Senji Muramasa

Saber

Senji Muramasa

★★★★★

Man

Atier

Introduction

Senji Muramasa is a 5-star servant in Fate/Grand Order with the Man attribute. Senji Muramasa's class is Saber.

On our Fate/Grand Order tier list Senji Muramasa is A tier, 83rd of the 366 servants ranked, from where 4 current tier lists put Senji Muramasa.

Other servants in Fate/Grand Order with the Man attribute: Alessandro di Cagliostro, Alexander, Altera, Altria Pendragon (Alter), Altria Pendragon Alter (Rider), Altria Pendragon (Santa Alter) and 173 more.

Profile

Senji Muramasa is voiced by Noriaki Sugiyama in Japanese.

Background

Senji Muramasa, the man who cleaves karma itself.

He offers up the ultimate blade!

Stories

7
Character details

A swordsmith from Kuwana of the Ise Province, whose title was Uemon-no-jou during the Bunki Era of Japan. He is considered to be the founder of the swordsmith school famed for forging the sharpest swords of the Warring States period of Japan.

While some documents dating to the Edo period claim the Muramasa school lasted for three generations, from the Jouji Era (1362-1368) to the Ouei Era (1394-1428), the oldest sword confirmed to have come from the Muramasa school was made during the first year of the Bunki Era (1501). For this reason, in this game Muramasa of the Bunki Era will be treated as the founding generation.

He appears in the "Seven Duels of Swordmasters" as a Heroic Spirit sent by the Counter Force, and he appears as a Heroic Spirit summoned by the Foreign God in this world that was wiped clean. What truths does this man hide? What are his motivations?

"Huh? There's nothin' mysterious about me! All I care about is doin' my job right!"

Profile 1

Height/Weight: 167cm, 58kg

Origin: History

Region: Japan

Alignment: Chaotic-Balanced

Sub-Attribute: Human

Gender: Male

"I've got the heart of a dying old man and a body that can take all sorts of abuse. Is this what you call regaining one's youth?"

Profile 2

Personality:

An old man who dedicated his entire life to forging swords. Upon his manifestation, he took on the appearance of a vital young man, but he is mentally closer to his older self. He is brash, does not hesitate, and hardly gives a thought for the consequences of his actions. He is often blunt, and it would be a bit of a stretch to say he is friendly. Though he may initially come off as coldhearted, he is quite caring and even chivalrous when one takes the time to get to know him.

This may be Muramasa himself, but it is at least partly the influence of his vessel's personality...or it could be that his persona is simply that of his vessel, had the boy grown to be an old man.

He is a workaholic who takes pride in a job well done, no matter who his client is or what the job entails. He may often be ruthless or even cold when it comes to his work, but at the same time he has the integrity to never do heretical work.

Profile 3

During Japan's Warring States period, when a vast number of swords were made, many renowned swordsmith workshops existed throughout Japan. At times, these swordsmiths would assist the warriors by repairing swords that were damaged during battle. Among these craftsmen, a swordsmith from Kuwana in the Ise Province named Senji Muramasa was known to be a master, and his swords were especially sought after by the warriors of Mikawa.

There is one particular legend about the swords from the Muramasa clan. The legend said that these swords were demonic blades, and they were to bring calamity to the house of the Tokugawa Shogunate.

The sword that killed Ieyasu's grandfather, Matsudaira Kiyoyasu...

The sword that wounded Ieyasu's father, Hirotada...

The blade that beheaded his eldest son, Matsudaira Nobuyasu, during his seppuku ritual...

And the sword that wounded Ieyasu himself...

All of these were said to have borne the maker's mark of Muramasa.

Legendary demonic swords that slay the Tokugawa...Muramasa was truly a terrifying blade. Muramasa swords are also often portrayed as blood-soaked demonic blades in several kabuki plays and other narratives, as well as legends the revolve around the adversaries of the Tokugawa clan.

Yui Shousetsu, who plotted to overthrow the Shogunate in 1651 A.D., is said to have owned a Muramasa blade, and Sanada Yukimura is also said to have owned one according to the series of biographies titled "Meisho Kotogiroku."

By the Bakumatsu period, Saigou Takamori led prominent figures in an attempt to overthrow the Shogunate, and they also sought out the Muramasa. During the Boshin War, it is said that Prince Arisugawa Taruhito, the Governor-General of the east, wielded a Muramasa blade.

Profile 4

Territory Creation: A

Senji Muramasa uses his own workshop, his forge, as his base. Obviously this skill is different from what mages use, but this Caster class skill is thought to have been granted to him upon his manifestation as a Servant as an interpretation of his abilities. He possesses an unparalleled Territory Creation ability, as he was an eminent craftsman.

Connoisseur of Blades: A

This skill is similar to Aesthetic Appreciation and represents understanding of armaments. A skill that allows him to instantly discern how to fight against normal weapons (not Noble Phantasms). The user gains an understanding of armaments other than swords if the skill is ranked above A. For allies, the skill can give sound advice and provide insight into the enemy's weakness.

