

Ruler
James Moriarty (Ruler)
★★★★★
Man
Introduction
James Moriarty (Ruler) is a 5-star servant in Fate/Grand Order with the Man attribute. James Moriarty (Ruler)'s class is Ruler.
Other servants in Fate/Grand Order with the Man attribute: Alessandro di Cagliostro, Alexander, Altera, Altria Pendragon (Alter), Altria Pendragon Alter (Rider), Altria Pendragon (Santa Alter) and 174 more.
James Moriarty (Ruler)'s banners
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Profile
James Moriarty (Ruler) is voiced by Kent Ito in Japanese. Raita Honjo drew him.
Stories
7Character details
A kind, articulate young man, he's a little self-conscious about the frightening glare he always seems to have, but he's really quite amicable. He loves mathematics, and is constantly calculating or tabulating something. Perhaps he will make waves in mathematics, or become a great teacher... Whatever path he chooses to take, his future is bright!
He stands at a crossroads. Does he abandon his pursuit of glory, or sink into evil?
Ah, but that decision was made long ago.
I shall be the very avatar of evil.
Profile 1
Height/Weight: 175cm, 68kg
Origin: The Sherlock Holmes Series, Scandinavian Mythology
Region: All of Europe
Alignment: Chaotic-Balanced(?)
Sub-Attribute: Human
Gender: Male
Need it even be said that he is truly evil at heart?
Profile 2
While he may initially come across as bright and cheerful, once you learn that he will grow up to be a scheming old man in his fifties, his demeanor changes to match. As the future Napoleon of crime, he has evil charisma to spare.
His First Ascension shows what he's like as a clever college friend, or perhaps a high school classmate who agrees to share his notes but never lets you hear the end of it. His Second and Third Ascensions are more of a conscious choice to perform what he believes he will, or perhaps should, be in the future. However, it is almost impossible to see through this performance, as he tends to reinforce these self-imposed beliefs so strongly that even he forgets he's actually just putting on an act.
That said, he is still well aware that he lacks the evil charisma of his fifty-something self, and can't help but wonder what the difference is.
Profile 3
Conspiracy Formation: EX
A skill that is similar to, and yet nothing like, Territory Creation. Enables Moriarty to weave plots just like a spider weaves a web. Originally A+, it went up to EX thanks to this young Moriarty's innate ability to weave conspiracies without any conscious effort whatsoever.
Panic Cut: C+
Somewhat similar to Disengage, this skill enables Moriarty to stand back and reassess a scheme no matter how chaotic things may be at a given moment. Prevents him from being affected by mentally destabilizing debuffs.
Mathematical Thinking: A
Enables Moriarty to use razor-sharp mental calculations to constantly determine the optimal action in a given combat scenario.
Huh? You want me to take part in the combat, too?
Slide Rule Weapon: B++
Moriarty's slide rule is no ordinary tool; it is capable of transforming into any sort of weapon imaginable.
Um, excuse me? How did this happen to my slide rule?
As we said, it is a tool capable of transforming into any sort of weapon imaginable.
Roll of the Dice: EX
Later in his life, Moriarty will be faced with a choice. Should he go down the path of evil, or devote himself solely to mathematics? Although he carefully calculated every other decision he made in all his life up till then, he decided to entrust this choice, and so his fate, to the dice. What would they decide?
Profile 4
『Mathemalignancy: Annihilation』
Rank: B++
NP Type: Anti-Personnel
Range: 1 - 10
Maximum Targets: As many as the number of evil people in the vicinity
A Mathematical Extraction of Evil.
"MMA" for short, which is not to be confused with the popular combat sport. This Noble Phantasm extracts and lays claim to any latent wickedness in all targets currently on the field. Barring some especially saintly figures or mechanical life-forms, there is no being in the world absent at least some manner of wickedness within, so by extracting it, those beings are essentially rendered powerless. The reason for this is simple: without any wickedness, they also lose the will to fight and kill, which tends to be an important thing to have in the middle of a fight. Thus, if a target should be robbed of theirs while fighting, they are left all but defenseless.
『The Dynamics of an Asteroid』
Rank: B
NP Type: Anti-Personnel
Range: 1 - 10
Maximum Targets: 10
Incomplete Final Equation.
