
Brave Marianne
Colorless TomeA tier
Introduction
Brave Marianne is a character in Fire Emblem Heroes. Brave Marianne's weapon type is Colorless Tome and role is Infantry. Faction: Fire Emblem: Three Houses.
On our Fire Emblem Heroes tier list Brave Marianne is A tier, 141st of the 907 characters ranked, from where 5 current tier lists put Brave Marianne.
Is Brave Marianne good?
Tome user whose Special, Requiem Dance, refreshes a teammate. After she starts a fight it grants another action to the healthiest ally within 2 spaces who has already moved, dancers included, so a dancer can refresh again, though the refreshed ally can then only move 1 space. Phantasm Tome cuts the foe's Spd and Res while cancelling their visible Spd/Res buffs, and it takes 70% off the first hit when she attacks, so counters rarely kill her.
Without Close Counter, melee units can hit her with no reply, and her damage reduction disappears on enemy phase.
Strengths
- Special refreshes an ally, even a dancer
- Big first-hit damage reduction when she attacks
- Cancels visible Spd/Res buffs
- Null Follow-Up 3 keeps her follow-ups intact
Weaknesses
- No Close Counter against melee attackers
- Damage reduction only works when she initiates
- Invisible buffs like Joint Drive Spd still get through
- The refreshed ally can only move 1 space
Profile
Brave Marianne carries the title "Serene Adherent".
Stats
- HP38
- Atk40
- Spd41
- Def17
- Res35
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Phantasm Tome
Weapon · Might 14 · Range 2Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 70%.
Requiem Dance
Special · Cooldown 3If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort).
Atk/Spd Unity
A skillIf unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently.
Null Follow-Up 3
B skillNeutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Time's Pulse 3
C skillAt start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.



