Stars, advancement, levels, awakening and Soul

Echocalypse: Scarlet Covenant progression

A Case grows four ways: levels (up to 200), stars (0 to 7, paid in her own Bio-Chips), advancement tiers (T0 to T20, paid in coins and Augment Treaties, each tier needing a level), and for MR Cases the Soul. SSR, UR and MR Cases all need 660 Bio-Chips for 7 stars; R and SR need more.

Star-up Bio-Chips

5
  • R0★→1★: 301★→2★: 602★→3★: 1203★→4★: 1804★→5★: 2405★→6★: 3606★→7★: 480Total: 1,470
  • SR0★→1★: 401★→2★: 602★→3★: 1203★→4★: 1804★→5★: 2405★→6★: 3006★→7★: 360Total: 1,300
  • SSR0★→1★: 601★→2★: 602★→3★: 603★→4★: 604★→5★: 1205★→6★: 1206★→7★: 180Total: 660
  • UR0★→1★: 601★→2★: 602★→3★: 603★→4★: 604★→5★: 1205★→6★: 1206★→7★: 180Total: 660
  • MR0★→1★: 601★→2★: 602★→3★: 603★→4★: 604★→5★: 1205★→6★: 1206★→7★: 180Total: 660

Advancement

5

Each tier is bought node by node. The table sums every node of a tier: the coins, the materials, and the flat stats the tier adds. Advancement also unlocks the Case's advancement talents and, for SSR and lower, her advancement passive (both on each Case's page).

