
Brave Marianne
Colorless TomeB tier
Introduction
Brave Marianne is a character in Fire Emblem Heroes. Brave Marianne's weapon type is Colorless Tome and role is Infantry. Faction: Fire Emblem: Three Houses.
On the combined Fire Emblem Heroes tier list Brave Marianne is B tier, 153rd of the 849 characters ranked, from where 2 community tier lists put Brave Marianne.
What Brave Marianne does
A mage whose Special refreshes an ally. After
Marianne initiates combat with Requiem Dance, the highest-HP ally within 2 spaces that has already acted gets another action, though only 1 space of movement for it.
Against foes at 50% HP or more, the Phantasm Tome takes 6 Spd and Res off them, cancels their bonuses to both and, when
Marianne initiates, cuts their first hit by 70%.
Profile
Brave Marianne carries the title "Serene Adherent".
Stats
- HP648th of 87338
- Atk269th of 85640
- Spd172nd of 85641
- Def764th of 85617
- Res142nd of 85635
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Phantasm Tome
Weapon · Might 14 · Range 2Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 70%.
Requiem Dance
Special · Cooldown 3If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort).
Atk/Spd Unity
A skillIf unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently.
Null Follow-Up 3
B skillNeutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Time's Pulse 3
C skillAt start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.



