Anubis

Anubis

SSR+GuardianB tier

Introduction

Anubis is an SSR+ character in Dragon Traveler. Anubis's role is Guardian. Faction: Otherworld Return / Elemental Echo.

On our Dragon Traveler tier list Anubis is B tier, 41st of the 73 characters ranked, from where 12 current tier lists put Anubis.

Is Anubis good?

Anubis is a guardian who refuses to die: Death Rattle stacks from fallen allies let him survive the first and second lethal hits, and every Descending Judgment adds Max HP. He also shields the weakest ally and hands ranged allies Scales for damage reduction at the start of a fight.

Healing reduction is the hole in his defenses. We rate him B tier.

Strengths

  • Survives two lethal hits once allies fall
  • Shields himself and the lowest-HP ally
  • Scales give ranged allies up to 16.5% damage reduction each

Weaknesses

  • Healing reduction gets through his defenses
  • His best tricks need allies to die first

Best build for Anubis

From 2 guides

Weapon

1 option
  1. Flamelord's Sword
    2 of 2

Armor, subclass and relic

Headgear
  • Flamelord's Helmet2 of 2
Chestplate
  • Flamelord's Armor2 of 2
Bracers
  • Flamelord's Gauntlets2 of 2
Boots
  • Flamelord's Boots2 of 2
Subclass
  • Guardian2 of 2
Relic
  • Death's Hood1 of 1

Accessory

1 option
  1. Spirit Turtle Talisman
    2 of 2

Skills

5
  • Heart's Balance

    Talent

    Lv. 1: Whenever an ally is defeated, gains 1 stack of Death Rattle. Consumes 3/7 stacks of Death Rattle to gain immunity to the first/second instance of fatal damage received, recovering 50-90% of Max HP (cannot trigger if there are insufficient Death Rattle stacks). Lv. 2: Descending Judgment After dealing Damage, has a 50% chance to inflict Shock. Lv. 3: Increases own Physical Defense by 15% and HP by 5%. Lv. 4: For each stack of Death Rattle consumed, gains a shield equal to 4% of Max HP, lasting for 8 seconds. Lv. 7: Heart's Balance Can be triggered +1 time. On the 3rd trigger, consumes 15 stack(s) of Death Rattle.

  • Descending Judgment

    Overdrive · 20s cooldown

    Whenever gaining Death Rattle, deals magic damage equal to 7% of Max HP to enemies within a large circular area. After casting, increases Physical Defense and Magic Defense by 25-41% for 10 seconds. During this time, whenever gaining Death Rattle, has a 50% chance to gain an additional stack of Death Rattle.

  • Sand Shield

    Ultimate Skill · 10s cooldown

    Gains a shield equal to 13-21% of Max HP, and grants an equal shield to the ally with the lowest HP. Lasts 8 seconds.

  • Might of the Dunes

    Secret Skill

    In battle, increases HP by 13-29%. HP increases by 6-14% each time Descending Judgment is cast. Stacks up to 5 times.

  • Sands of Solace

    Special Skill

    Grants all allied ranged Luminaries 3 Scales. Each scale increases Damage Reduction by 12.5-16.5%. This skill only activates once at the start of battle.

More characters

All characters