R Cases: T0 to T20
  • T0Nodes: 1Coins: 5,000Materials: Augment Treaty x50Stats added: HP +188, Attack +10, Armor +5, Resistance +5
  • T1Needs level: 15Nodes: 2Coins: 10,000Materials: Augment Treaty x110Stats added: HP +431, Attack +23, Armor +11, Resistance +11
  • T2Needs level: 30Nodes: 3Coins: 20,000Materials: Augment Treaty x220Stats added: HP +782, Attack +42, Armor +20, Resistance +20
  • T3Needs level: 40Nodes: 4Coins: 81,000Materials: Augment Treaty x560Stats added: HP +1,348, Attack +72, Armor +36, Resistance +36
  • T4Needs level: 50Nodes: 5Coins: 219,000Materials: Augment Treaty x1,200Stats added: HP +3,184, Attack +168, Armor +84, Resistance +84
  • T5Needs level: 60Nodes: 6Coins: 657,000Materials: Augment Treaty x2,500Stats added: HP +7,944, Attack +418, Armor +210, Resistance +210
  • T6Needs level: 70Nodes: 7Coins: 1,031,000Materials: Augment Treaty x4,200Stats added: HP +13,229, Attack +696, Armor +348, Resistance +348
  • T7Needs level: 80Nodes: 8Coins: 1,568,000Materials: Augment Treaty x6,100Stats added: HP +20,484, Attack +1,078, Armor +538, Resistance +538
  • T8Needs level: 90Nodes: 9Coins: 1,978,000Materials: Augment Treaty x8,200Stats added: HP +26,815, Attack +1,412, Armor +705, Resistance +705
  • T9Needs level: 100Nodes: 10Coins: 2,618,000Materials: Augment Treaty x10,500Stats added: HP +32,308, Attack +1,700, Armor +853, Resistance +853
  • T10Needs level: 110Nodes: 10Coins: 3,321,000Materials: Augment Treaty x12,400Stats added: HP +36,853, Attack +1,940, Armor +971, Resistance +971
  • T11Needs level: 120Nodes: 10Coins: 4,002,000Materials: Augment Treaty x14,300Stats added: HP +42,281, Attack +2,225, Armor +1,112, Resistance +1,112
  • T12Needs level: 130Nodes: 10Coins: 4,737,000Materials: Augment Treaty x16,200Stats added: HP +54,123, Attack +2,848, Armor +1,425, Resistance +1,425
  • T13Needs level: 140Nodes: 10Coins: 5,241,000Materials: Augment Treaty x18,100Stats added: HP +62,503, Attack +3,289, Armor +1,645, Resistance +1,645
  • T14Needs level: 150Nodes: 10Coins: 5,846,000Materials: Augment Treaty x20,000Stats added: HP +65,356, Attack +3,440, Armor +1,720, Resistance +1,720
  • T15Needs level: 160Nodes: 10Coins: 6,351,000Materials: Augment Treaty x21,900Stats added: HP +76,911, Attack +4,049, Armor +2,024, Resistance +2,024
  • T16Needs level: 170Nodes: 10Coins: 7,208,000Materials: Augment Treaty x23,800Stats added: HP +87,965, Attack +4,630, Armor +2,315, Resistance +2,315
  • T17Needs level: 180Nodes: 10Coins: 8,139,000Materials: Augment Treaty x25,700Stats added: HP +93,379, Attack +4,916, Armor +2,454, Resistance +2,454
  • T18Needs level: 190Nodes: 10Coins: 8,997,000Materials: Augment Treaty x27,600Stats added: HP +101,042, Attack +5,319, Armor +2,658, Resistance +2,658
  • T19Needs level: 200Nodes: 10Coins: 9,932,000Materials: Augment Treaty x29,500Stats added: HP +110,390, Attack +5,810, Armor +2,905, Resistance +2,905
  • T20Needs level: 200Nodes: 1Coins: 0
SR Cases: T0 to T20
  • T0Nodes: 1Coins: 5,000Materials: Augment Treaty x50Stats added: HP +231, Attack +12, Armor +6, Resistance +6
  • T1Needs level: 15Nodes: 2Coins: 10,000Materials: Augment Treaty x110Stats added: HP +531, Attack +28, Armor +14, Resistance +14
  • T2Needs level: 30Nodes: 3Coins: 20,000Materials: Augment Treaty x220Stats added: HP +963, Attack +51, Armor +25, Resistance +25
  • T3Needs level: 40Nodes: 4Coins: 81,000Materials: Augment Treaty x560Stats added: HP +1,658, Attack +87, Armor +44, Resistance +44
  • T4Needs level: 50Nodes: 5Coins: 219,000Materials: Augment Treaty x1,200Stats added: HP +3,915, Attack +206, Armor +102, Resistance +102
  • T5Needs level: 60Nodes: 6Coins: 657,000Materials: Augment Treaty x2,500Stats added: HP +9,771, Attack +514, Armor +256, Resistance +256
