Caesar

Caesar

SSR+PhysicalA tier

Introduction

Caesar is an SSR+ hero in Dragon Traveler. Caesar's damage type is Physical and class is Guardian. Faction: Sanctum Glory & Illusion Veil.

On the combined Dragon Traveler tier list Caesar is A tier, 17th of the 75 heroes ranked, from where 3 community tier lists put Caesar.

Best build for Caesar

From 2 guides

Weapon

2 options
  1. 1
    Curseblade
    2 of 2
  2. 2
    Gate of Truth
    1 of 2

Armor, subclass and relic

Headgear
  • Quenched Helmet2 of 2
Chestplate
  • Quenched Armor2 of 2
Bracers
  • Quenched Gauntlets2 of 2
Boots
  • Quenched Boots2 of 2
Subclass
  • Templar2 of 2
Relic
  • Elven Greatshield1 of 1

Accessory

2 options
  1. 1
    Thorns of Rejection
    2 of 2
  2. 2
    Truth Seeker's Emblem
    1 of 2

Caesar's banners

All banners
  • 29 October 2026 to 5 November 2026Featured Return: Caesar
  • 3 September 2026 to 10 September 2026Featured Return: Caesar
  • 9 July 2026 to 23 July 2026Featured Return: Caesar
  • 25 June 2026 to 2 July 2026Featured Return: Caesar
  • 23 April 2026 to 7 May 2026Limited Summon: Caesar

Profile

Caesar carries the title "Triumphant Princess". Caesar stands 173cm tall.

Stats

  • HP10th31,309
  • ATK88th1,974
  • PDEF1st3,543
  • MDEF3rd3,738

At level 100 with 19 stars, before equipment, runes, artifacts and myths. Each bar is measured against the highest value in the Dragon Traveler roster, and the place is out of every hero with that stat.

Skills

9
  • Dictator's Shield

    Talent · Buff

    Each time [Luminous Barrier] blocks a projectile, gains one stack of [Shield of Protection]. Each stack of [Shield of Protection] increases Shield Efficiency by 2.5% and Physical Defense and Magic Defense by 2.5%, stacking up to 30 times and lasting until the end of the battle.

    By skill level

    Lv. 1
    2.5% · 2.5%
    Lv. 2
    2.7% · 2.7%
    Lv. 3
    2.9% · 2.9%
    Lv. 4
    3.1% · 3.1%
    Lv. 5
    3.3% · 3.3%
    Lv. 6
    3.5% · 3.5%
    Lv. 7
    3.7% · 3.7%
    Lv. 8
    3.9% · 3.9%
    Lv. 9
    4.1% · 4.1%
  • Dictator's Shield

    Talent from 6 stars

    Each time [Luminous Barrier] blocks a projectile, gains one stack of [Shield of Protection]. Each stack of [Shield of Protection] increases Shield Efficiency by 4.1% and Physical Defense and Magic Defense by 4.1%, stacking up to 30 times and lasting until the end of the battle.

  • Dictator's Shield

    Talent from 9 stars

    Each time [Luminous Barrier] blocks a projectile, gains one stack of [Shield of Protection]. Each stack of [Shield of Protection] increases Shield Efficiency by 4.1% and Physical Defense and Magic Defense by 4.1%, stacking up to 30 times and lasting until the end of the battle.

  • Dictator's Shield

    Talent from 12 stars

    Each time [Luminous Barrier] blocks a projectile, gains one stack of [Shield of Protection]. Each stack of [Shield of Protection] increases Shield Efficiency by 4.1% and Physical Defense and Magic Defense by 4.1%, stacking up to 30 times and lasting until the end of the battle.

  • Dictator's Shield

    Talent from 19 stars

    Each time [Luminous Barrier] blocks a projectile, gains one stack of [Shield of Protection]. Each stack of [Shield of Protection] increases Shield Efficiency by 4.1% and Physical Defense and Magic Defense by 4.1%, stacking up to 30 times and lasting until the end of the battle.

  • Luminous Barrier

    Ultimate · Cooldown 20s · Damage · Intercept · Energy Cost

    Deals physical damage to enemies within a cone-shaped area equal to 620% of Attack plus 1600% of own [PDEF + MDEF], then creates a barrier ahead that lasts for 5 seconds, capable of intercepting up to 20 projectiles. If the barrier intercepts the maximum number of projectiles, it is considered shattered. When the barrier is shattered, increases the next Overdrive Energy Cost of all enemy Luminaries by 1.

    By skill level

    Lv. 1
    620% · 1600%
    Lv. 2
    665% · 1720%
    Lv. 3
    710% · 1840%
    Lv. 4
    755% · 1960%
    Lv. 5
    800% · 2080%
    Lv. 6
    845% · 2200%
    Lv. 7
    890% · 2320%
    Lv. 8
    935% · 2440%
    Lv. 9
    980% · 2560%
  • Earthshatter Strike

    Skill · Cooldown 13s · Unlocks at level 21 · Damage · Stun

    Smashes down her shield, dealing physical damage equal to 520% of own Attack plus 800% of own [PDEF + MDEF] to enemies in a large circular area. This skill can trigger the [Punishment] effect. When [Punishment] is triggered, inflicts [Stun] on the target for 3 seconds. Stun: Control effect. Unable to move, attack, or cast skills. Punishment: [Illusion Veil] faction special effect. Automatically triggers when a skill that can activate Punishment targets a Luminary with an Overdrive Energy cost of at least 4.

    By skill level

    Lv. 1
    520% · 800% · 3
    Lv. 2
    560% · 860% · 3.1
    Lv. 3
    600% · 920% · 3.2
    Lv. 4
    640% · 980% · 3.3
    Lv. 5
    680% · 1040% · 3.4
    Lv. 6
    720% · 1100% · 3.5
    Lv. 7
    760% · 1160% · 3.6
    Lv. 8
    800% · 1220% · 3.7
    Lv. 9
    840% · 1280% · 3.8
    Lv. 10
    880% · 1340% · 3.9
  • Unyielding Echo

    Skill · Unlocks at level 41 · Regen · Immunity

    When taking lethal damage, gains immunity to this damage and consumes all stacks of [Shield of Protection]. For each stack consumed, restores HP equal to 3% of Max HP. Can trigger only once every 25 seconds.

    By skill level

    Lv. 1
    3%
    Lv. 2
    3.3%
    Lv. 3
    3.6%
    Lv. 4
    3.9%
    Lv. 5
    4.2%
    Lv. 6
    4.5%
    Lv. 7
    4.8%
    Lv. 8
    5.1%
    Lv. 9
    5.4%
  • Servant's Rally

    Skill · Cooldown 17s · Unlocks at level 61 · Buff · Shield

    Strikes the shield, granting [Morale] and a shield equal to 16% of own Max HP to allies in a straight line behind for 8 seconds. When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, the shield amount provided by this skill is doubled and it additionally grants [Magic Defense Up]. Morale: Blessing effect. Increases Attack and Damage Reduction by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status. Fervor: Blessing effect. Increases Physical Defense, Magic Defense, and Bonus Damage by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status. Grace: Special [Sanctum Glory] faction status. Lasts until the end of the battle. When in this status, [Morale] and [Fervor] effects are doubled. Magic Defense Up: Stat buff effect. Increases Magic Defense by 35%. Lasts 8 seconds.

    By skill level

    Lv. 1
    16%
    Lv. 2
    17%
    Lv. 3
    18%
    Lv. 4
    19%
    Lv. 5
    20%
    Lv. 6
    21%
    Lv. 7
    22%
    Lv. 8
    23%
    Lv. 9
    24%

Art

Caesar key art

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