

Introduction
Oberonnie is an SSR hero in Dragon Traveler. Oberonnie's damage type is Physical and class is Guardian. Faction: Elemental Echo & Wild Spirit.
On the combined Dragon Traveler tier list Oberonnie is B tier, 45th of the 75 heroes ranked, from where 7 community tier lists put Oberonnie.
Best build for Oberonnie
From 2 guidesWeapon
1 option- 2 of 2
Flamelord's Sword
Armor, subclass and relic
Flamelord's Helmet2 of 2
Flamelord's Armor2 of 2
Flamelord's Gauntlets2 of 2
Flamelord's Boots2 of 2
Guardian2 of 2
Elven Greatshield1 of 1
Accessory
1 option- 2 of 2
Spirit Turtle Talisman
Profile
Oberonnie carries the title "Midsummer Night's Dreamer". Oberonnie stands 170cm tall.
Stats
- HP7th of 9331,868
- ATK90th of 931,936
- PDEF27th of 933,016
- MDEF29th of 933,099
At level 100 with 19 stars, before equipment, runes, artifacts and myths. Each bar is measured against the highest value in the Dragon Traveler roster, and the place is out of every hero with that stat.
Skills
9
Forest Blessing
Talent · BuffIncreases Dodge by 350. When attacked by an enemy afflicted with an [Elemental Debuff], gains an additional 350 Dodge. Elemental Debuff: Advanced Elemental Debuffs: [Evaporation] and [Flash Freeze]. Basic Elemental Debuffs: [Ignite], [Chill], and [Shock].
By skill level
- Lv. 1
- 350 · 350
- Lv. 2
- 380 · 380
- Lv. 3
- 410 · 410
- Lv. 4
- 440 · 440
- Lv. 5
- 470 · 470
- Lv. 6
- 500 · 500
- Lv. 7
- 530 · 530
- Lv. 8
- 560 · 560
- Lv. 9
- 590 · 590
- Lv. 10
- 620 · 620

Forest Blessing
Talent from 6 starsIncreases Dodge by 620. When attacked by an enemy afflicted with an [Elemental Debuff], gains an additional 620 Dodge.

Forest Blessing
Talent from 9 starsIncreases Dodge by 620. When attacked by an enemy afflicted with an [Elemental Debuff], gains an additional 620 Dodge.

Forest Blessing
Talent from 12 starsIncreases Dodge by 620. When attacked by an enemy afflicted with an [Elemental Debuff], gains an additional 620 Dodge.

Forest Blessing
Talent from 19 starsIncreases Dodge by 620. When attacked by an enemy afflicted with an [Elemental Debuff], gains an additional 620 Dodge.

Might of Mother Nature
Ultimate · Cooldown 20s · Shield · DamageSummons two tornadoes that deal physical damage equal to 240% of Attack to enemies within a large circular area and inflict [Chill]. Gains a shield equal to 35% of Max HP, while also granting a shield equal to 30% of this amount to allies within a large circular area, both lasting 8s. Chill: Basic elemental debuff. Reduces healing effects by 15%. Lasts 10 seconds. Triggers [Evaporation] when the target is afflicted with [Ignite]. Triggers [Flash Freeze] when the target is afflicted with [Shock]. [Evaporation] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Hit by 1,500. This effect lasts for 8 seconds. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds.
By skill level
- Lv. 1
- 35%
- Lv. 2
- 36%
- Lv. 3
- 37%
- Lv. 4
- 38%
- Lv. 5
- 39%
- Lv. 6
- 40%
- Lv. 7
- 41%
- Lv. 8
- 42%
- Lv. 9
- 43%

Shield Bash
Skill · Unlocks at level 21 · BuffWhen shielded, Magic Defense increases by 44% and basic attacks deal AoE damage.
By skill level
- Lv. 1
- 44%
- Lv. 2
- 48%
- Lv. 3
- 52%
- Lv. 4
- 56%
- Lv. 5
- 60%
- Lv. 6
- 64%
- Lv. 7
- 68%
- Lv. 8
- 72%
- Lv. 9
- 76%

Warden
Skill · Unlocks at level 41 · BuffIncreases the effect of self-generated shields by 30%. Gains Rage when HP decreases. When Rage is at the limit, enters the [Wild] state. While in the [Wild] state, shield effects increase by an additional 30%. Wild: Special [Wild Spirit] faction status. This status continuously consumes Rage. This status ends when Rage is depleted.
By skill level
- Lv. 1
- 30%
- Lv. 2
- 33%
- Lv. 3
- 36%
- Lv. 4
- 39%
- Lv. 5
- 42%
- Lv. 6
- 45%
- Lv. 7
- 48%
- Lv. 8
- 51%
- Lv. 9
- 54%

Sylvan Solace
Skill · Cooldown 16s · Unlocks at level 61 · Buff · ShieldGrants allies within a large circular area [Magic Defense Up]. While in the [Wild] state, additionally grants a shield equal to 18% of Max HP. Lasts 8s. Wild: Special [Wild Spirit] faction status. This status continuously consumes Rage. This status ends when Rage is depleted. Magic Defense Up: Stat buff effect. Increases Magic Defense by 35%. Lasts 8 seconds.
By skill level
- Lv. 1
- 18%
- Lv. 2
- 18.5%
- Lv. 3
- 19%
- Lv. 4
- 19.5%
- Lv. 5
- 20%
- Lv. 6
- 20.5%
- Lv. 7
- 21%
- Lv. 8
- 21.5%
- Lv. 9
- 22%















