Legendary Elincia

Legendary Elincia

5-starRedSwordS tier

Introduction

Legendary Elincia is a 5-star Red character in Fire Emblem Heroes. Legendary Elincia's weapon type is Sword and role is Close-Physical. Faction: Fire Emblem: Radiant Dawn.

On our Fire Emblem Heroes tier list Legendary Elincia is S tier, 56th of the 907 characters ranked, from where 3 current tier lists put Legendary Elincia.

Other Red characters in Fire Emblem Heroes: Attuned Triandra, Brave Felix, Harmonized Brave Celica, Laegjarn, Legendary Eliwood, Legendary Marth and 1 more.

Is Legendary Elincia good?

Legendary Elincia doubles as both an attacker and a mobility support: her weapon gives her a brave effect, bonus stats and Canto movement while resisting anything that would slow her Special charge, and her personal skill debuffs nearby foes while handing allies warp-like repositioning along with Null Follow-Up. Being a flying unit, she's still weak to bows and other flying-effective weapons, but that hybrid offense and support kit puts her at S tier.

Strengths

  • Weapon adds a brave effect, bonus stats and Canto mobility
  • Personal skill debuffs foes while giving allies warp-like repositioning
  • Grants Null Follow-Up support to the team

Weaknesses

  • Weak to bows and other flying-effective weapons

Profile

Legendary Elincia carries the title "Undaunted Queen".

Stats

  • HP40
  • Atk45
  • Spd47
  • Def23
  • Res34

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Absolute Amiti

    Weapon · Might 11 · Range 1

    Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 11 - foe's max Special cooldown count value × 2; min 3; if foe does not have a Special skill, X = 3), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Dragon Fang

    Special · Cooldown 4

    Boosts damage by 50% of unit's Atk.

  • Atk/Spd Clash 4

    A skill

    If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.

  • Aerial Maneuvers

    B skill

    Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if both unit's and foe's HP ≥ 50%, inflicts Spd/Def-4 on foe during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack during combat.

  • Heavenly Soar

    B skill

    Unit can move through foes' spaces. For each foe within 5 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassable terrain). Inflicts Atk/Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe, unit deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of the greater of unit's Spd or Def during combat (excluding area-of-effect Specials).

  • Heart of Crimea II

    C skill

    Allies within 2 spaces of unit can move to a space within 2 spaces of unit without being affected by movement-obstruction effects from skills. For foes within 5 rows or 5 columns centered on unit, inflicts Atk/Spd/Def/Res-5 during combat. At start of player phase or enemy phase, grants【Null Follow-Up】and【Truly Incited】 to unit and allies within 2 spaces of unit for 1 turn. Unit deals +7 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). If unit initiates combat and if unit's Spd ≥ foe's Spd+5 or unit's Res ≥ foe's Res+5, reduces damage from foe's first attack to a maximum of 1 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Truly Incited】 Grants bonus to Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 8).

How to get Legendary Elincia

Legendary Elincia's signature weapon is Absolute Amiti.

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