Harmonized Brave Celica

Harmonized Brave Celica

5-starRedSword

Introduction

Harmonized Brave Celica is a 5-star Red character in Fire Emblem Heroes. Harmonized Brave Celica's weapon type is Sword and role is Close-Physical. Faction: Fire Emblem Echoes: Shadows of Valentia.

Other Red characters in Fire Emblem Heroes: Attuned Triandra, Brave Felix, Laegjarn, Legendary Elincia, Legendary Eliwood, Legendary Marth and 1 more.

Is Harmonized Brave Celica good?

Harmonized Brave Celica's weapon unlocks her Scendscale Style, and her personal skill comes with both a built-in Brave effect (doubling her attacks) and a Miracle that can save her from a killing blow. The downside is that she leans on that Miracle proccing to survive, which isn't guaranteed.

Strengths

  • Weapon unlocks her Scendscale Style
  • Personal skill has both a Brave effect and a built-in Miracle

Weaknesses

  • Survivability depends on the Miracle effect triggering

Profile

Harmonized Brave Celica carries the title "With Grace".

Stats

  • HP40
  • Atk47
  • Spd49
  • Def38
  • Res30

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Sisters' Blade

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit or ally, and grants Special cooldown charge +1 to unit or ally per attack during combat (only highest value applied; does not stack). Unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials) during combat, and restores 7 HP to unit after combat. Unit can use the following【Style】: ―――― Scendscale Style ―――― Unit can attack foes 3 spaces away (unit cannot attack adjacent foes). Unit deals +10 damage during combat (excluding area-of-effect Specials). Cannot move through spaces within 3 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, or foe can counterattack regardless of unit's range. After-combat movement effects do not occur. Skill effect's Range is treated as 1. Once used, this Style cannot be used for two turns. ―――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.

  • Archrival

    Special · Cooldown 5

    When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown).

  • Swift Specter

    A skill

    Enables【Canto (Dist. +1; Max 4)】. At start of combat, if unit's HP ≥ 25% or if unit is within 3 spaces of an ally, grants Atk/Spd+9 to unit and deals +7 damage during combat (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Wild at Heart

    B skill

    Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Exposure】, and【Sabotage】on closest foes and any foe within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Def-5 on foe, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials) during combat. If unit’s HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). 【Exposure】 Foe's attacks deal +10 damage. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.

  • Endless Tempest

    C skill

    At start of turn, unit can move 1 extra space (that turn only; does not stack). If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 3) and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

How to get Harmonized Brave Celica

Harmonized Brave Celica's signature weapon is Sisters' Blade.

More Red characters

All characters