A still unfinished mathematical formula for destroying an entire planet. While it could be used to unleash immense destructive power, the young version of Moriarty has chosen to seal this Noble Phantasm away. Why? Quite simply, because the equations are not yet finished, which means this thesis (read: Noble Phantasm) is still far from complete. If you look closely when his professor self says to him, "Pardon my layman's ignorance, but I have a question," you can actually see his hair stand on edge.
Profile 5
The devilish boss of the criminal organization which practically controlled all of Europe from behind the scenes. An incredibly cautious man, nobody knows his true identity; even the people of his own organization remain ignorant.
However, this version of him is who he was before all that, a young Moriarty, still full of hope, and with a promising future ahead of him. Even so, his important life choices have already been made, and he knows he will continue on the path that will lead him to become a cruel, cold, calculating villain.
In his youth, Moriarty had his soft spots. He was even still a bit mentally fragile in some respects. In fact, his true personality at this point in his life is much more "friendly youth" than "scheming villain," a quality that is most clearly visible when he isn't wearing his makeup. Even the older Moriarty is proud of the man he used to be (and he certainly isn't shy about showing it, much as the young Moriarty wishes he would stop).
Although this Moriarty may claim that he sees Holmes as no more than an obstacle, it's clear that he actually spends a great deal of time thinking about his detective adversary. While he is still set on achieving his goal of becoming a charismatic villain in the future, he's also begun looking for different ways of being an evil boss thanks to the Master of Chaldea and his fifty-something self's influence.
Additional profile
In Traum
Even though he wasn't the Singularity's source, Moriarty was the one to appear as the final boss. In the time leading up to that, he met with Kriemhild, Kōnstantînos XI, and Pope Johanna, and encouraged them to continue waging a deadly war between their respective realms. Moriarty had multiple goals in this Singularity, one of which was to make a complex situation even more complex (particularly focusing on the kind of complexity Moriarty was personally quite fond of).
First, to arrange a stage on which to kill Sherlock Holmes once and for all.
Second, to sow further chaos throughout the Singularity and prevent the Foreign God from suspecting his true motives.
And finally, to leave Chaldea so desperate, they would turn to him as their savior.
This is why he first acquired the essences of the three Norse goddesses of fate: Urdr, Verdandi, and Skuld. Thanks to their ability to measure and spin threads of fate, he was able to nullify all attacks directed at him by declaring it was not his fate to be injured, and to remove all obstacles in his way by declaring it was his fate to overcome them. However, as Mash pointed out, even this power has a weakness: if used to overcome your fate in a dramatic fashion, it punishes you with significant and unavoidable debuffs. After all, defeating your archrival as the protagonist in your own tale inevitably means bringing your tale to an end, which in turn means you can no longer be the protagonist. This is why Holmes agreed to challenge Moriarty one-on-one; he hoped to more dramatically raise the story's stakes, as it were. Were it not for Holmes's loss, Chaldea might never have been able to defeat Moriarty.
In the end, Moriarty and his Spirit Origin vanished into the ether, but not before leaving behind one last unbelievable mystery.
Stats
- HP25th of 41914,887
- ATK159th of 41910,450
- Star generation205th of 41910%
- Star absorption122nd of 419102
- Death rate87th of 41924.5%
- NP gain per hit399th of 4190.37%
- NP gain when hit3%
At level 90. Each bar is measured against the highest value in the Fate/Grand Order roster, and the place is out of every servant with that stat, lowest first for Death rate.
HP and ATK by level
- HP
- ATK
Level 90 is the natural cap for a 5-star; 100 takes 10 Holy Grails and 120 another 20 grails plus Servant Coins, before Fou cards (up to 2,000 HP and 2,000 ATK) and Craft Essences.
