Monthly, since August 2025

Destiny: Rising revenue

Destiny: Rising made an estimated $95K on mobile in September 2026 across Global, China and Taiwan, Hong Kong and Macau, down 35% on August. Its best month on record is September 2025 at $11.1M.

Monthly revenue

September 2026$95K32K downloads
$3M
$6M
$9M
$12M
20252026

China is tracked from October 2025, so earlier months leave it out.

At a glance

September 2026
$95K▼ 35% vs August
Last 12 months
$9.6M
Best month
$11.1M September 2025
Total since August 2025
$22.7M
Downloads in September 2026
32K

Every month by region

14 months
MonthGlobalChinaTW/HK/MOTotalChange
September 2026$90K$3K$2K$95K-35%
August 2026$140K$3K$2K$145K-7%
July 2026$140K$14K$2K$156K-11%
June 2026$170K$3K$2K$175K-46%
May 2026$300K$22K$2K$324K-2%
April 2026$300K$28K$2K$330K-8%
March 2026$300K$55K$2K$357K-8%
February 2026$300K$83K$6K$389K-40%
January 2026$500K$138K$6K$644K-53%
December 2025$1.1M$248K$10K$1.4M-23%
November 2025$1.2M$550K$11K$1.8M-54%
October 2025$3.0M$825K$30K$3.9M-65%
September 2025$11.0M-$130K$11.1M+448%
August 2025$2.0M-$31K$2.0M-

How these numbers work

These are estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC, console and the publisher's own web shop isn't in them, so for games that sell a lot outside mobile the real figure is higher.

China has no Google Play. Android spending there goes through dozens of local stores that don't publish numbers, so the China figure is the App Store estimate plus Android at 1.75 times that.