Missions, Bounties, Commissions, Scrimmage, raids and drills
Blue Archive modes and what opens them
Modes
12Missions (campaign)
Open from the startThe main progression. Normal stages drop equipment blueprints and artifacts; Hard stages add student Eleph. Each item's row in the items list names the stages it drops in, with the chance.
- 30 chapters
- 150 Normal and 90 Hard stages
- Hard stages cost 20 AP
Bounties
Clear Normal 3-1Three Bounty sites, each paying the skill books of a set of schools, Bounty Coins and artifacts. One ticket pool covers all three.
- Bounty Ticket6 a day, holds 6
- Overpass: 10 stages, Urban
- Desert Railroad: 10 stages, Outdoor
- Classroom: 10 stages, Indoor
Commissions
Clear Normal 1-4Base Defense pays credits and Item Retrieval pays Activity Reports. Both run on AP rather than tickets.
- Item Retrieval: 14 stages
- Base Defense: 14 stages
Scrimmage
Clear Normal 3-5School exchange matches against Trinity, Gehenna and Millennium. Each school pays its own kind of Weapon Parts (A, B and C), plus Pyroxene for a first three-star clear.
- Scrimmage Ticket6 a day, holds 6
- Trinity: 4 stages, Outdoor
- Gehenna: 4 stages, Urban
- Millennium: 4 stages, Indoor
Tactical Challenge
Clear Normal 6-1Asynchronous PvP: your team against other players' defense teams, ranked by season. Pays Pyroxene and Tactical Challenge Coins by rank each day, and credits over time.
- Tactical Challenge Ticket5 a day, holds 5
Total Assault
Clear Normal 4-1A boss fight scored on time and HP left, one boss per season with its own armor and terrain. The bosses page lists every season and each difficulty's HP.
- Total Assault Ticket3 a day, holds 6
Grand Assault
Clear Normal 4-5A Total Assault boss fielded in up to three armor types in one season, each with its own ticket.
- Grand Assault (Light Armor) Ticket1 a day, holds 7
Joint Firing Drill
Clear Normal 5-3Timed drills against a set enemy type, armor and terrain, scored on clear time. Pays Joint Firing Drill Coins.
- Drill Ticket3 a day, holds 6
- Escort Drill
- Defense Drill
- Shooting Drill
- Breakthrough Drill
Final Restriction Release
Clear Normal 5-1A climb up a raid boss's floors with larger teams than other modes allow, each floor harder than the last.
Cafe
Clear Normal 2-1Students visit your furnished cafe for Relationship EXP; it also makes AP and credits over time. A second cafe opens later (Clear Normal 12-5).
Schedule
Clear Normal 2-4Lessons with students at school locations, for Relationship EXP and rewards, on daily Lesson Tickets.
Crafting
Clear Normal 3-2Spends Keystones and crafting materials on random rewards.



