
Brave Edelgard
Green AxeS tier
Introduction
Brave Edelgard is a character in Fire Emblem Heroes. Brave Edelgard's weapon type is Green Axe and role is Armored. Faction: Fire Emblem: Three Houses.
On our Fire Emblem Heroes tier list Brave Edelgard is S tier, 24th of the 907 characters ranked, from where 5 current tier lists put Brave Edelgard.
Is Brave Edelgard good?
Armored axe user who doesn't move like one. While she's above 25% HP, Flower Hauteclere gives her an extra space and a warp to allies within 2 spaces, and Black Eagle Rule grants guaranteed follow-ups and cuts the damage of enemy follow-ups by 80% on enemy phase.
Distant Ward lets her counter mages, staff users and dragons from any range with a stat boost, so magic teams have a hard time with her. Everything hinges on that HP threshold, though, and her 16 base Spd means she gets doubled constantly.
Strengths
- Armor that moves two spaces and warps
- Guaranteed follow-ups without needing Spd
- Enemy follow-ups hit her 80% softer
- Counters magic at any range
- Joint Drive Res raises nearby allies' Res
Weaknesses
- Loses mobility and most combat effects below 25% HP
- Low Spd lets foes double her and charge their Specials
- Null Follow-Up 3 shuts off her guaranteed follow-ups
- Armor-effective weapons like Armorslayer+ can one-shot her
Profile
Brave Edelgard carries the title "Adrestian Emperor".
Stats
- HP46
- Atk45
- Spd16
- Def43
- Res35
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Flower Hauteclere
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat.
Noontime
Special · Cooldown 2Restores HP = 30% of damage dealt.
Distant Ward
A skillIf magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range.
Black Eagle Rule
B skillIf unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 80% ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes).
Joint Drive Res
C skillGrants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat.



