

Introduction
Kashin Koji is a 5-star servant in Fate/Grand Order with the Earth attribute. Kashin Koji's class is Assassin.
On our Fate/Grand Order tier list Kashin Koji is B tier, 202nd of the 366 servants ranked, from where 3 current tier lists put Kashin Koji.
Other servants in Fate/Grand Order with the Earth attribute: Abigail Williams, Abigail Williams (Summer), Achilles, Aesc the Rain Witch, Aesc the Savior, Altria Pendragon and 132 more.
Is Kashin Koji good?
Kashin Koji can pressure almost any enemy by leaning on Bind for bonus damage, since his finishing move has a fair shot at binding the whole enemy side before it hits, and his third skill can also Bind a single target directly. He brings real survivability too: his opening skill hands the whole team a single-use, three-turn invincibility that can soak up an enemy's ultimate attack, and because it lasts three turns his own Bind attempts don't get wasted even mid-use.
He also lands solid crits thanks to a big critical-strength buff plus stars generated from both his skills and his finishing move, needing no outside support to crit reliably, and running two copies of Skadi lets him fire his finishing move three times back to back. The Bind itself is never guaranteed though, so in loop play only the final wave's boss might actually end up affected, leaving his damage output a bit unstable.
Pairs well with: Double Skadi NP-loop system.
Strengths
- Finishing move and third skill both apply Bind, opening up bonus damage against almost any target
- First skill grants a one-time, three-turn invincibility for the whole team, able to absorb an enemy's ultimate
- Lands solid crits on his own through built-in crit strength and star generation
Weaknesses
- The Bind proc is never a sure thing, so his bonus damage swings more than a kit built specifically around one
Profile
Kashin Koji is voiced by Asami Seto in Japanese.
Background
A legendary illusionist and sorcerer, an unrivaled master of mechanical tricks. That crimson left eye of his must never be looked upon.
Stories
7Character details
The legendary practitioner of illusionary techniques (gejutsu and youjutsu). Their skills were so great they were rumored to be able to temporarily revive the dead. They seem to have been quite well-known, especially around the capital in Kyoto. While it is said they were a ninja, who they served and what manner of tasks they undertook in that capacity remain a mystery.
...Their left eye glints crimson, a mark of demonic power.
Profile 1
Height/Weight: 153cm, 41kg (human part)
Origin: "Gizankoukaku" "Kachouhyakudan" etc.
Region: Japan
Alignment: Neutral-Evil
Sub-Attribute: Earth
Gender: -
Their current appearance is female (Kashin Koji Final Form, Jyorou-gumo) but they were in male form when they built Danzo (Kashin Koji Mid Form, Akushirou). Kashin Koji does not remember what their original physical gender was.
Profile 2
A quiet, reserved practitioner of gejutsu and necromancy. They are a calm. unobtrusive presence wherever they may be.
As a result of continually replacing parts of their own body with machinery, there is almost nothing left of Kashin Koji's original body. They often find themself thinking that there must surely be some part of their original form left, as if they're thinking about someone else.
Lacking an identity along with their physical body, Kashin Koji was left to rely on the outside world, resulting in them appearing and acting in accordance with how those around them see them. For example, if someone sees Kashin Koji as their dead mother, Kashin Koji will tend to see themself as the dead mother and act accordingly.
The Kashin Koji summoned as a Heroic Spirit resembles a certain little girl who was the wife of a certain general during Japan's warring states period and was widowed at a young age. Kashin Koji had resembled this girl until the moment of their death.
Kashin Koji's current calm and reserved personality was surely affected by this little girl, for Kashin Koji's true nature only remains at the end of their crimson gaze staring wistfully into the distance.
Profile 3
Presence Concealment: A
As Kashin Koji was summoned as an Assassin, they possess the highest rank of Presence Concealment. They mastered ninjutsu through careful analysis of the first Fuuma Kotarou's art of the shinobi. Since their body is mostly mechanical, they have little to nothing in the way of any presence of a living being.
Karakuri Construction: EX
A pseudo-skill of Item Construction. They create puppets (mechanical devices) at will that vastly outstrip the technology available during their lifetime. Kashin Koji rarely speaks of the source of this skill, but as a type of a gejutsu, this advanced technology and production skill are on the level of the Mystics.
In this game, "puppet shinobi" created by Kashin Koji, using the help of the first Fuuma Kotarou, refers to Katou Danzo.
At First Glance: B
Kashin Koji has lost their own self. As such, the body constructed by genjutsu and puppetry always resembles somebody's special someone, which blunts the enemy's blades and emboldens allies. This skill is not used in this game. (Out of consideration for Master and others so as to not confuse them, Kashin Koji's basic appearance and mannerisms appear to be set to Kashin Koji Final Form.)
Profile 4
Illusionary Techniques (Gejutsu): EX
Kashin Koji is a legendary practitioner of genjutsu and it was said that they easily toyed with famous warlords of the warring states period as they liked. This can be fatal to the target when used as a psychological attack. When illusion and puppetry are combined, it can even be possible to overwhelm an entire army. Kashin Koji prefers to call this skill the more old-fashioned "Gejutsu" or "Gehou."