  • T6Needs level: 70Nodes: 7Coins: 1,031,000Materials: Augment Treaty x4,200Stats added: HP +16,272, Attack +856, Armor +428, Resistance +428
  • T7Needs level: 80Nodes: 8Coins: 1,568,000Materials: Augment Treaty x6,100Stats added: HP +25,195, Attack +1,325, Armor +663, Resistance +663
  • T8Needs level: 90Nodes: 9Coins: 1,978,000Materials: Augment Treaty x8,200Stats added: HP +32,981, Attack +1,736, Armor +868, Resistance +868
  • T9Needs level: 100Nodes: 10Coins: 2,618,000Materials: Augment Treaty x10,500Stats added: HP +39,737, Attack +2,090, Armor +1,047, Resistance +1,047
  • T10Needs level: 110Nodes: 10Coins: 3,321,000Materials: Augment Treaty x12,400Stats added: HP +45,329, Attack +2,385, Armor +1,192, Resistance +1,192
  • T11Needs level: 120Nodes: 10Coins: 4,002,000Materials: Augment Treaty x14,300Stats added: HP +52,005, Attack +2,736, Armor +1,371, Resistance +1,371
  • T12Needs level: 130Nodes: 10Coins: 4,737,000Materials: Augment Treaty x16,200Stats added: HP +66,570, Attack +3,503, Armor +1,753, Resistance +1,753
  • T13Needs level: 140Nodes: 10Coins: 5,241,000Materials: Augment Treaty x18,100Stats added: HP +76,879, Attack +4,045, Armor +2,023, Resistance +2,023
  • T14Needs level: 150Nodes: 10Coins: 5,846,000Materials: Augment Treaty x20,000Stats added: HP +80,389, Attack +4,231, Armor +2,115, Resistance +2,115
  • T15Needs level: 160Nodes: 10Coins: 6,351,000Materials: Augment Treaty x21,900Stats added: HP +94,600, Attack +4,981, Armor +2,489, Resistance +2,489
  • T16Needs level: 170Nodes: 10Coins: 7,208,000Materials: Augment Treaty x23,800Stats added: HP +108,197, Attack +5,694, Armor +2,847, Resistance +2,847
  • T17Needs level: 180Nodes: 10Coins: 8,139,000Materials: Augment Treaty x25,700Stats added: HP +114,856, Attack +6,045, Armor +3,022, Resistance +3,022
  • T18Needs level: 190Nodes: 10Coins: 8,997,000Materials: Augment Treaty x27,600Stats added: HP +124,282, Attack +6,541, Armor +3,270, Resistance +3,270
  • T19Needs level: 200Nodes: 10Coins: 9,932,000Materials: Augment Treaty x29,500Stats added: HP +135,779, Attack +7,145, Armor +3,573, Resistance +3,573
  • T20Needs level: 200Nodes: 1Coins: 0
SSR Cases: T0 to T20
  • T0Nodes: 1Coins: 5,000Materials: Augment Treaty x50Stats added: HP +284, Attack +15, Armor +7, Resistance +7
  • T1Needs level: 15Nodes: 2Coins: 10,000Materials: Augment Treaty x110Stats added: HP +653, Attack +34, Armor +17, Resistance +17
  • T2Needs level: 30Nodes: 3Coins: 20,000Materials: Augment Treaty x220Stats added: HP +1,184, Attack +62, Armor +31, Resistance +31
  • T3Needs level: 40Nodes: 4Coins: 81,000Materials: Augment Treaty x560Stats added: HP +2,040, Attack +108, Armor +54, Resistance +54
  • T4Needs level: 50Nodes: 5Coins: 219,000Materials: Augment Treaty x1,200Stats added: HP +4,815, Attack +253, Armor +127, Resistance +127
  • T5Needs level: 60Nodes: 6Coins: 657,000Materials: Augment Treaty x2,500Stats added: HP +12,018, Attack +632, Armor +318, Resistance +318
  • T6Needs level: 70Nodes: 7Coins: 1,031,000Materials: Augment Treaty x4,200Stats added: HP +20,013, Attack +1,052, Armor +528, Resistance +528
  • T7Needs level: 80Nodes: 8Coins: 1,568,000Materials: Augment Treaty x6,100Stats added: HP +30,989, Attack +1,631, Armor +815, Resistance +815
  • T8Needs level: 90Nodes: 9Coins: 1,978,000Materials: Augment Treaty x8,200Stats added: HP +40,567, Attack +2,136, Armor +1,067, Resistance +1,067
  • T9Needs level: 100Nodes: 10Coins: 2,618,000Materials: Augment Treaty x10,500Stats added: HP +48,878, Attack +2,572, Armor +1,286, Resistance +1,286
  • T10Needs level: 110Nodes: 10Coins: 3,321,000Materials: Augment Treaty x12,400Stats added: HP +55,753, Attack +2,934, Armor +1,468, Resistance +1,468
