Mélusine (Ruler)

Ruler

Mélusine (Ruler)

★★★★★

Earth

Introduction

Mélusine (Ruler) is a 5-star servant in Fate/Grand Order with the Earth attribute. Mélusine (Ruler)'s class is Ruler.

Other servants in Fate/Grand Order with the Earth attribute: Abigail Williams, Abigail Williams (Summer), Achilles, Aesc the Rain Witch, Aesc the Savior, Altria Pendragon and 132 more.

Profile

Mélusine (Ruler) is voiced by Marika Kohno in Japanese.

Stories

7
Character details

Mélusine arrived at the tropical paradise as one of Queen Morgan's attendants. While she was initially against going, the moment she set foot on the island, the liberating feeling awakened her feral instincts (life is fun! I need to play!) as well as her fate as a dragon (I need to make the best memories with my love). With that decided, her usual Lancer class seemed not to be a particularly good fit, so she changed into a class better suited for vacation.

With her preparations complete, she lies in wait for Master.

Profile 1

Height/Weight: 147cm, 20kg

Origin: French faerie lore, legends of Mélusine

Region: Dark swamp

Alignment: Neutral-Evil

Sub-Attribute: Earth

Gender: Female-type

"I don't mind swimsuits, but I refuse to swim. It's not that I can't swim. It's just that there's a difference between the water in a lake and the sea, right?"

Profile 2

Personality

Introverted and active. The type to swiftly carry out her tasks while keeping her thoughts to herself. A fastidious and businesslike girl knight who always seems kind of tense.

...Which is Mélusine when she is a Lancer (Tam Lin), but this Mélusine does not see her knightly role as all that important just now. She IS on summer break, you know. The tropical breeze carried of Mélusine's self-deprecating side, and her honest, lonely, jealous, and self-deprecating personality changed to an honest, reliable, thoughtful, and active personality. (She'll go back to normal when the trip is over, obviously.)

She smiles and laughs more than the usual Mélusine, and she is more attentive to people around her. She can afford to think of others, and so she actively helps (or even rescues) people to show how awesome is.

Her First and Second Ascension forms are her as a faerie spending time in summer, while her Third Ascension form shows her off as a gallant dragon protecting the peace of summer.

Profile 3

Magic Resistance: B

Tam Lin possess powerful Magic Resistance, no matter what class they may be.

Territory Creation: -

Because she would convert the field into a dismal forest lake whenever she used the sky as her bed, she broke away from the skill.

Tam Lin: C

A blessing upon fae chosen as guardians. It is a means of strengthening herself specialized against personnel and civilizations. While it is a specialized anti-personnel/anti-civilization form of strengthening, it is bound by a taboo against attacking other Tam Lin. Tam Lin who kill other Tam Lin will self-destruct. ...At least that's how it's supposed to be, but since she's on vacation, the constraints are loosened a bit.

Riding Skill: A+

Mélusine would never ride something to fly because she can do that on her own, but as a high-mobility combat faerie, she has gained the Riding skill. Her newly installed wings (faerie pack) serve as her vehicle.

Profile 4

Faerie Pack: A

No one should get injured or lost in a resort. Why? Because that would ruin her vacation with her love. The incredibly strong dragon who claims to have a knack for reading the room does not boast only of her strength. In fact, she transformed her wings, making their primary use combat and rescue operations at sea. In addition to her incredible mobility, she can also save those who need rescuing.

Azure Arms Mastery: A

She does not let herself frolic even on the sandy beach, but instead focuses on demonstrating the combat skills she has mastered. The base values may be weaker than her Perry Dancer skill when she is a Lancer, but it surpasses even that when she is on the beach, water, and in air.

Blue Horizon: EX

There is not much distinction between the horizon on land or water to those who have conquered the sky. This skill is Albion's supernatural power that converts the ghost liner engraved on the boundary into spiritrons. It is a compound of the effects of her Lancer class "Ray Horizon" skill from her First, Second, and Third Ascension forms (obviously its output has declined).

Profile 5

『Sprite Albion』

Rank: B

NP Type: Anti-Army

Range: 40 - 80

Maximum Targets: 30

The Heartbeat of Innocence Bridging the Rainbow.

After her externally deployed armament is converted from a faerie pack to a dragon pack, Mélusine launches from the Storm Border to unleash a powerful attack on the target with all her weaponry. Her speed is said to easily reach mach 10...or not.

