
Phantom Iron
Introduction
Phantom Iron is a battlesuit in Honkai Impact 3rd.
On the combined Honkai Impact 3rd tier list Phantom Iron is B tier, 65th of the 91 battlesuits ranked, from where 2 community tier lists put Phantom Iron.
Profile
Her birthday is March 1st, and she stands 168cm tall.
Stats
- HP2,138
- SP66th of 86153
- ATK61st of 86534
- DEF9th of 86256
- CRT16th of 8656
At rank SSS. Each bar is measured against the highest value in the Honkai Impact 3rd roster, and the place is out of every battlesuit with that stat.
Skills
6Ex Machina
LeaderTeam takes 15% less Elemental DMG. MECH-type characters' Basic ATKs deal 12% more Total DMG. Ex Machina (unlocks at S): Team takes 30% less Elemental DMG. Basic ATKs (including Charged ATKs and Combo ATKs) of MECH-type battlesuits deal 21% more Total DMG.
Charge: Lightning Phantom
Special ATKHold [ATK] at 0 Load during the 5-sequence Basic ATK to shuttle through the target and enter Supercharged mode. Charged ATK: Shuttles through the target, dealing 4 x 150% ATK of Lightning DMG, then enters Supercharged state. Supercharged state: The 5-sequence Basic ATK deals Lightning DMG instead (same amount). Extrasensory Intuition (unlocks at S): Supercharged: Every enemy kill lowers Load by 119. QTE: Mental Torrent: QTE: Triggered when an enemy is Time-Slowed. Deals 60% + 240% ATK of Physical DMG + 2 x 300% ATK of Lightning DMG in a large area and knocks enemies airborne. Can be connected into Basic ATK SEQ 5. Inflicts 10 Paralyze Trauma (CD: 10s). Superconductivity: Supercharged: Character deals 30% more Lightning DMG.
Lightning Reflex
EvasionQuickly evade enemy attacks. Can be performed twice in a row. Ultimate Evasion reduces 30 Load and increases Move Speed by 40% for 3s. Lightning Reflex: Ultimate Evasion deals 300% ATK of Lightning DMG to the attacker and its nearby enemies, inflicts 5 Paralyze Trauma on them, and reduces 80 Load. Tap [ATK] immediately after to connect into Basic ATK SEQ 4. CD: 15s. EM Cape (unlocks at SS): Lightning Reflex's CD reduces by 4s. EMP Blast: Lightning Reflex AOE attack deals 600% ATK of Lightning DMG. Reflex Arc Augments: Lightning Reflex reduces Load by 150.
Stalker Carbon
UltimateReleases the autonomous tracking weapon "Carbon-based Hunter" (summoned entity). It lasts up to 24s. Only one can exist at a time. Certain moves will release neurotoxins. All units except this character become Psycho after coming in contact with neurotoxins. Psycho affects teammates and enemies differently. Enemies: Deal 10% more Elemental DMG, take 10% more Total DMG, lose Ignore Interrupt. Teammates: Deal 15% more Elemental DMG, take 15% more Total DMG, gain Ignore Interrupt. CD: 18s. Min. Activation SP: 35. While in use, attacks restore 50% less SP, and SP drains increasingly faster over time. After SP drops to 0, Carbon-based Hunter can only exist for 3s at most. Command: Kill (unlocks at S): Attacks of Stalker Carbon deal 50% more Lightning DMG. Command: Frenzy (unlocks at S): Psycho teammates: Elemental DMG bonus is raised to 30%, but suffer 30% Total DMG Multiplier from hits taken. Command: Sync: When Stalker Carbon is active, character gains 60% Total DMG Multiplier.
Iron Storm
Basic ATK5-sequence scythe sweeps. 1st Sequence: 80% ATK of Physical DMG. 2nd Sequence: 40% + 100% ATK of Physical DMG. 3rd Sequence: 40% + 100% ATK of Physical DMG. 4th Sequence: 50% + 120% + 150% ATK of Physical DMG. 5th Sequence: 4 x 40% + 200% ATK of Physical DMG. Rave of Carnage (unlocks at SSS): Supercharged: Gains Ignore Interrupt; 5-sequence Basic ATK gains 60% ATK of Lightning DMG and each sequence inflicts minor Paralyze Trauma; takes 30% less Physical and Elemental DMG. Spark Discharge: Any hit from the 5-sequence Basic ATK has a 10% chance to deal 60% more ATK of Lightning DMG.
Super Discharge
PassivePassive bonuses apply automatically. Load: Starts at 0 and maxes out at 200. Supercharged: Gain 30% Move Speed but Load increases by 25/s. Max Load (200): Becomes Depleted, with Move Speed becoming 20% slower. Depleted: Load decreases by 15/s until reaching 0. Total Sterilization (unlocks at SS): Character attacks against Paralyzed or Ignited enemies gain 20% Total DMG Multiplier. Pattern Recognition (unlocks at S): Team gains 15% Elemental DMG when attacking enemies with active shields. Hostile EWS: Depleted: Load reduces by another 10 per 0.4s when there are nearby enemies.
Recommended gear
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Universal
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Transitional
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