  • T11Needs level: 120Nodes: 10Coins: 4,002,000Materials: Augment Treaty x14,300Stats added: HP +63,968, Attack +3,366, Armor +1,684, Resistance +1,684
  • T12Needs level: 130Nodes: 10Coins: 4,737,000Materials: Augment Treaty x16,200Stats added: HP +81,882, Attack +4,310, Armor +2,155, Resistance +2,155
  • T13Needs level: 140Nodes: 10Coins: 5,241,000Materials: Augment Treaty x18,100Stats added: HP +94,561, Attack +4,977, Armor +2,489, Resistance +2,489
  • T14Needs level: 150Nodes: 10Coins: 5,846,000Materials: Augment Treaty x20,000Stats added: HP +98,877, Attack +5,203, Armor +2,603, Resistance +2,603
  • T15Needs level: 160Nodes: 10Coins: 6,351,000Materials: Augment Treaty x21,900Stats added: HP +116,359, Attack +6,124, Armor +3,064, Resistance +3,064
  • T16Needs level: 170Nodes: 10Coins: 7,208,000Materials: Augment Treaty x23,800Stats added: HP +133,082, Attack +7,004, Armor +3,502, Resistance +3,502
  • T17Needs level: 180Nodes: 10Coins: 8,139,000Materials: Augment Treaty x25,700Stats added: HP +141,272, Attack +7,437, Armor +3,719, Resistance +3,719
  • T18Needs level: 190Nodes: 10Coins: 8,997,000Materials: Augment Treaty x27,600Stats added: HP +152,868, Attack +8,047, Armor +4,023, Resistance +4,023
  • T19Needs level: 200Nodes: 10Coins: 9,932,000Materials: Augment Treaty x29,500Stats added: HP +167,009, Attack +8,792, Armor +4,393, Resistance +4,393
  • T20Needs level: 200Nodes: 1Coins: 0
UR Cases: T0 to T20
  • T0Nodes: 1Coins: 5,000Materials: Augment Treaty x50Stats added: HP +497, Attack +26, Armor +13, Resistance +13
  • T1Needs level: 15Nodes: 2Coins: 10,000Materials: Augment Treaty x110Stats added: HP +1,142, Attack +60, Armor +30, Resistance +30
  • T2Needs level: 30Nodes: 3Coins: 20,000Materials: Augment Treaty x220Stats added: HP +2,070, Attack +109, Armor +54, Resistance +54
  • T3Needs level: 40Nodes: 4Coins: 81,000Materials: Augment Treaty x560Stats added: HP +3,569, Attack +187, Armor +94, Resistance +94
  • T4Needs level: 50Nodes: 5Coins: 219,000Materials: Augment Treaty x1,200Stats added: HP +8,427, Attack +444, Armor +220, Resistance +220
  • T5Needs level: 60Nodes: 6Coins: 657,000Materials: Augment Treaty x2,500Stats added: HP +21,030, Attack +1,108, Armor +553, Resistance +553
  • T6Needs level: 70Nodes: 7Coins: 1,031,000Materials: Augment Treaty x4,200Stats added: HP +35,023, Attack +1,843, Armor +921, Resistance +921
  • T7Needs level: 80Nodes: 8Coins: 1,568,000Materials: Augment Treaty x6,100Stats added: HP +54,228, Attack +2,854, Armor +1,428, Resistance +1,428
  • T8Needs level: 90Nodes: 9Coins: 1,978,000Materials: Augment Treaty x8,200Stats added: HP +70,992, Attack +3,736, Armor +1,869, Resistance +1,869
  • T9Needs level: 100Nodes: 10Coins: 2,618,000Materials: Augment Treaty x10,500Stats added: HP +85,532, Attack +4,501, Armor +2,251, Resistance +2,251
  • T10Needs level: 110Nodes: 10Coins: 3,321,000Materials: Augment Treaty x12,400Stats added: HP +97,569, Attack +5,133, Armor +2,568, Resistance +2,568
  • T11Needs level: 120Nodes: 10Coins: 4,002,000Materials: Augment Treaty x14,300Stats added: HP +111,942, Attack +5,893, Armor +2,946, Resistance +2,946
  • T12Needs level: 130Nodes: 10Coins: 4,737,000Materials: Augment Treaty x16,200Stats added: HP +143,294, Attack +7,542, Armor +3,769, Resistance +3,769
  • T13Needs level: 140Nodes: 10Coins: 5,241,000Materials: Augment Treaty x18,100Stats added: HP +165,480, Attack +8,711, Armor +4,354, Resistance +4,354
  • T14Needs level: 150Nodes: 10Coins: 5,846,000Materials: Augment Treaty x20,000Stats added: HP +173,034, Attack +9,106, Armor +4,555, Resistance +4,555
  • T15Needs level: 160Nodes: 10Coins: 6,351,000Materials: Augment Treaty x21,900Stats added: HP +203,626, Attack +10,717, Armor +5,359, Resistance +5,359