Massacre Engine: B+
A skill that is similar to, and yet nothing like, Massacring Technique. It is a killing application that is intentionally applied to develop puppets (mechanical devices). In this game, this skill activates the combat puppet inside Kashin Koji's body to increase their combat ability.
Mystic Eyes: B
Kashin Koji's left eye can bind a target. When used with the Illusionary Techniques (Gejutsu) skill, its effect increases. This Mystic Eye is the only remaining original part of Kashin Koji's body. According to them, their eyesight is worse than it used to be, which means the skill was originally likely ranked at A.
Profile 5
『Karakuri Gehou: Frenzied Force』
Rank: B
NP Type: Anti-Personnel/Anti-Army
Range: 1 - 40
Maximum Targets: 1 / 50
Karakuri Gehou, Shishifunjin.
A murderous attack that simultaneously uses Mystic Eyes and puppetry. This Noble Phantasm slaughters the targets with furious attacks, giving them no chance to resist.
Kashin Koji first expands and transforms into something similar to a jorou-gumo (female spider) with multiple extended arms. The target is then constricted when their Mystic Eyes are unleashed and all of Kashin Koji's secret combat puppetry armaments are activated while the targets are rendered defenseless. Powerful attacks similar to Katou Danzo's puppetry missile are unleashed, engaging multiple hostiles at the same time with Kashin Koji's multiple arms.
As a final blow, the Noble Phantasm "Necromancy Slicing Technique, Bottle Gourd" (explained below) is activated to take the target's head.
『Youjutsu Zanhou: Hisago』
Rank: C
NP Type: Anti-Personnel
Range: 0 - 30
Maximum Targets: 1
Necromancy Decapitation, Bottle Gourd.
A type of superhuman illusion which applies a kind of murderous necromancy. The fruit they hold is perceived as the target's head and is then chopped down, which in turn causes the target's head to fall off. This is the original version of Katou Danzo's second Noble Phantasm, Youjutsu Zanhou: Moonflower (as mentioned in the military records "Hokuetsu Gundan"). In this game, Kashin Koji is considered to be the true practitioner of necromancy and personally installed their techniques in Katou Danzo. As a side note, this skill was said to be practiced by Kashin Koji when they still had a physical body and when both their eyes were crimson...before their body was replaced by a mechanical puppet...
Additional profile
As Kashin Koji has lost a majority of themself, both in the literal, physical sense and figuratively, they have a difficult time trying to connect their facial expressions with their emotions even as a Heroic Spirit...
Kashin Koji, who has been summoned in Chaldea, has formed a bond with others through the events at Illya's Castle and they have managed to establish a reasonable connection between their facial expressions and emotions.
This is why they are able to...give a gentle smile...when they feel...happy...
Stats
- HP12,568
- ATK11,674
- Star generation25%
- Star absorption102
- Death rate37.1%
- NP gain per hit0.5%
- NP gain when hit4%
At level 90. Each bar is measured against the highest value in the Fate/Grand Order roster.
Skills
12Illusionary Techniques (Gejutsu) EX
Skill 1Apply Invincible (1 time, 3 turns) for all allies + Increase NP Gauge for yourself + Gain C. Stars NP Gain: 30% C. Star Gain: 20 Critical Rate Up: 20% Cooldown: 7 turns
At skill level 10
Massacre Engine B+
Skill 2Increase Quick Card effectiveness (3 turns) & ATK (3 turns) & apply "a state that increases NP Gauge during normal Quick attacks" (3 turns) for yourself Quick Up: 30% ATK Up: 20% Cooldown: 6 turns
At skill level 10
Mystic Eyes B
Skill 3Chance to inflict Bind (1 turn) to a single enemy + Increase C. Star Gather Rate (1 turn) & Critical Strength (1 turn) for yourself C. Star Gather Up: 500% Critical Rate Up: 20% Critical Up: 100% Cooldown: 7 turns
At skill level 10
Karakuri Gehou: Frenzied Force
Noble PhantasmQuick, rank B, Anti-Personnel/Anti-Army. Medium chance to inflict Bind (1 turn) <chance increases with Overcharge> & deal powerful [Bind] Special Attack damage <Special Attack damage increases with Overcharge> & low chance to inflict Death to all enemies Damage: 600% at NP1, 1000% at NP5
Presence Concealment A
Class skillIncrease your C. Star Drop Rate
Karakuri Construction EX
Class skillSlightly increase Debuff Success Rate & Quick Card effectiveness for yourself
Mental Modification EX
Class skillIncrease Critical Strength & Debuff Resist for yourself
Extra Attack Boost
Append skill 1Increase Extra Attack Card's effectiveness by 50% for yourself
At skill level 10
Load Magical Energy
Append skill 2Begin battle with NP charged at 20% for yourself
At skill level 10
Anti-Alter Ego (ATK Up)
Append skill 3Increase ATK against [Alter Ego] class by 30% for yourself
At skill level 10
Special Attack Boost
Append skill 4Increase Critical Strength by 30% for yourself
At skill level 10
Skill Reload
Append skill 5Apply a state that "reduces skill cooldown by 1 after using it" (1 time <2 times at Lv. 6-9, 3 times at Lv. 10>, goes into effect only 1 time per skill)
At skill level 10
How to get Kashin Koji
Permanently available in all summons



