
Brave Felix
5-star/Red/Sword
Introduction
Brave Felix is a 5-star Red character in Fire Emblem Heroes. Brave Felix's weapon type is Sword and role is Close-Physical. Faction: Fire Emblem: Three Houses.
Other Red characters in Fire Emblem Heroes: Attuned Triandra, Harmonized Brave Celica, Laegjarn, Legendary Elincia, Legendary Eliwood, Legendary Marth and 1 more.
Is Brave Felix good?
Brave Felix plays as an offense-focused swordsman who can act multiple times in a turn thanks to Lone Wolf, letting him clean up several enemies before they get a turn. His refined sword adds stat boosts, bonus damage, debuffs and extended attack range on top of the special-charging effects it already had, keeping a build that peaked years ago competitive again.
He's become a fairly common pick these days, so he doesn't stand out as much as he once did.
Strengths
- Extra actions from Lone Wolf let him take out multiple foes in one turn
- Refined weapon adds stats, bonus damage and debuffs to an already strong kit
- Reliable Speed stat lets him win most combats outright
Weaknesses
- Sees so much use that he blends in with similar sword units
Profile
Brave Felix carries the title "Sword Savant".
Stats
- HP40
- Atk47
- Spd48
- Def35
- Res29
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5New Levin Sword
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-2; max cooldown count value cannot be reduced below 1). Unit can counterattack regardless of foe's range. Calculates damage using the lower of foe's Def or Res. At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Gust
Special · Cooldown 3Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).
Atk/Spd Excel
A skillIf unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials).
Lone Wolf
B skillIf a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit has not used or been the target of an Assist skill during the current turn, grants another action to unit and inflicts【Isolation】 on unit and Pair Up cohort through their next action in the following cases: A) unit initiated combat, or B) unit took action without entering combat (takes priority over Canto; once per turn, with A and B counted separately). At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including when taking damage from a Special triggered before combat), and also, when foe's attack triggers foe's Special, reduces damage by 20% of unit's Spd (including when taking damage from a Special triggered before combat). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Endless Tempest
C skillAt start of turn, unit can move 1 extra space (that turn only; does not stack). If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 3) and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
How to get Brave Felix
Brave Felix's signature weapon is New Levin Sword.