  • T16Needs level: 170Nodes: 10Coins: 7,208,000Materials: Augment Treaty x23,800Stats added: HP +232,893, Attack +12,258, Armor +6,129, Resistance +6,129
  • T17Needs level: 180Nodes: 10Coins: 8,139,000Materials: Augment Treaty x25,700Stats added: HP +247,226, Attack +13,013, Armor +6,505, Resistance +6,505
  • T18Needs level: 190Nodes: 10Coins: 8,997,000Materials: Augment Treaty x27,600Stats added: HP +267,516, Attack +14,079, Armor +7,039, Resistance +7,039
  • T19Needs level: 200Nodes: 10Coins: 9,932,000Materials: Augment Treaty x29,500Stats added: HP +292,265, Attack +15,383, Armor +7,692, Resistance +7,692
  • T20Needs level: 200Nodes: 1Coins: 0
MR Cases: T0 to T20
  • T0Nodes: 1Coins: 5,000Materials: Augment Treaty x50Stats added: HP +894, Attack +47, Armor +24, Resistance +24
  • T1Needs level: 15Nodes: 2Coins: 10,000Materials: Augment Treaty x110Stats added: HP +2,055, Attack +108, Armor +54, Resistance +54
  • T2Needs level: 30Nodes: 3Coins: 20,000Materials: Augment Treaty x220Stats added: HP +3,727, Attack +196, Armor +98, Resistance +98
  • T3Needs level: 40Nodes: 4Coins: 81,000Materials: Augment Treaty x560Stats added: HP +6,424, Attack +338, Armor +169, Resistance +169
  • T4Needs level: 50Nodes: 5Coins: 219,000Materials: Augment Treaty x1,200Stats added: HP +15,167, Attack +799, Armor +399, Resistance +399
  • T5Needs level: 60Nodes: 6Coins: 657,000Materials: Augment Treaty x2,500Stats added: HP +37,855, Attack +1,991, Armor +996, Resistance +996
  • T6Needs level: 70Nodes: 7Coins: 1,031,000Materials: Augment Treaty x4,200Stats added: HP +63,039, Attack +3,317, Armor +1,660, Resistance +1,660
  • T7Needs level: 80Nodes: 8Coins: 1,568,000Materials: Augment Treaty x6,100Stats added: HP +97,610, Attack +5,138, Armor +2,569, Resistance +2,569
  • T8Needs level: 90Nodes: 9Coins: 1,978,000Materials: Augment Treaty x8,200Stats added: HP +127,784, Attack +6,726, Armor +3,362, Resistance +3,362
  • T9Needs level: 100Nodes: 10Coins: 2,618,000Materials: Augment Treaty x10,500Stats added: HP +153,956, Attack +8,103, Armor +4,052, Resistance +4,052
  • T10Needs level: 110Nodes: 10Coins: 3,321,000Materials: Augment Treaty x12,400Stats added: HP +175,624, Attack +9,244, Armor +4,622, Resistance +4,622
  • T11Needs level: 120Nodes: 10Coins: 4,002,000Materials: Augment Treaty x14,300Stats added: HP +201,495, Attack +10,603, Armor +5,305, Resistance +5,305
  • T12Needs level: 130Nodes: 10Coins: 4,737,000Materials: Augment Treaty x16,200Stats added: HP +257,926, Attack +13,574, Armor +6,789, Resistance +6,789
  • T13Needs level: 140Nodes: 10Coins: 5,241,000Materials: Augment Treaty x18,100Stats added: HP +297,865, Attack +15,677, Armor +7,838, Resistance +7,838
  • T14Needs level: 150Nodes: 10Coins: 5,846,000Materials: Augment Treaty x20,000Stats added: HP +311,461, Attack +16,392, Armor +8,196, Resistance +8,196
  • T15Needs level: 160Nodes: 10Coins: 6,351,000Materials: Augment Treaty x21,900Stats added: HP +366,525, Attack +19,291, Armor +9,644, Resistance +9,644
  • T16Needs level: 170Nodes: 10Coins: 7,208,000Materials: Augment Treaty x23,800Stats added: HP +419,207, Attack +22,064, Armor +11,032, Resistance +11,032
  • T17Needs level: 180Nodes: 10Coins: 8,139,000Materials: Augment Treaty x25,700Stats added: HP +445,004, Attack +23,420, Armor +11,711, Resistance +11,711
  • T18Needs level: 190Nodes: 10Coins: 8,997,000Materials: Augment Treaty x27,600Stats added: HP +481,528, Attack +25,342, Armor +12,672, Resistance +12,672
  • T19Needs level: 200Nodes: 10Coins: 9,932,000Materials: Augment Treaty x29,500Stats added: HP +526,074, Attack +27,688, Armor +13,845, Resistance +13,845
  • T20Needs level: 200Nodes: 1Coins: 0