Cards and generation
- Arts hits
- 4 (10/20/30/40%)
- Extra hits
- 5 (6/13/20/26/35%)
- Quick hits
- 4 (10/20/30/40%)
- Buster hits
- 4 (10/20/30/40%)
- Star generation
- 10%
- Star absorption
- 102
- Death rate
- 24.5%
- Party cost
- 16
- NP gain per hit (Arts / Quick / Buster / Extra)
- 0.37% / 0.37% / 0.37% / 0.37%
- NP gain when hit
- 3%
Skills
3
Mathematical Thinking A
Skill 1LevelApply Evade (2 times, 3 turns) & Sure Hit (3 turns) to yourself + Decrease Arts Card resistance (3 turns) for all enemies + Decrease Arts Card resistance (3 turns) for all [Evil] enemies
- Arts Resist Down (all enemies, 3 turns)
- 20%
- Arts Resist Down (all enemies, 3 turns)
- 20%
- Cooldown
- 6 turns

Slide Rule Weapon B++
Skill 2LevelIncrease Quick Card effectiveness (3 turns) & Arts Card effectiveness (3 turns) & Buster Card effectiveness (3 turns) & Critical Strength (3 turns) for yourself
- Quick Up (self, 3 turns)
- 30%
- Arts Up (self, 3 turns)
- 30%
- Buster Up (self, 3 turns)
- 30%
- Critical Up (self, 3 turns)
- 30%
- Cooldown
- 6 turns

Roll of the Dice EX
Skill 3LevelIncrease NP Gauge & increase Arts Card's C. Star Gather Rate (1 turn) or Buster Card C. Star Gather Rate (1 turn) for yourself + Gain C. Stars
- NP Gain (self)
- 50%
- Charge Gain (self)
- 1
- C. Star Gather Up: Arts (self, 1 turn)
- 500%
- Critical Hit Rate Up: Arts (self, 1 turn)
- 10%
- C. Star Gather Up: Buster (self, 1 turn)
- 500%
- Critical Rate Up: Buster (self, 1 turn)
- 10%
- C. Star Gain (self)
- 20
- Critical Rate Up (self, 2 turns)
- 20%
- Cooldown
- 6 turns
Noble Phantasm
Mathemalignancy: Annihilation
Rank A · Anti-Personnel · 4 hits · strengthenedIncrease NP Strength (3 turns) <effect increases with Overcharge> for yourself + Deal heavy Special Attack [Good] damage & inflict Skill Seal (1 turn) & apply [Evil] trait (3 turns) to all enemies
- NP Strength Up (self, 3 turns, by Overcharge)
- 20%
- Damage (extra against the target trait) (all enemies)
- 900%
- Apply Evil Trait (all enemies, 3 turns)
- 304
Before the strengthening quest
Mathemalignancy: Annihilation
Rank B++ · Anti-Personnel · 4 hitsIncrease NP Strength (1 turn) <effect increases with Overcharge> for yourself + Deal heavy Special Attack damage to all [Good] enemies & inflict Skill Seal (1 turn) & apply [Evil] trait to all enemies (3 turns)
- NP Strength Up (self, 1 turn, by Overcharge)
- 20%
- Damage (extra against the target trait) (all enemies)
- 750%
- Apply Evil Trait (all enemies, 3 turns)
- 304
Class and append skills
Increase your Critical Strength
- Critical Up
- 10%
Slightly increase Arts Card effectiveness & NP Strength for yourself
- Arts Up
- 5%
- NP Strength Up
- 5%
Apply Charm, Confusion, Terror, Skill Seal Immune to yourself
Increase Extra Attack Card's effectiveness by 50% for yourself
Begin battle with NP charged at 20% for yourself
Increase ATK against [Ruler] class by 30% for yourself
Increase Critical Strength by 30% for yourself
Apply a state that "reduces skill cooldown by 1 after using it" (1 time <2 times at Lv. 6-9, 3 times at Lv. 10>, goes into effect only 1 time per skill)
Ascensions and costumes
4
Ascension 1
Ascension 2
Ascension 3
Ascension 4
Materials
Ascension
- Ascension 1Materials:
Lancer Piece x5
Caster Piece x5
Assassin Piece x5QP: 100,000 QP - Ascension 2Materials:
Saber Piece x5
Archer Piece x5
Rider Piece x5
Berserker Piece x5QP: 300,000 QP - Ascension 3Materials:
Lancer Monument x5
Caster Monument x5
Assassin Monument x5QP: 1,000,000 QP - Ascension 4Materials:
Saber Monument x5
Archer Monument x5
Rider Monument x5
Berserker Monument x5QP: 3,000,000 QP
4,400,000 QP for all four ascensions.
