence for the divine has allowed those like Durza, the Bloodtusk Shaman to make a name for themselves amongst the unforgiving wastelands.
As a young, unblooded bull, Durza was ostracized and tormented by other males for being undersized and generally disinterested in sparring, despite being the son of the tribe's chieftain.
Spending his days in meditation, his tormentors were unaware that Durza frequently received visions from ancestors of the tribe, who urged him to heed their callings and serve as a shaman.
Attempting to quell Durza's odd behavior, his chieftain father exiled him into the wilds of the Roaring Canyon during a great drought, demanding he return with the skull of a worthy foe.
During his sojourn, Durza encountered a mighty canyon lion, and managed to slay it despite receiving grievous wounds.
Before he could claim the skull as a trophy, he experienced a sudden urge to consume the beast's blood.
In doing so, Durza received his most powerful vision yet—one that commanded he to commit patricide.
Durza returned to his tribe empty-handed, inciting his father's rage.
While reprimanding his son, he failed to notice the dagger Durza had produced before it made its way to his jugular.
Durza beheaded the chieftain in his own hut, keeping his original promise in the most morbid of ways before discovering the chieftain had been withholding a cache of resources from the tribe during the drought.
Fashioning his father's skull into a lantern, Durza emerged from the tent at dusk and demanded the horrified members of his tribe look into the eyes of his gruesome beacon.
In them they saw a possible future—entire enemy villages ransacked and plundered, an end to the great drought, and all the earthly delights they could desire.
After his father's betrayal was confirmed, Durza was declared a Shaman Chieftain, acquiring both the fear and respect of his followers.
To this day he uses his grisly lantern to guide his people toward sinister delights.
Any who oppose him are put to the knife in sacrifice.
Stats
- HP8,822
- ATK3,024
- DEF614
- M.DEF2,854
At max level. Each bar is measured against the highest value in the Watcher of Realms roster.
Skills
10Talent
Basic ATK inflicts Slow. When allies within the Ultimate Range have HP no higher than 70%, 50%, and 30%, they gain 30%, 50%, and 70% P. DMG Reduction and M. DMG Reduction respectively.
M. ATK
Attacks deal damage to 1 enemy. Can't upgrade basic ATK.
Sanguine Rite
Causes HP Drain equal to 50% of the current HP to allies in range. Then starts a ritual that lasts for 12 sec to provide allies in range with ATK Spd. Increase and they take HP Drain equal to 15% of their current HP every 2 sec.
Nether Blood
During Sanguine Rite, when any ally in range receives DMG, there is a 20% chance to deal 90% AoE DMG to their nearby enemies and inflict Vulnerability (M. DMG) and Vulnerability (P. DMG) at the same time.
Cursed Infusion
During Sanguine Rite, each time an ally's HP is deducted, applies 35% Inspiration to them. If this ally's HP is lower than 50%, additionally applies DMG Increase to them,
Arena Cost Reduced
Reduces the hero's Cost in the Arena by 4.
Chaos Dominion1
Faction Excl 1When HP is not at maximum, DMG +15%.
Chaos Dominion2
Faction Excl 2When HP is not at maximum, DMG +15%.
Cursed Cult1
Faction Excl 3Increases DMG dealt to enemies inflicted with Slow, Stun, Freeze, Immobilized State, and other CC Effects by 10%.
Cursed Cult2
Faction Excl 4Increases DMG dealt to enemies inflicted with Slow, Stun, Freeze, Immobilized State, and other CC Effects by 10%.