Sire's Ill Omen: B

A skill derived from the legends about the swords bearing the Muramasa signature, the so-called "wicked swords of Muramasa." The swords created by Senji Muramasa and his school are said to bring misfortune to the leaders of the Tokugawa clan. In FGO, this skill is used as a special attack against administrators and kings.

Profile 5

Tameshi-Mono: B+

An exercise meant to test the sharpness and sturdiness of a sword. Senji Muramasa is able to draw out the power within a weapon he touches, and if he is willing, he can release the weapon's full strength, though this destroys it in a single swing.

Karmic Eye: A

An ability that is dormant within one's body. It's a variation of Clairvoyance, and enhances both static and kinetic eyesight. It is a type of insight specialized for combat. He lacked the proper foresight of Clairvoyance...or at least that was supposed to be the limitation...but with Muramasa spending his lifetime peering into destiny in the flames of his forge, his eagle-eyed gaze not only enabled him to capture his prey, but also fate itself.

Flame: EX

Using one's whole body and soul to work the forge, to the point of burning themself.

"Every path, every desire, every injustice...

All of it has been for this single swing."

Additional profile

『Tsumukari Muramasa』

Rank: A+

NP Type: Anti-Personnel

Range: 1 - 10

Maximum Targets: 10

Unalloyed Blade Works.

A Noble Phantasm that creates the ultimate sword. After deploying a unique Reality Marble, a wasteland of countless swords similar to the Heroic Spirit Emiya's Unlimited Blade Works, all the swords shatter and scatter like snow crystals to reveal a single blade in Senji Muramasa's hands. A single slash of this cuts time, space, and even fate.

The blade's name: Tsumukari Muramasa. The term Tsumukari refers to Tsumukari-no-Tachi, the sacred sword of Ama-no-Murakumo/Kusanagi that emerged from the tail of Japan's greatest serpent and calamity, the red-eyed, eight-headed, and eight-tailed monster called Yamata-no-Orochi, which was killed by Susanoo-no-Mikoto.

Stats

  • HP14,680
  • ATK11,373
  • Star generation9.8%
  • Star absorption100
  • Death rate35%
  • NP gain per hit0.59%
  • NP gain when hit3%

At level 90. Each bar is measured against the highest value in the Fate/Grand Order roster.

Skills

13
  • Tameshi-Mono B+

    Skill 1

    Increase Quick Card effectiveness (1 turn) & Arts Card effectiveness (1 turn) & Buster Card effectiveness (1 turn) & C. Star Gather Rate (1 turn) for yourself + Gain C. Stars Quick Up: 50% Arts Up: 50% Buster Up: 50% C. Star Gather Up: 1000% Critical Rate Up: 10% C. Star Gain: 15 Cooldown: 5 turns

    At skill level 10

  • Karmic Eye A

    Skill 2

    Apply Ignore Invincible (1 turn) & increase Critical Strength against enemies with Evade or Invincible (1 turn) & increase C. Star Drop Rate (3 turns) & increase Critical Strength (3 turns) for yourself Critical Up (Evade or Invincible): 100% C. Star Drop Rate Up: 100% Critical Rate Up: 30% Critical Up: 100% Cooldown: 6 turns

    At skill level 10

  • Flame EX

    Skill 3

    Increase NP Gauge & apply [Flame] state (that increases NP Gauge during normal attacks ) (3 turns) for yourself NP Gain: 50% Cooldown: 6 turns

    At skill level 10

  • Tsumukari Muramasa

    Noble Phantasm

    Arts, rank A+, Anti-Personnel. Increase Arts Card effectiveness (3 turns) <effect increases with Overcharge> & NP Strength (3 turns) for yourself + Remove ATK buffs & deal heavy DEF-ignoring damage to all enemies Arts Up: 10% to 30% by Overcharge NP Strength Up: 10% Damage: 450% at NP1, 750% at NP5

  • Magic Resistance B

    Class skill

    Increase your Debuff Resist

  • Territory Creation A

    Class skill

    Increase your Arts Card effectiveness

  • Connoisseur of Blades A

    Class skill

    Increase all allies' Critical Strength when you are on the field

  • Sire's Ill Omen B

    Class skill

    Apply [King] Special Attack for yourself

  • Extra Attack Boost

    Append skill 1

    Increase Extra Attack Card's effectiveness by 50% for yourself

    At skill level 10

  • Load Magical Energy

    Append skill 2

    Begin battle with NP charged at 20% for yourself

    At skill level 10

  • Anti-Caster (ATK Up)

    Append skill 3

    Increase ATK against [Caster] class by 30% for yourself

    At skill level 10

  • Special Attack Boost

    Append skill 4

    Increase Critical Strength by 30% for yourself

    At skill level 10

  • Skill Reload

    Append skill 5

    Apply a state that "reduces skill cooldown by 1 after using it" (1 time <2 times at Lv. 6-9, 3 times at Lv. 10>, goes into effect only 1 time per skill)

    At skill level 10

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