Skill enhancement (one skill)
- Level 1 to 2Materials:
Gem of Lancer x5
Gem of Caster x5
Gem of Assassin x5QP: 200,000 QP - Level 2 to 3Materials:
Gem of Saber x5
Gem of Archer x5
Gem of Rider x5
Gem of Berserker x5QP: 400,000 QP - Level 3 to 4Materials:
Magic Gem of Lancer x5
Magic Gem of Caster x5
Magic Gem of Assassin x5QP: 1,200,000 QP - Level 4 to 5Materials:
Magic Gem of Saber x5
Magic Gem of Archer x5
Magic Gem of Rider x5
Magic Gem of Berserker x5QP: 1,600,000 QP - Level 5 to 6Materials:
Secret Gem of Lancer x5
Secret Gem of Caster x5
Secret Gem of Assassin x5QP: 4,000,000 QP - Level 6 to 7Materials:
Secret Gem of Saber x5
Secret Gem of Archer x5
Secret Gem of Rider x5
Secret Gem of Berserker x5QP: 5,000,000 QP - Level 7 to 8Materials:
Ash of Remembrance x36QP: 10,000,000 QP - Level 8 to 9Materials:
Egg of Truth x15QP: 12,000,000 QP - Level 9 to 10Materials:
Crystallized Lore x1QP: 20,000,000 QP
54,400,000 QP to take one skill from 1 to 10, 163,200,000 QP for all three. Append skills share the same table for their levels, paid in the same materials plus Servant Coins to unlock.
Append skill enhancement (one skill)
- Level 1 to 2Materials:
Gem of Lancer x5
Gem of Caster x5
Gem of Assassin x5QP: 200,000 QP - Level 2 to 3Materials:
Gem of Saber x5
Gem of Archer x5
Gem of Rider x5
Gem of Berserker x5QP: 400,000 QP - Level 3 to 4Materials:
Magic Gem of Lancer x5
Magic Gem of Caster x5
Magic Gem of Assassin x5QP: 1,200,000 QP - Level 4 to 5Materials:
Magic Gem of Saber x5
Magic Gem of Archer x5
Magic Gem of Rider x5
Magic Gem of Berserker x5QP: 1,600,000 QP - Level 5 to 6Materials:
Secret Gem of Lancer x5
Secret Gem of Caster x5
Secret Gem of Assassin x5QP: 4,000,000 QP - Level 6 to 7Materials:
Secret Gem of Saber x5
Secret Gem of Archer x5
Secret Gem of Rider x5
Secret Gem of Berserker x5QP: 5,000,000 QP - Level 7 to 8Materials:
Ceremonial Sword of Twilight x36QP: 10,000,000 QP - Level 8 to 9Materials:
Fragment of a Twinkling Star x15QP: 12,000,000 QP - Level 9 to 10Materials:
Crystallized Lore x1QP: 20,000,000 QP
Palingenesis (Holy Grails)
- 1Level cap: 92QP: 10,000,000 QP
- 2Level cap: 94QP: 11,000,000 QP
- 3Level cap: 96QP: 12,000,000 QP
- 4Level cap: 98QP: 13,000,000 QP
- 5Level cap: 100QP: 15,000,000 QP
- 6Level cap: 102QP: 15,000,000 QP
- 7Level cap: 104QP: 15,000,000 QP
- 8Level cap: 106QP: 15,000,000 QP
- 9Level cap: 108QP: 15,000,000 QP
- 10Level cap: 110QP: 15,000,000 QP
- 11Level cap: 112QP: 15,000,000 QP
- 12Level cap: 114QP: 15,000,000 QP
- 13Level cap: 116QP: 15,000,000 QP
- 14Level cap: 118QP: 15,000,000 QP
- 15Level cap: 120QP: 0 QP
Each summon of this servant gives 90 Servant Coins.
Bond
- 20,000Bond 2: 30,000Bond 3: 32,000Bond 4: 50,000Bond 5: 200,000Bond 6: 630,000Bond 7: 970,000Bond 8: 1,290,000Bond 9: 1,695,000Bond 10: 2,785,000
Total bond points to reach each level.