"I covered the costs to remodel the Border. You do know that the hide, nail, and tears of dragons can become magical energy resources? Well I took this opportunity to sell them to Da Vinci at a high price."

Additional profile

This is the story of her experiences immediately after Rayshifting.

Mélusine was feeling down, as she was unable to participate in ServantFes in Hawaltria (lacking, as she does, so much as a creative bone in her body), so Morgan made a suggestion:

"What about rescue efforts? There is no maritime incident you could not resolve with your wings."

Mélusine immediately recovered on hearing this and became the sole coast guard knight in Hawaltria. Nevertheless, her old habits of slacking off die hard, and so she closes the curtains in her VIP room to take a snooze in the morning, then relaxes while she sunbathes on the beach in the afternoon. She stays out of the water though, finding it much too salty. She can at least splash Master in the shallows.

This time around, she does not transform into a dragon. Rather than keeping the resources to herself, she creates tools meant to assist in rescue efforts. This means she's made a lot of missiles, skis, first aid kits, and such.

She participated in the Earthman Race as Morgan's proxy. Morgan believed the prize would be hers after a surefire victory on Mélusine's part, but Mélusine, failing to grasp the concept of a proxy, thought, "Her Majesty Morgan is certainly generous for organizing a race where the winner's obviously predetermined! She even went so far as to prepare a vacation for me and Master☆"

Luckily, this sad misunderstanding amounted to nothing after Master's win.

Stats

  • HP13,500
  • ATK11,495
  • Star generation10.4%
  • Star absorption102
  • Death rate24.5%
  • NP gain per hit0.42%
  • NP gain when hit3%

At level 90. Each bar is measured against the highest value in the Fate/Grand Order roster.

Skills

12
  • Faerie Pack A

    Skill 1

    Increase Arts Card effectiveness (3 turns) & Critical Strength (3 turns) & Special Attack [Chaotic] (3 turns) to yourself + Apply Damage Cut (3 turns) to all allies excluding yourself Arts Up: 30% Critical Up: 30% STR Up vs. Chaotic: 30% Damage Cut: 1000 Cooldown: 6 turns

    At skill level 10

  • Azure Arms Mastery A

    Skill 2

    Increase C. Star Gather Rate (3 turns) & gain C. Stars each turn (3 turns) & gain C. Stars each turn (3 turns) if only on a [Near Water] or [Aerial] field for yourself + Gain C. Stars + Gain C. Stars if only on a [Near Water] or [Aerial] field C. Star Gather Up: 500% Critical Rate Up: 30% C. Star Gain Per Turn: 10 C. Star Gain Per Turn: 20 Critical Rate Up: 15% C. Star Gain: 10 Critical Rate Up: 10% C. Star Gain: 20 Critical Rate Up: 20% Cooldown: 5 turns

    At skill level 10

  • Blue Horizon EX

    Skill 3

    Greatly increase NP Gauge & increase NP Strength (3 turns) & apply Invincible (2 time, 3 turns) for yourself NP Gain: 80% NP Strength Up: 30% Cooldown: 6 turns

    At skill level 10

  • Sprite Albion

    Noble Phantasm

    Arts, rank B, Anti-Army. Increase ATK (3 turns) <effect increases with Overcharge> & Critical Strength (3 turns) for yourself + Deal heavy Special Attack damage to all enemies with [Earth Attribute] ATK Up: 20% to 40% by Overcharge Critical Up: 30% Damage: 450% at NP1, 750% at NP5

  • Magic Resistance B

    Class skill

    Increase your Debuff Resist

  • Riding Skill A+

    Class skill

    Increase your Quick Card effectiveness

  • Tam Lin C

    Class skill

    Increase Critical Strength for yourself against [enemies with Human Attribute]

  • Extra Attack Boost

    Append skill 1

    Increase Extra Attack Card's effectiveness by 50% for yourself

    At skill level 10

  • Load Magical Energy

    Append skill 2

    Begin battle with NP charged at 20% for yourself

    At skill level 10

  • Anti-Saber (ATK Up)

    Append skill 3

    Increase ATK against [Saber] class by 30% for yourself

    At skill level 10

  • Special Attack Boost

    Append skill 4

    Increase Critical Strength by 30% for yourself

    At skill level 10

  • Skill Reload

    Append skill 5

    Apply a state that "reduces skill cooldown by 1 after using it" (1 time <2 times at Lv. 6-9, 3 times at Lv. 10>, goes into effect only 1 time per skill)

    At skill level 10

More Earth servants

All servants