Levels

200

Total EXP from level 1, the same curve for every rarity. The 41 SR and SSR Cases with an awakening can start it at level 120; it adds stats and a talent (on each of those Cases' pages).

  • 10Total EXP: 2,015
  • 30Total EXP: 69,875
  • 50Total EXP: 2,236,923
  • 80Total EXP: 28,924,493
  • 100Total EXP: 53,147,393
  • 120Total EXP: 80,563,873
  • 140Total EXP: 111,150,273
  • 160Total EXP: 145,473,653
  • 180Total EXP: 198,886,623
  • 200Total EXP: 265,995,223

MR Soul

7

MR Cases have a Soul track of 7 levels, 75 Anchor Chips in all. Each level adds HP, Attack, Defense and a little DMG Bonus; the exact numbers are on each MR Case's page.

  • 0Cost: Anchor Chip x3
  • 1Cost: Anchor Chip x5
  • 2Cost: Anchor Chip x7
  • 3Cost: Anchor Chip x10
  • 4Cost: Anchor Chip x13
  • 5Cost: Anchor Chip x16
  • 6Cost: Anchor Chip x21

Codex

Every Case has a codex entry that levels up as she gains stars (level 0 at 0★, level 1 at 1★, level 2 at 2★, level 3 at 3★, level 4 at 4★, level 5 at 5★, level 6 at 6★, level 7 at 7★), and each level adds flat HP, Attack, Armor and Resistance.

Gear and other systems

13

Deploying Cases

1. Players may deploy up to 6 Cases. As your permission level increases, new positions will unlock. Tap Deploy to select Case to include in the Squad, Once Cases have been deployed, they may not leave the Squad, and can only be replaced. 3. Equipment, Chimera, and Vibration Arms are bound to their positions in the Squad, and replacing Cases will not affect their deployment. 4. Deployment position refers to the positions Cases are placed at. After deploying Cases, they will be placed according to their numbered positions from 1 to 6, and players may adjust Cases' deployment positions during deployment. 5. In the Deploy interface, players may deploy and adjust Neoliths and help Cases.

Organizational Chart

1. Special relationships exist between different Cases. Refer to the Organizational Chart for details. 2. When all associated Cases have been obtained, you can activate a Bio-Chip Power. 3. When the Total Affinity Level of the members reaches a certain level, their Bio-Chip Power levels up. 4. Completing combinations or increasing the star level of a combination will advance the Total Archive Progress.

Vibration Arms

1. Cases can equip/replace Vibration Arms. And Vibration Arms can go through Enhancements or Breakthroughs. 2. When a Case is equipped with the associated Vibration Arms, Vibration will activate, which will enhance the skills of the associated Case.

Vibration

1. Cases can equip Vibration Arms to increase in Attributes. 2. When you have collected enough Vibration Arms Components, you can synthesize a Vibration Arm. 3. Collecting different Vibration Arms will activate items in the Vibration Arms Storage. Link them to increase the Battle Power of your entire team.

Vibration

1. Each Vibration Arms has its unique Vibration Case. When a Case is equipped with the right Vibration Arm, the Case increases in Attributes and the Case's skills are also significantly enhanced.

Vibration Arm Modification

1. MR and UR Vibration Arms can undergo Modification, which unlocks a passive skill and enhances Attributes. 2. Each Vibration Arm has its own Modification progress, which cannot be replaced. 3. Vibration Arms benefit from the Modification Bonus even when not deployed.