Apply 15% Special Attack [Good] and 15% Special Attack [Evil] to all allies only if [servantName 901300] (Ruler) is equipped with this Craft Essence when he is on the field
Voice lines
117Home (17)
- Bond Level 1
- Oh, do you need something from me?
- Bond Level 2
- Ah, I was just struck with inspiration. Perhaps I should shout, "Eureka!"
- Bond Level 3
- Hmmm... Owa!? Oh sorry. I was just spacing out, thinking about numbers.
- Bond Level 4
- Hmmm...whenever I think of formulas, you butt in and interrupt my thoughts. Huh? You've never called for me before? You might be right, but you do seem to pop in my head.
- Bond Level 5
- So there you have it, Master. Yep, I knew you were a bona fide Master! Now, I need your help to keep being good. Specifically, I need you to launch an all-out ad saying that James Moriarty is not a bad guy like everyone says!
- Bond Level 5 (After Realm of the Thanatos Impulse, Traum)
- Ah...hahahahah! Sorry. Apologies. It's my fault! I guess I really might be an evildoer. That hurts, you know. But anyway. Here I am, still me. I'd love it if you could trust me even a little.
- Conversation 1
- Hey, hey, Master. The outdoors are nice, you know? Though it's not convincing, coming from an indoorsy sort like me!
- Conversation 2
- You'd rather our relationship be that of friends rather than Master and Servant, right?
- Conversation 3
- My relationship with Master, huh? What do you want it to be like? I promise I'll try to fulfill that vision of yours.
- Likes
- What I like? Heh. Don't you think asking me is pointless? It's obvious, anyway.
- Dislikes
- What I dislike? I don't like bad guys that much. But isn't that what it means to be human?
- About the Holy Grail
- The Holy Grail... Defeat evil...no, not that. Solving a formula that has yet to be solved...may seem like a cop-out... Okay, let me think about it!
- Conversation 4
- You want to know what this is? My Combat-Specific Super Computer Calculator...I call it the Logarithm Accel Loader! It's strong. It packs a real wallop! Heh heh heh!
- Conversation 5
- So that's the great detective Sherlock Holmes! Heh. A chill ran down my spine just looking at his face! ...Maybe he hates me?
- Conversation 6
- Hm? That young man who looks like a student... We seem to be of the same age, and I think we might get along. Okay, I'm going to try to talk to him... On second thought, I have a bad feeling about this, so I'm just going to flee! So his name's Jekyll. I'll remember that!
- During an Event
- Master, there's an event going on!
- Birthday
- A birthday, huh? The date of your birth is mathematically significant, since your birth is your starting point in life, so to say.
Home (20)
- Bond Level 1
- Do you have some business?
- Bond Level 2
- Can you come back later?
- Bond Level 3
- I want you to come back later, but how many times have you come already? Oh, well.
- Bond Level 4
- It appears you have quite an interest in me. If you have any questions, I'll answer them. If they're mathematical questions, I'll give you a much more detailed answer.
- Bond Level 5
- You are stupefyingly dull, but making the uninteresting interesting is what life is all about. You should learn and take action so you can cease to be a degenerate.
- Bond Level 5 (After Realm of the Thanatos Impulse, Traum)
- Hm, I see. If I were summoned under those conditions, it's understandable that I would act that way. I seem to have caused you a lot of trouble. Sorry about that. Obviously the lack of sincerity in my apology was by design, Master. In fact, it would absolutely baffle you if I apologized in earnest, wouldn't it?
- Conversation 1
- You should head out. You wouldn't want to rot, now would you?
- Conversation 2
- A Master and Servant relationship? There isn't one.
- Conversation 3
- My relationship with you? There's nothing noteworthy. You use me, and I fight. If you incorporate any other unnecessary extras in the mix, our relationship would be tarnished. That would be bad for both of us.
- Likes
- What I like? Nothing in particular other than mathematics.
- Likes (After Bond Level 5)
- What I like, huh? Bad things, obviously. By the way, about that pudding you just ate: it was actually pudding Nemo had carefully hidden in the fridge. See? Bad, huh?
- Dislikes
- What I dislike? Probably Holmes.
- Dislikes (After Bond Level 5)
- To be honest, I don't actually hate him that much. Is there any reason to hate my mortal enemy? Though I have to say that it's humiliating to learn that after bringing all my wit and wisdom to bear, all I could manage there at the end was to fistfight him.
