Monthly, since August 2025

Destiny: Rising revenue

Destiny: Rising made an estimated $155K on mobile in August 2026 across Global, China and Taiwan, Hong Kong and Macau, down 1% on July. Its best month on record is September 2025 at $11.1M.

Monthly revenue

August 2026$155K31K downloads
$3M
$6M
$9M
$12M
20252026

China is tracked from October 2025, so earlier months leave it out.

At a glance

August 2026
$155K▼ 0.6% vs July
Last 12 months
$20.6M
Best month
$11.1M September 2025
Total since August 2025
$22.7M
Downloads in August 2026
31K

Every month by region

13 months
MonthGlobalChinaTW/HK/MOTotalChange
August 2026$150K$3K$2K$155K-1%
July 2026$140K$14K$2K$156K-11%
June 2026$170K$3K$2K$175K-46%
May 2026$300K$22K$2K$324K-2%
April 2026$300K$28K$2K$330K-8%
March 2026$300K$55K$2K$357K-8%
February 2026$300K$83K$6K$389K-40%
January 2026$500K$138K$6K$644K-53%
December 2025$1.1M$248K$10K$1.4M-23%
November 2025$1.2M$550K$11K$1.8M-54%
October 2025$3.0M$825K$30K$3.9M-65%
September 2025$11.0M-$130K$11.1M+448%
August 2025$2.0M-$31K$2.0M-

How these numbers work

These are estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC, console and the publisher's own web shop isn't in them, so for games that sell a lot outside mobile the real figure is higher.

China has no Google Play. Android spending there goes through dozens of local stores that don't publish numbers, so the China figure is the App Store estimate plus Android at 1.75 times that.