
Brave Edelgard
Green AxeS tier
Introduction
Brave Edelgard is a character in Fire Emblem Heroes. Brave Edelgard's weapon type is Green Axe and role is Armored. Faction: Fire Emblem: Three Houses.
On the combined Fire Emblem Heroes tier list Brave Edelgard is S tier, 10th of the 849 characters ranked, from where 2 community tier lists put Brave Edelgard.
What Brave Edelgard does
An armored fighter with extra movement. Flower Hauteclere gives an extra space of movement and ally-warp each turn and takes 6 Atk and Def off every foe, and Black Eagle Rule guarantees a follow-up while cutting the foe's own follow-up damage by 80% when attacked.
Distant Ward lets
Edelgard counter magic, staff and dragonstone foes at any range.
Profile
Brave Edelgard carries the title "Adrestian Emperor".
Stats
- HP62nd of 87346
- Atk91st of 85645
- Spd833rd of 85616
- Def49th of 85643
- Res142nd of 85635
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Flower Hauteclere
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat.
Noontime
Special · Cooldown 2Restores HP = 30% of damage dealt.
Distant Ward
A skillIf magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range.
Black Eagle Rule
B skillIf unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 80% ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes).
Joint Drive Res
C skillGrants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat.