- About the Holy Grail
- The Holy Grail, huh? If I ever get my hands on the Holy Grail, it would be through methods most questionable. That being the case, I don't think the Holy Grail would look upon me kindly, much less grant my wish.
- Conversation 4
- I see, so he is my nemesis. I'm sure I'll come full circle and hate him when I've aged, but right now I don't think anything of him. Just for now.
- Conversation 5
- The older me, huh? He certainly had an interesting idea to attach a Phantom Spirit called the Freeshooter. But that aside...am I really going to have a bad back? Do you think I should go out and do some exercises to prevent that from happening, rather than sit around on my throne all day? I should? I guess so...
- Conversation 6
- Even when Holmes dies, he will rise again. But it won't be the same guy who fought with you in the Lostbelt... And yet Holmes is Holmes. This is the conundrum which plagues Servants, not just Holmes. That man solved the mystery at the very end by risking his life. He may be irritating, but I do have to respect him.
- Conversation 7
- Kadoc Zemlupus? Hm. It's not that I'm not interested, but there's nothing really to say about him. Why do you ask? Ah, I see. I suppose it was all based on a difference of opinion. For once, I cannot comprehend this Lostbelt you talk about.
- During an Event
- An event is happening, Master. It's time to gather up some materials.
- Birthday
- Oh, it's your birthday, Master? Then let's flip a coin. Heads, I will celebrate it with you. Tails, I'll curse you. Which would you prefer? Huh? You don't want to bet on it? You just want me to celebrate with you? Oh fine...
Growth (2)
- Level up 1
- I leveled up!
- Level up 2
- Yep, yep, good!
Growth (6)
- Level up 1
- Hm. I've gotten stronger, huh?
- Level up 2
- Embers sure make my mind sharp.
- Ascension 1
- And now the chrysalis has become an evil butterfly. [id 901300_1_G031]The naive young man has vanished, and all that remains is a leader of evil. [id 901300_1_G032]Well now Master. What do you desire?
- Ascension 2
- No changes. [id 901300_1_G021]Don't worry, I'll soon change. [id 901300_1_G022]I do hope you have plenty of embers.
- Ascension 3
- And thus the butterfly has become an emperor. [id 901300_1_G041]Bow down, evildoers, for the emperor of crime, James Moriarty, is come. [id 901300_1_G042]And so I am complete. [id 901300_1_G043]All thanks to you, Master.
- Ascension 4
- Now, I shall sit on my throne and gaze upon the world. [id 901300_1_G051]Not from above, but from below. [id 901300_1_G052]After all, my rightful place is only in the dark. [id 901300_1_G053]Only the good have the right to walk out in sunlight. [id 901300_1_G054]What I am about to embark on will be a dark journey. [id 901300_1_G055]My dear whimsical, meddlesome Master...[delay 3.5]I'll accept your intent to come with me, but you shall not come with me. [id 901300_1_G056]Heh. Those words likely represent the last remaining shred of humanity left to me...
First summon (1)
- Summon
- I have come in response to your summoning. Ruler class, James Moriarty. Who knew I'd be summoned because my future was just THAT bright...I guess I'm not too shabby at all! Hm? I'm the greatest villain in all of Europe? What are you talking about?
Event (31)
- Battle Start 1
- Hahaha! Let's begin! I'm so pumped!
- Battle Start 2
- Hold on a minute. I need to take some deep breaths.
- Battle Start 3
- The equation for victory! Uh...that was lame. Rejected.
- Skill 1
- According to my calculations...
- Skill 2
- Remedial measures...
- Skill 3
- Formulas are absolute.
- Skill 4
- A flash of inspiration.
- Command Card 1
- Oh-ho.
- Command Card 2
- I see.
- Command Card 3
- Not bad.
- Noble Phantasm Card 1
- It's time to play our trump card.
- Noble Phantasm Card 2
- Are you sure I can really do this?
- Noble Phantasm Card 3
- I'm really going to do it!
- Noble Phantasm Card 4
- All right, let's do this!
- Attack 1
- Come on, come on, come on!
- Attack 2
- Spin...and boom!
- Attack 3
- I'll do it swiftly!
- Attack 4
- Gravity sure is great!
