
Shamir
Legendary/Magic/MageC tier
Introduction
Shamir is a Legendary Magic character in Watcher of Realms. Shamir's role is Mage. Faction: North Throne.
On our Watcher of Realms tier list Shamir is C tier, 200th of the 287 characters ranked, from where 12 current tier lists put Shamir.
Other Magic characters in Watcher of Realms: Abyzou, Aeon, Aeris, Ajax, Alistair, Anai and 120 more.
Profile
Shamir carries the title "Mind of the Depths".
Background
"The seas owe them a great debt, though they are too benevolent to collect." -Marri, Daughter of the Tides
Deep beneath the shimmering surface of Tya's vast oceans, where the sun's rays struggle to penetrate, a wizard grown weary of landlocked toiling found solace within an underwater realm.
Shamir, the Mind of the Depths, had for decades sought refuge from the chaotic world above.
Little did he know that his fate would intertwine with a majestic creature that would forever change his life.
Fascinated by the mysterious nature of the ocean from a young age, Shamir learned spells which allowed his lungs to function on water rather than air, all while adapting to the ebb and flow of underwater currents.
He communed with sea creatures, their ancient wisdom guiding him through the enchanted depths, and one day swam deep into uncharted territories, stumbling upon a wounded sea serpent.
The creature, with scales as iridescent as the coral reefs, was in dire need of aid.
Compassion stirred within the heart of the old wizard, and he used his magic to heal the serpent's wounds.
Grateful for his benevolence, the serpent, named Jolungur, pledged his loyalty to Shamir.
Jolungur possessed a rare intelligence and an innate connection to the ocean's depths.
With his guidance, Shamir discovered hidden treasures and untold secrets long sequestered beneath the waves.
The wizard and the sea serpent formed an unbreakable bond, becoming stalwart defenders of the ocean.
Together, Shamir and Jolungur braved countless dangers that threatened the harmony of their underwater world.
Malevolent creatures and dark forces sought time and again to corrupt their pristine waters, but the wizard and his serpentine companion stood as guardians of the deep, shielding fragile ecosystems from harm.
Today, Shamir, with his ancient knowledge and formidable magic, conjures protective spells which shield the ocean's most fragile landscapes.
Jolungur, with his sinuous grace and strength, swiftly dispatches any intruders who dare disturb the peace.
Their combined efforts ensure that the ocean's inhabitants thrive as they were intended to.
They now reside in the North, where at this moment their talents and compassion are most needed and appreciated.
Stats
- HP10,602
- ATK4,751
- DEF751
- M.DEF2,357
At max level. Each bar is measured against the highest value in the Watcher of Realms roster.
Skills
8P. ATK
Launches single-target M. ATK, applying Drowning Water to the target hit.
Electro Cryo Nova
Unleashes an energy ball, dealing 150% DMG to 1 target and inflicting Drowning Water. The ball then generates 5 energy shockwave(s) over 10 sec, each dealing 15% AoE DMG and applying Drowning Water to the targets.
Drowning Water
The Drowning Water effect is stackable. Every stack of Drowning Water increases the DMG the target takes from the caster's Basic ATK and Ultimate by 10%, up to 3 stack(s).
Might of Ice Sea
Attacking targets afflicted with Drowning Water increases ATK by 4%, up to 20%.
Seabed Crown
Excl ArtifactEach Basic ATK launched has a(n) [25%-50%] chance to release 1 extra energy ball(s).
North Throne1
Faction Excl 1When deployed, increases Max HP by 10%.
North Throne2
Faction Excl 2When deployed, increases Max HP by 10%.
Shamir
Hero ExclWhen dealing DMG with ultimate reduces the target M. Res, by 20% for 5 sec.



