Sizuki Soujyuro

Berserker

Sizuki Soujyuro

★★★★

Man

Btier

Introduction

Sizuki Soujyuro is a 4-star servant in Fate/Grand Order with the Man attribute. Sizuki Soujyuro's class is Berserker.

On our Fate/Grand Order tier list Sizuki Soujyuro is B tier, 116th of the 366 servants ranked, from where 2 current tier lists put Sizuki Soujyuro.

Other servants in Fate/Grand Order with the Man attribute: Alessandro di Cagliostro, Alexander, Altera, Altria Pendragon (Alter), Altria Pendragon Alter (Rider), Altria Pendragon (Santa Alter) and 173 more.

Profile

Sizuki Soujyuro is voiced by Yusuke Kobayashi in Japanese.

Stories

7
Character details

A young boy from the countryside, introduced into the modern world after living a secluded mountain lifestyle. In a sense, he is a relic of another time.

An unlucky part-timer with an unremarkable backbone and an unsophisticated nature who found himself caught in a war between mages while adapting to the abundance of the city.

"I have to say, the city feels just as magical as magecraft to me."

Such positive thoughts were on his mind when he came to live in a mansion with a Magician and a Witch.

One might even call his an indomitable spirit.

Profile 1

Height/Weight: 172cm, 61kg

Origin: Witch on the Holy Night

Region: Japan

Alignment: Neutral-Balanced

Sub-Attribute: Human

Gender: Male

A down-to-earth boy who speaks little of his beliefs. He's nobody special...but neither is he normal.

Profile 2

Soujyuro is a low-key faciliator, an incredible yet ordinary person who cohabited with Aoko and Alice but had nothing to do with the mage side of things.

Perhaps due to his extraordinarily natural upbringing, he is somehow out of step with society, even though there is nothing remarkable about him.

He does not have a weak ego—in fact, his sense of self is quite firm—he just doesn't think much of it. When it comes to what matters most, he does not place himself on high.

Soujyuro is a man of few words, yet rather amiable. He has an admirable ability to get along well with most people. He's especially good at exercise, such as fitness tests at school, as long as it falls within the bounds of daily life.

Profile 3

Personality

Everyone has different standards for what one considers normal, but even given such vague criteria, Soujyuro's personality can only be described as normal. He possesses a moral compass which disapproves of unfairness, seeks reconciliation, and wants every day to be enjoyable. He is not assertive, attention-seeking, or sociable. For all that, he is neither decadent nor a misanthrope. He has a passive nature, but undertakes a commitment with all his spirit once he accepts it. For someone so quiet, Soujyuro has many friends, probably because he is approachable and takes what people say more seriously than they do themselves. He is unfamiliar with human relationships, so he does his best to treat them all earnestly. Despite this, he doesn't feel overbearing because he lacks any desire to assert himself. His diligence, sincerity, and oddly gentle bearing have a positive effect on those who interact with him, so he is well-liked.

It is common for people's first impression of Soujyuro to be that "he wouldn't hurt a fly," but Aoko just rolls her eyes whenever she hears this.

Profile 4

Presence Concealment: A

Soujyuro has such little presence that it's as if he was behind you the whole time, even though he wasn't trying to hide. It's incredible that he just seems to belong there no matter where he is.

Knowledge of the Sowa: C

Form is emptiness. Emptiness is form. Nobody specifically taught Soujyuro these values, but they naturally manifest in his lifestyle.

Charm: EX

Someone, somewhere, cast an elementary magecraft of hypnotic suggestion on Soujyuro to eliminate his fear. The attempt failed and had no effect, and yet it was a significant event in his life. This Skill's name is false; its original name was Concealed Weapon.

Nullifies Fear, Confusion, and Skill Sealed.

Mushi Fusatsu Henro: A

Pilgrimage Without Death or Bloodshed.

Consider not the death of your neighbor, and preserve your own life until your purpose is fulfilled. Such is the fundamental requirement for life in the severe wilderness beyond civilization's reach. Risk avoidance and task optimization, internalized as daily routine and second nature.

Shakutenrin Jizai Fuza: A

Borrowed Dharma Wheel - Seated Form of Self-Mastery.

Heightened mental fortitude in dire circumstances. Enhanced abilities gained through spiritual activity, such as willpower and fervor arising from one's sense of purpose. An effort to employ not just once, but perpetually, life's ultimate principle: the need to fulfill one's purpose before death.

And yet...

While this erodes that invisible resource called fate, for those regarded as expendable, what cannot be seen may as well not exist.

Profile 5

『Unknown ■■, Evil Spirit ■■er』

Rank: C+++

NP Type: Anti-World

Range: Incalculable

Maximum Targets: 1

Deals an unavoidable blow.