- Attack 5
- Blows land if calculated properly.
- Attack 6
- Logarithm Accel Loader!
- Extra Attack 1
- As fast as I can...run them over and boom!
- Extra Attack 2
- Ahaha! I'm having so much fun!
- Extra Attack 3
- Hmmm, is this illegal?
- Extra Attack 4
- I'm so pumped!
- Damage 1
- Kn...gh!
- Damage 2
- Tch!
- Incapacitated 1
- So this is it... Proof incomplete... Gah...
- Incapacitated 2
- No matter what anyone says...I am...good...
- Incapacitated 3
- I lost, I lost. Well this isn't good.
- Victory 1
- Victory! It was truly a mathematical battle, including the way you fell!
- Victory 2
- This ends here. I held back, so all that remains to be seen is how mathematically sound your life force is.
Event (34)
- Battle Start 1
- Heading to battle? I pray I don't have to do anything.
- Battle Start 2
- My name is James Moriarty. As the pinnacle of evil, I shall deal with you.
- Battle Start 3
- James Moriarty. As an arbiter, my job is to destroy evil with evil.
- Skill 1
- Is this the right one?
- Skill 2
- Very well.
- Skill 3
- How interesting!
- Skill 4
- Wicked brilliance!
- Command Card 1
- Oh-ho?
- Command Card 2
- All right, all right.
- Command Card 3
- I can understand that choice.
- Noble Phantasm Card 1
- All right, let's end them.
- Noble Phantasm Card 2
- Space-time collapses and numbers rule.
- Noble Phantasm Card 3
- Then, I shall turn evil.
- Attack 1
- Your logic is full of holes!
- Attack 2
- I have a question!
- Attack 3
- Obey evil!
- Attack 4
- Fight with physics!
- Attack 5
- Moriarty rays!
- Attack 6
- Fear me!
- Extra Attack 1
- Siege complete. Fire!
- Extra Attack 2
- Wicked beam!
- Extra Attack 3
- Your answers are riddled with mistakes!
- Extra Attack 4
- Very well, very well, very well!
- Damage 1
- Not bad...!
- Damage 2
- Kngh!
- Damage 3
- What!?
- Damage 4
- Tch.
- Incapacitated 1
- Unbelievable... Me, defeated...? Impossible!
- Incapacitated 2
- Retreat...no, I don't even have the strength...
- Incapacitated 3
- Hm. I suppose class is dismissed.
- Victory 1
- Victory? That's a given, since you're with me.
- Victory 2
- All right, victory! ...Ahem. Well, that's a fair conclusion.
- Victory 3
- Don't you think that was a good result?
- Victory 4
- My victory is inevitable. There is no future for defeat for me.
My Room (3)
- Noble Phantasm 1
- Malignancy should be removed and eliminated. [id 901300_0_B051]It must be true, because I say so! [id 901300_0_B052]Mathemalignancy: Annihilation!!!
- Noble Phantasm 2
- You are evil and I am good. [id 901300_0_B801]You will be destroyed, as I prosper. [id 901300_0_B802]Mathemalignancy: Annihilation! [id 901300_0_B803]Q.E.D.
- Noble Phantasm 3
- I will challenge this thing called mathematics. [id 901300_0_B811]Come, let me prove that I am good! [id 901300_0_B812]Mathemalignancy: Annihilation! [id 901300_0_B813]This is probably enough!
My Room (3)
- Noble Phantasm 1
- Numbers govern all, and evil grows. [id 901300_1_B051]My wickedness devours all others in service of the ultimate crime! [id 901300_1_B052]Mathemalignancy: Annihilation! [id 901300_1_B053]Money is the root of all evil! Ugh!
- Noble Phantasm 2
- Justice and evil both work as dysfunctions of the world. [id 901300_1_B801]I will look down to observe, and then mow it down! [id 901300_1_B802]Mathemalignancy: Annihilation! [id 901300_1_B803]Be crushed by gold, you maggots.
- Noble Phantasm 3
- Evil blooms and the fruits of righteousness rot. [id 901300_1_B811]That is the essence of my Noble Phantasm. [id 901300_1_B812]Mathemalignancy: Annihilation!
Voiced by Kent Ito. Illustrated by Raita Honjo.
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