
Argo
SSR/Natural/StunS tier
Introduction
Argo is an SSR Natural character in Anchor Panic. Argo's role is Stun.
On our Anchor Panic tier list Argo is S tier, 11th of the 59 characters ranked, from where 2 current tier lists put Argo.
Other Natural characters in Anchor Panic: Catalpa, Crag, Dawalin, Dione, Lyrewood and Windy.
Stats
- HP7,658
- ATK529
- DEF230
- SPD60
- CRIT Rate5%
At level 80. Each bar is measured against the highest value in the Anchor Panic roster.
Skills
5
Covert Payload
Basic AttackDeals Natural damage to a single enemy on the opposite side, equal to 100% of own attack + 60
At skill level 1

Argo Laser
Active Skill · Cost 5 · 1-turn cooldownDeals Natural damage to enemies in a straight line (4 tiles), equal to 105% of own attack + 60
At skill level 1

Grand Travel Encounter
Energy Burst · Needs full EnergyDeals Natural damage to all enemies, equal to 116% of own attack + 60, and the last hit adds 1 stack of Corrosion, lasting 2 turns, up to 5 stacks; and Energy Burst has a 80% chance to inflict Tail Wrap on the main target (reduces 1 Energy slot on next action), effect lasts until end of character's turn
At skill level 1

Hidden Backup Resources
PassiveAt the start of each turn, Argo randomly draws an item from the bag:\nFatigue Gas: increases DEF Ignore by 12%, and when the first segment of the Energy Skills hits, there's a 45% chance to reduce the target's Energy Acquisition Efficiency by 25% (self enhancement lasts 1 round, negative effect lasts 2 rounds);\nNerve Poison: increases Skill damage by 10%, and the final hit of the Energy Skills has a 35% chance to reduce the target's current Source Energy by 50% (self enhancement lasts 1 round);\nSlowing Agent: Increases effect resistance by 15%, and the final hit of the Energy Skills has a 40% chance to reduce target's Speed by 30% (self enhancement lasts 1 round, negative effect lasts 2 rounds)
At skill level 1

Fortune Turnaround
PassiveSelf Effect Hit Rate increases by 10% (lasts 1 turn). When successfully inflicting a negative effect included in Talent I on a target, self DEF Ignore increases by 4% (triggers only once per Energy Skill), lasting until battle ends (max 4 stacks)
At skill level 1