The more cheat-like and absurd the opponent's defense, the more they are forced to eat an imperceptible/uncorrectable/incomprehensible, reality-defying strike... Supposedly, anyway.

What truly occurs and how it works remains known only to the person who decided to use this attack, and the master who first created it.

Additional profile

Hyakkotsu Bansei Sentou Shugen: A

Hundred Bones, Ten Thousand Lifetimes, Thousand Pagodas Asceticism.

In a state of servitude, one second in darkness is like a single drop of pure water seeping through bedrock over eons, thus accumulating into countless trials.

The basal ganglia are meant to serve as an automation system to convert the body's incredibly intricate movements into simpler, limited movements, reducing the burden on the brain. [s]Those subjected to this superstitious practice have their basal ganglia ■■, forcing them to consciously monitor and calculate the complex coordination of respiratory, skeletal, muscular, and neurological activity.[/s] Those who undergo this folk remedy have their basal ganglia ■■, enabling them to manually control the complex coordination of respiratory, skeletal, muscular, and neurological activity.

Soujyuro appears in "After Witch on the Holy Night." A Servant Sizuki Soujyuro is summoned in his prime (high school age), appearing alongside a separate, still-living adult Soujyuro in his late 20s, who couldn't possibly be summoned as a Servant.

The adult Soujyuro visits Kumano Hot Springs as a detective's assistant, but his objective differs slightly from that of his employer. The detective came to locate someone, but Soujyuro has a secondary goal of finding an acquaintance's lost item. Wondering if it was dropped in the woods, he encounters Master and Mash who have just Rayshifted from Chaldea. After showing them the way to Kumano Ryokan, Soujyuro continues his walk around the inn, when he suddenly encounters Aozaki Aoko looking exactly like she did ten years ago, who teleports him to Tokyo—no ifs, ands, or buts. She did at least tell him why. Upon popping into existence back at Tsukiji Private Investigations in Tokyo, the first words out of his mouth were, "Well, good luck, old me."

Stats

  • HP10,099
  • ATK9,954
  • Star generation4.9%
  • Star absorption10
  • Death rate66.6%
  • NP gain per hit0.5%
  • NP gain when hit5%

At level 80. Each bar is measured against the highest value in the Fate/Grand Order roster.

Skills

12
  • Mushi Fusatsu Henro A

    Skill 1

    Increase Arts Card effectiveness (3 turns) & Buster Card effectiveness (3 turns) & apply Evade Death damage (5 times, 3 turns) for yourself Arts Up: 20% Buster Up: 20% Cooldown: 6 turns

    At skill level 10

  • Shakutenrin Jizai Fuza A

    Skill 2

    Double NP & increase Critical Strength (3 turns) & when HP is below 75%, increase Critical Strength (3 turns) & when HP is below 50%, increase Critical Strength (3 turns) & when HP is below 25%, increase Critical Strength (3 turns) for yourself Critical Up: 25% Cooldown: 6 turns

    At skill level 10

  • Hyakkotsu Bansei Sentou Shugen A

    Skill 3

    Select a Card type and apply "after 1 turn, change all Command Cards to the selected type (1 turn) & increase the selected Card type's effectiveness (1 turn)" for yourself Cooldown: 6 turns

    At skill level 10

  • Unknown ■■, Evil Spirit ■■er

    Noble Phantasm

    Buster, rank C+++, Anti-World. Increase ATK (1 turn) <effect increases with Overcharge> & apply Ignore Invincible (1 turn) & apply Pierce Damage Cut (1 turn) to yourself + Deal significant Special Attack [DEF Up] to a single enemy + Apply Death to yourself [Demerit] ATK Up: 10% to 50% by Overcharge Damage: 600% at NP1, 1000% at NP5

  • Presence Concealment A

    Class skill

    Increase your C. Star Drop Rate

  • Knowledge of the Sowa C

    Class skill

    Increase incoming Critical Resistance for yourself

  • Charm EX

    Class skill

    Apply Fear, Confusion, Skill Seal Immune to yourself

  • Extra Attack Boost

    Append skill 1

    Increase Extra Attack Card's effectiveness by 50% for yourself

    At skill level 10

  • Load Magical Energy

    Append skill 2

    Begin battle with NP charged at 20% for yourself

    At skill level 10

  • Anti-Caster (Crit. Res. Up)

    Append skill 3

    Increase Critical Resistance against [Caster] class by 30% for yourself

    At skill level 10

  • Special Attack Boost

    Append skill 4

    Increase Critical Strength by 30% for yourself

    At skill level 10

  • Skill Reload

    Append skill 5

    Apply a state that "reduces skill cooldown by 1 after using it" (1 time <2 times at Lv. 6-9, 3 times at Lv. 10>, goes into effect only 1 time per skill)

    At skill level 10

More Man servants

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