Florence Nightingale (Santa)

Archer

Florence Nightingale (Santa)

★★★★

Man

Introduction

Florence Nightingale (Santa) is a 4-star servant in Fate/Grand Order with the Man attribute. Florence Nightingale (Santa)'s class is Archer.

Other servants in Fate/Grand Order with the Man attribute: Alessandro di Cagliostro, Alexander, Altera, Altria Pendragon (Alter), Altria Pendragon Alter (Rider), Altria Pendragon (Santa Alter) and 173 more.

Profile

Florence Nightingale (Santa) is voiced by Miyuki Sawashiro in Japanese.

Stories

7
Character details

The angel of Crimea, whose principles were service and dedication. Iron will, saving people, "Little Foreign Office", and so on. Pretty much the same as in her Berserker manifestation.

The strange and massive firearm she carries looks alternately like an umbrella or a gun, and she has become an Archer. If that all-too-familiar red outfit is anything to go by...could she possibly be a Santa?

It looks that way...

Profile 1

Height/Weight: 165cm, 52kg

Origin: History

Region: Europe

Alignment: Lawful-Good

Sub-Attribute: Human

Gender: Female

Nightingale sees all Servants as soldiers. The Servants often get injured, which means they are all subject to get treatment.

Profile 2

Independent Action: A+

A skill that enables her to be autonomous for a while even without Master supplying magical energy. She is able to fight against injury and illness on her own if duty calls.

Madness Enhancement: EX

Ranks up all her parameters, but strips away much of her sanity. It's unclear whether this happened because the qualities of her original Berserker Spirit Origin were retained, or if it was that the hero Nightingale's characteristics remained. She may be more mild-mannered in her speech than she was as a Berserker, but her conversational style hasn't really changed much.

Profile 3

Assault Medicine: C+

The gun-like syringe Archer Nightingale carries around is used like a projectile weapon, firing ampoules containing various medicine at a rate of twenty ampoules per second. Those targeted by her treatments recover instantly. Those targeted for disinfection or sterilization sustain reduced damage. This particular Noble Phantasm is continuously active, but in this game it counts as a skill.

Bell Rung by an Angel on the Holy Night: EX

Archer Nightingale may not evince any enthusiasm for Christmas, but her very being is closely tied to the Holy Night. Her crimson outfit and the golden bell fastened on a travelers bag is proof of this connection. Then again, Nightingale has no recollection of why she wears or carries such things, claiming that she did not realize she had them.

Profile 4

Archer Nightingale believes that all the world's sweets should turn into medicine (like cold medicine that's sweet). However, she does not believe wishes should be made upon the Holy Grail, and so strives to carry this out herself.

If someone asks, "Don't you mean you want all the world's medicine to turn into sweets?" her reply would surely be, "Why! Should! Medicine! Turn! Into! Sweets!?"

She really is a stickler on this topic.

"The concept of sweets changing into medicine contains some element of fantasy. But medicine should remain medicine."

Profile 5

『Assault Medicine』

Rank: C+

NP Type: Anti-Personnel

Range: 0 - 30

Maximum Target: 10

Angel's Dew, Devil's Tears.

Nightingale's desire to eradicate all source of disease from the world and to treat all the sick and injured, sublimed into a weaponized Noble Phantasm that remains continuously active. The fact that it resembles a gun is likely due to her experience in the military. In this game, it is expressed as a skill.

『Assault Medicine Full Burst Party』

Rank: B

NP Type: Anti-Army

Range: 0 - 60

Maximum Target: 50

The Angel Cries, The Devil Disappears within the Shadows.

A full-auto assault utilizing her syringe-like gun, also known as the Noble Phantasm "Assault Medicine." Any source of disease is immediately eliminated, and anyone who requires treatment will be immediately healed.

Additional profile

She has a bit of an off-the-rails perception of most things, and she remains entirely focused on no-nonsense medical treatment...which means her behavior is no different than the normal Heroic Spirit Nightingale's. However, upon closer observation, you may realize that she speaks rather more modestly than usual. While it is not altogether frequent, she does sometimes voice more romantic notions. This is because Archer Nightingale contains fragments of her younger mind, before she spent time in the medical field. In consequence, she evinces more of her well-bred background than she does in her Berserker manifestation.

It was Nursery Rhyme's meddling that had caused Nightingale's Spirit Origin to change. After a series of incidents, Archer Nightingale has come to accept her youthful self. Her acceptance should therefore allow her to work well as the new Santa Servant. In particular, she will continue to fight for to improve sanitary and nursing conditions and to combat myriad illnesses...all while praying during the Holy Night.

...So essentially she's still the same person?

Maybe she is, and maybe she isn't.

Stats

  • HP11,080
  • ATK9,858
  • Star generation8%
  • Star absorption153
  • Death rate39.3%
  • NP gain per hit0.6%
  • NP gain when hit3%

At level 80. Each bar is measured against the highest value in the Fate/Grand Order roster.

Skills

12
  • Assault Medicine C+

    Skill 1

    Remove one Buff for all enemies + Remove one Debuff & restore HP for all allies Cooldown: 5 turns

    At skill level 10

  • Nurse of Steel (Holy Night) A

    Skill 2

    Apply Guts (1 time, 3 turns) & increase Buff Removal Resist (3 turns) & NP Strength (3 turns) for one ally Guts: 1000 Buff Removal Resist Up: 100% NP Strength Up: 30% Cooldown: 7 turns

    At skill level 10

  • Bell Rung by an Angel on the Holy Night EX

    Skill 3

    Increase ATK (3 turns) & Critical Strength (3 turns) for all allies ATK Up: 20% Critical Up: 30% Cooldown: 6 turns

    At skill level 10

  • Assault Medicine Full Burst Party

    Noble Phantasm

    Quick, rank B, Anti-Army. Deal heavy damage to all enemies & decrease DEF (3 turns) <effect increases with Overcharge> & remove ATK Buffs & remove Poison, Curse, Burn [Demerit] for all enemies Damage: 600% at NP1, 1000% at NP5 DEF Down: 10% to 20% by Overcharge

  • Magic Resistance C

    Class skill

    Slightly increase your Debuff Resist

  • Independent Action A+

    Class skill

    Increase your Critical Strength

  • Madness Enhancement EX

    Class skill

    Increase your Buster Card effectiveness

  • Extra Attack Boost

    Append skill 1

    Increase Extra Attack Card's effectiveness by 50% for yourself

    At skill level 10

  • Load Magical Energy

    Append skill 2

    Begin battle with NP charged at 20% for yourself

    At skill level 10

  • Anti-Avenger (ATK Up)

    Append skill 3

    Increase ATK against [Avenger] class by 30% for yourself

    At skill level 10

  • Special Attack Boost

    Append skill 4

    Increase Critical Strength by 30% for yourself

    At skill level 10

  • Skill Reload

    Append skill 5

    Apply a state that "reduces skill cooldown by 1 after using it" (1 time <2 times at Lv. 6-9, 3 times at Lv. 10>, goes into effect only 1 time per skill)

    At skill level 10

More Man servants

All servants