Neoliths

Neolith

1. You can synthesize Neolith Fragments to get Neoliths. 2. Once you have a Neolith, its attribute bonuses automatically activate and apply to all deployed Cases. 3. Neolith enhancement and breakthrough will give massive attribute bonuses.

Quantum Fusion

1. Quantum Fusion is a force of immense energy emanating from a Neolith, and the energy gets stronger along with the Neolith. 2. You can deploy 1 to 4 Neoliths in a squad. Once deployed, you can unleash the Quantum Fusions associated with the deployed Neoliths.

Equipment

1. Players can use Equipment to increase their own attributes. Equipping designated Equipment can activate set effects, boosting attributes. 2. Equipment can be made by collecting a certain number of Equipment Components. 3. Equipment can be enhanced by spending Tribute Points. Each enhancement can result in a Standard (+1), Superior (+2), or Perfect (+3) item, determined at random. Enhancement upper limit is two times the Permission level. Modification Treaties can be used to modify Equipment. Modifying to a certain level can activate Modify Artifice. 4. Equipment can be recycled for resources such as Abyss Points. 5. Fully developed Equipment can be restored, which will convert the Equipment to the associated fragments and refund all the development resources.

Chimeras

1. Chimeras have two types: Attack and Defense. For each type, only one Chimera can be equipped to the positions in a squad. Equipped Chimeras can be unequipped anytime. 2. Each Chimera is related to several specific Chimera Materials. Chimeras can be produced based on the contents of the Chimera Materials. Chimera can be enhanced and modified. 3. Chimera Enhancement: Absorb other Chimeras to gain EXP and level up. 4. Chimera Mod: Consume materials and same-name Chimeras to modify. At a certain Chimera Mod Level, Modify Artifice is unlocked. 5. An SSR+ Chimera will have 2 random Chimera traits, an SR Chimera will have 1 random Chimera trait, while an R Chimera has no traits. Chimera traits may differ based on the Chimera's type. 6. Chimera Mod can improve Chimera Traits. The extent of improvement varies with the basic value of a Chimera Trait. The higher the basic value, the greater the increase of Attributes.

Treasures

Treasure

1. After obtaining the treasure, a significant increase in attributes can be achieved, which will be effective for all allies. 2. The treasure does not need to be manually activated, and the effects of all owned treasures are cumulative. 3. Consume Treasure Tales and Treasure Legend to upgrade treasures and enhance their attributes.

Sets

1. The set can be activated once all the treasures listed are collected. Note that the set needs to be manually activated in order to take effect. 2. When all the treasures in a set reach a certain star level, the set can also be upgraded to that star level. 3. Passive skills of the set need to be manually activated to take effect.

Elemonos

1. Awakeners can deploy up to 5 Elemonos. New deployment positions unlock as Permission Level increases. 2. Tap Deploy to select an Elemono and put it in the Squad. After a successful deployment, Elemonos cannot leave the Squad and can only be replaced.

Elemono Attack

1. Elemonos' Attack is based on the deployed Cases' average Attack

Rebirth and Restoration

1. Players can use the Rebirth or Restoration feature to retrieve all the resources spent on your Case, Equipment, Chimera, Neolith, or Vibration Arms. Chimera EXP is returned in the form of EXP Chimera. 2. The Rebirth of a Case doesn't cost anything, while the Restoration of some items will cost 30 Iridimorphites.

Case Replacement

1. Cases of any quality can be replaced freely, without consuming resources. 2. Case replacement will result in the swap of the upgrade progress of the Cases concerned, including their Level and Augment Tier (Star Level will not be swapped). 3. Replacement is about exchanging all the materials accumulated by both parties in the upgrade process for automatic re-upgrade. 4. When using a higher-quality Case to replace a lower-quality Case, the level of the former may be reduced after a successful replacement, because the higher the quality of the Case, the more upgrade materials are required. 5. When using a lower-quality Case to replace a higher-quality Case, the remaining upgrade materials will be refunded if the upgrade limit is reached.