
Hex
Legendary/Magic/MarksmanA tier
Introduction
Hex is a Legendary Magic character in Watcher of Realms. Hex's role is Marksman. Faction: Infernal Blast.
On our Watcher of Realms tier list Hex is A tier, 42nd of the 287 characters ranked, from where 11 current tier lists put Hex.
Other Magic characters in Watcher of Realms: Abyzou, Aeon, Aeris, Ajax, Alistair, Anai and 120 more.
Profile
Hex carries the title "The Mad Diviner".
Background
The Mad Diviner
"What's life without the spice of madness?" -Hex
With his parents victims of the Nordshire Cemetery plague, Hex, known today as the Mad Diviner, was left to fend for himself before he was discovered by a troupe of actors and acrobats.
Hex quickly fell in love with the atmosphere of the troupe, with each member possessing one dazzling skillset or another.
They in turn adored his eager mind and willingness to assist...
so much so that he was adopted by two members—a trick shot archer and his wife, a tarot reader.
The couple took note of Hex's sharp acumen and trained him in their respected crafts.
He would perform daily as the archer's assistant, and in the evenings his adoptive mother taught him the mystical intricacies of tarot.
During one reading, she foresaw great sorrow in the boy's future and urged him to always seek peace, no matter what befell him.
Of course, evil finds a way of rearing its ugly head.
After a Duke of the Mosune Empire witnessed one of the troupe's performances with his men, he demanded an evening alone with the tarot reader.
The couple adamantly refused, and were slain in a melee with the Duke's drunken guards, the Duke himself landing the killing blows.
Grief-stricken, the members of the troupe disbanded, and the boy they'd helped raise was devastated...
but he did not forget.
Maddened with gloom, his sorrow was eventually replaced by an ember of rage which promptly fanned into an inferno.
For years he honed the crafts of his adoptive parents in solitude, obsessing over the mystical powers of tarot while using its magic to enhance his skills in archery, forgetting his mother's cautionary reading entirely.
When the time was right, Hex infiltrated the personal quarters of the murderous Duke, pulling him from his bed and tying him to a post.
Though he quivered and begged for his life, Hex merely smiled and laid out a deck of cards.
First, he drew The Emperor, representing the powerful Duke.
Next, The Lovers—the beautiful couple he'd slaughtered.
Judgement was next, depicting the very situation the Duke now found himself in.
The room went silent as Hex drew The Hanged Man before silently stringing the Duke up by the neck.
As he struggled and kicked, the final card was pulled: Death.
Hex, the Mad Diviner filled the strangling Duke with arrows, laughing maniacally before escaping to see what other thrills the world might offer.
Jack of Foul Trades (Parallel Universe)
In a gritty, parallel universe, Hex was raised in the cutthroat world of gunslingers and gamblers, where survival meant mastering the art of deception and the quick draw.
As the Jack of Foul Trades, Hex is a charming rogue with a deadly edge, his silver tongue as quick and cutting as the revolver on his hip.
At the tables, he deals with unnerving precision, one card always up his sleeve.
Behind his disarming smile lurks a mind teetering on madness.
Hex loves a good wager, and while he'll gladly take your money, he prefers when the stakes are life and death.
Sit across from him at your own peril, just be ready to ante up.
When the cards are down and the smoke fills the saloon, Hex's enemies discover all too late that the Jack of Foul Trades isn't just playing the game-he's rewriting the rules.
Mad Clown (Parallel Universe)
As the grand finale of the Eternal Carnival, Hex glides from the stage to the audience, balancing on his ball with one foot.
He selects a few lucky individuals from the crowd and hands them his carnival masks.
When the cold mask is fastened onto a face trembling with excitement, its freezing touch pierces their soul instantly.
It materializes the wearer's deepest fears: the suffocation of drowning, the agony of a knife slash, or the stench of rotting candy—all blossom into the most vivid nightmares within their senses.
Yet, the wearer's screams of terror are warped into laughter by the mask.
The onlookers, lured by curiosity, can only envy the one chosen by the greatest clown.
Trivia
The plague that killed Hex's birth parents was conjured by Morrigan in revenge against the onslaught of the Mosune Empire.
Both Hex and Solaris Skyre use cards from the tarot deck.
The title of Solaris' story and one of Hex's keywords are both Card(s) of Fate.
Stats
- HP11,387
- ATK3,897
- DEF871
- M.DEF904
At max level. Each bar is measured against the highest value in the Watcher of Realms roster.
Skills
9Talent
Gains 1 Card of Fate with each ATK. When having 4 cards, the hero has a chance to randomly obtain acquire 1 card from the following: Temperance, Death, and Strength. Deals extra DMG to airborne units.
Unbridled Fervor
Obtain hero Twyla The Red Smile to unlock the following bonus effect: When Fate: The Hermit is triggered, Hex gains an additional shield equal to 40% of ATK for 10 sec. If Twyla is on the field, reduces Hex's Cost by 4.
M. ATK
Deals 100% M. DMG to 1 enemy, prioritizing airborne units
Mad Truth
When triggered, increases DMG by 100% and ATK Spd. by 100, reduces ATK Interval by 50%, and replaces all cards with The Joker. This effect lasts for 30 sec.
Fate Trial
Each ATK launched has a(n) 15% chance to inflict Stun on the target for 2 sec. DMG to target under control effects, such as Stun, Freeze, and Immobilize, is increased by 45%.
Fate The Hermit
When triggered by receiving DMG, resists the incoming DMG and gains Invisibility for 3 sec. This effect can only be triggered 1 time every 50 sec.
The Sutra of Caprice
Excl ArtifactIncreases single-target DMG by [15%-30%]. Can rapidly draw cards during the Ultimate
Infernal Blast1
Faction Excl 1Upon casting the Ultimate, increases Crit. DMG by 15% and Penetration by 10% for 12 sec.
Infernal Blast2
Faction Excl 2Upon casting the Ultimate, increases Crit. DMG by 15% and Penetration by 10% for 12 sec.



