Malrik

Malrik

LegendaryMagicMageA tier

Introduction

Malrik is a Legendary Magic character in Watcher of Realms. Malrik's role is Mage. Faction: Infernal Blast.

On our Watcher of Realms tier list Malrik is A tier, 56th of the 287 characters ranked, from where 5 current tier lists put Malrik.

Other Magic characters in Watcher of Realms: Abyzou, Aeon, Aeris, Ajax, Alistair, Anai and 120 more.

Profile

Malrik carries the title "The Rogue of Runes".

Background

"You want the truth? I'll sell you a better story for half the price." —The Rogue of Runes

Malrik's reputation as the most insufferably brilliant bastard in Tya didn't happen overnight—it took decades of scheming, backstabbing, and audacious gambits to get there.

A wizard of immense power and even greater moral flexibility, Malrik could have been a hero in another life.

Instead, he chose a path of manipulation, using his wit and magical prowess to carve out a life of chaos and profit.

Long before he became a household name among schemers, Malrik conned his way into the prestigious White Tower, a renowned institute of magical study.

Armed with forged credentials, he played the role of an eager student to perfection, mastering the arcane arts and earning the trust of some of the greatest minds of the age.

By the time anyone uncovered the deception, Malrik was long gone, leaving behind empty coffers and a trail of perplexed scholars.

His education at the White Tower made him a formidable mage—and taught him that trust is just another resource to exploit.

One ot Malrik's most infamous early escapades involved a lovestruck halfling named Bimble Tendersnatch.

Bimble, hopelessly smitten with the local baker's daughter, sought Malrik's "expertise" on camouflaging enchantments for what he delicately called "a bit of discreet reconnaissance." Ever the opportunist, Malrik sold him a "ring of subtlety" for a modest fee—if modest means three family heirlooms, a cart of turnips, and a pair of his mother's boots (don't ask why).

Unfortunately for Bimble, the ring didn't make him invisible—it camouflaged only his clothes.

The next morning, the baker's daughter found an entirely unclad Bimble tangled in the rose bushes outside her window.

When she screamed, so too did poor Bimble—though Malrik's laughter was reportedly the loudest sound of all.

Malrik has since aligned himself with three of Tya's most powerful factions: the Infernal Blast, the Esoteria Order, and the Nightmare Council.

He plays them like a master puppeteer, feeding each faction enough loyalty to maintain their trust while sowing discord for his own amusement.

When the Infernal Blast tasked him with torching a rival outpost, Malrik instead froze it solid and sold the

"defrosting rights" to the Esoteria Order.

The Nightmare Council, hearing of this supposed betrayal, hired Malrik to sabotage the Order—a job he gleefully accepted, even as he ensured the Infernal Blast took the blame.

The factions remain oblivious to the extent of his duplicity, each believing they're his true allies.

In the end, for all his irreverence, Malrik's power is undeniable.

He's a force of chaos, cunning, and creativity wrapped in a dark robe and even darker morals.

And what's in his pipe, you ask? Secrets, friends.

Secrets.

Stats

  • HP10,822
  • ATK4,683
  • DEF768
  • M.DEF2,357

At max level. Each bar is measured against the highest value in the Watcher of Realms roster.

Skills

10
  • Talent

    The hero gains 20% DMG Increase. Grants Wizard’s Rune to the ally with the highest ATK in ATK range. This effect can only be triggered 1 time per deployment. When Wizard’s Rune is granted to an allied platform hero, Malrik’s Fire Form will be replaced with Frost Form.

  • M. ATK

    Deals 100% DMG 1 time to 1 enemy in range.

  • Elemental Ascension

    During the Ultimate, increases the hero's ATK by 30% for 15 sec. During this time, transforms the hero's Basic ATK into Fireball or Blizzard.

  • Elemental Covenant

    While in the same form, every 5 Basic ATKs trigger Fire Blast or Ice Storm one time. If no Basic ATK is launched for 5 sec, the next ATK is guaranteed to trigger this effect.

  • Rune Mastery

    When casting the Ultimate, restores 10% Rage to heroes granted with Wizard's Rune. Malrik permanently gains 6% ATK, up to 3 times for each battle. If no one is granted with runes, restores an extra 10% Rage for Malrik.

  • Rune of Deception

    In Malrik's Halls of Illusion, when the ultimate is triggered, applies Wizard's Rune to 1 additional allied hero with the highest ATK on the field. This can only trigger 1 time per deployment. Marik will not change forms based on this rune.

  • Infernal Blast1

    Faction Excl 1

    Upon casting the Ultimate, increases Crit. DMG by 15% and Penetration by 10% for 12 sec.

  • Infernal Blast2

    Faction Excl 2

    Upon casting the Ultimate, increases Crit. DMG by 15% and Penetration by 10% for 12 sec.

  • Esoteria Order1

    Faction Excl 3

    Upon casting the Ultimate, restore 8% Rage for the hero.

  • Esoteria Order2

    Faction Excl 4

    Upon casting the Ultimate, restore 8% Rage for the hero.

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