

The The Hunt
Boothill
/
Physical/★★★★★
Galaxy Rangers
Introduction
Boothill is a 5-star Physical character in Honkai: Star Rail. Boothill's path is The Hunt. Faction: Galaxy Rangers.
On our Honkai: Star Rail tier list Boothill is B tier, 54th of the 87 characters ranked, from where 15 current tier lists put Boothill.
By game mode, Boothill is A in Memory of Chaos, D in Pure Fiction and A in Apocalyptic Shadow.
Other Physical characters in Honkai: Star Rail: Argenti, Clara, Dan Heng • Permansor Terrae, Evanescia, Hanya, Hysilens and 8 more.
Is Boothill good?
Boothill leans on Break Effect to burst down single targets, and his Standoff state makes him especially strong against bosses. His Talent lets him inflict Weakness Break on his own and then cash in on Break damage once the enemy is broken, and since he can apply
Physical Weakness himself, he can ignore a fight's recommended element entirely.
His Traces also make him easy to build. He's a great pick for players without many DPS characters yet, and he rates A.
Pairs well with: Boothill F2P Team; Boothill Break Team; Boothill Super Break Team.
Strengths
- Strong single-target burst damage through Break Effect, especially against bosses
- Can apply
Physical Weakness on his own, ignoring a fight's recommended element - Easy to build thanks to his Traces
- Inflicts Weakness Break and then deals Break damage on his own
Best build for Boothill
From 4 guidesLight cone
6 options- 14 of 4
- 23 of 4
- 33 of 4
Show 3 more light conesShow fewer
- 42 of 4
- 52 of 4
- 62 of 4
Main stats
- Body
- CRIT DMG
/CRIT Rate /HP% /DEF% - Feet
- SPD
- Planar Sphere
- HP%
/Physical DMG Boost /DEF% - Link Rope
- Break Effect
- Substats
- SPD
>Break Effect >CRIT DMG =CRIT Rate
Relic set
4 options- 14 of 4
Iron Cavalry Against the Scourge(4) - 23 of 4
Thief of Shooting Meteor(4)
Show 2 more set optionsShow fewer
- 32 of 4
Thief of Shooting Meteor(2)
Watchmaker, Master of Dream Machinations(2) - 42 of 4
Eagle of Twilight Line(4)
Planar ornament
2 options- 14 of 4
Talia: Kingdom of Banditry(2) - 22 of 4
Forge of the Kalpagni Lantern(2)
Best team
With 3 teammatesProfile
Boothill is a male Human. Boothill is voiced by Peng Bo (彭博) Kinsen (child) in Chinese, Andrew Russell in English, Konishi Katsuyuki (小西克幸) in Japanese, and Kim Dan (김단) in Korean.
Background
A cyborg cowboy drifting among the stars.
Extremely optimistic and unrestrained.
He is a member of the Galaxy Rangers who swore to punish the wretched by any and all means...
His flamboyant and brash actions were all to draw the attention of the Interastral Peace Corporation — the target of his revenge.
Stories
5Story 1
A cyborg cowboy drifting among the stars. Extremely optimistic and unrestrained.
He is a member of the Galaxy Rangers who swore to punish the wretched by any and all means...
His flamboyant and brash actions were all to draw the attention of the Interastral Peace Corporation — the target of his revenge.
Story 2
"Graey, there's a child there in the snow!"
Graey and Nick cautiously approached and picked up the red-faced child as he cried incessantly.
The child had a striking and beautiful name that in the ancient language of Aeragan-Epharshel meant "loaded gun."
He grew up under the love and protection of Graey and Nick, as he played happily with his siblings. Though they all came from different places, they all now belonged to this vast continent of "Aeragan-Epharshel."
Graey took him to learn about plants, animals, and rivers. Nick taught him how to tame horses and farm sheep. At a young age, he rode his colt across streams and followed Nick as they led their cattle to fields rich in water and greenery under the morning sun. Nick would always sing loudly as the light shone over the brilliant clouds. When he heard Nick raise his voice in song, he would open his mouth and release a clear and crisp song of his own. As he kicked at the colt's belly to take him faster, their laughter would spread further and further into the distance.
As Graey and Nick raised the children day after day, their backs began to stoop with old age.
Since becoming a cowboy, he mastered every skill there was to hunting. They charged through the sandy wastelands fighting bandits, making deals with merchants, and battling for places to survive with the beasts of the wilderness.
He had narrowly escaped death, tasted the flavor of taking revenge on a rival gang, seen friends lose their lives in the flight of a bullet and seen families fall apart in mere moments... He lost many, yet gained a lot as well. In the end, his courage earned him status and respect.
Now, he rarely sees his siblings, but he knows that they are living well.
In the silent night, he stares at the sky and thinks about the greater world outside, when the sound of cries resounded loud and clear through the stillness of evening.
Following the sound, he discovered a red-faced baby that would not stop crying. He had no idea what to do. But, he eventually picked her up as Graey had done so long ago before, and brought her home.
The sound of Nick's gruff voice resounded in his ears...
"The water here is smooth as fine wine,
the cold snow is cutting like a knife,
this place is...
the perfect world."
Story 3
The shadow cast down by the spaceship eclipsed the moonlight across the plains.
He jumped from the speeding train as it passed by with a roar. By the time the smoke and dust had settled, he'd already made it back to his base with his bounty.
He raised his head to look up at the uninvited guests above. Well-dressed people in black walked out from the deck of the spaceship under the escort of guards armed to the teeth and onto the cowboy's land. He took something that the person in black called a "Synesthesia Beacon," as great, strange visions flooded into his mind. This is the first time he learned of the endless shining worlds outside the plains, forests, streams, and tracks that he knew.
Giant excavators appeared on the horizon of the plains, completely disregarding protests from the locals. Then, black ore began to stream forth from the earth below. The heavily armed guards blasphemed against the local's beliefs, cast them out of their homes, and insulted their honor with meager compensation.
As always, he and his partners turned to guerrilla warfare to fight off the advance of the people in black. However, in the face of absolute military might, the cowboys' schemes, marksmanship, and swift mounts all seemed so primitive and laughable. As the members of his family died one after another, he realized that unless he found the person who started all of this, he would never be able to bring things to an end.
He put on a worker's uniform that he stole and snuck aboard the spaceship under the cover of night. With the instincts and sharp senses he had honed over years of hunting, he silently took down every guard that stood in his way and cleared every checkpoint and interrogation to reach the core cabin.
He saw the figure of a man who seemed to be saying something to his subordinates.
"Aeragan-Epharshel contains crucial strategic resources. He who claims it first will take great advantage in departmental competition. As these savage and uncivilized cowboys are unwilling to cooperate with the Marketing Development Department, we have no choice but to assume administration of this world on their behalf.
We are running out of time. You are permitted to use military force and bring civilization to this world."
A terrifying thought rushed into his mind. He frantically ran out. Around him, the employees were still joking and laughing. He held his breath and stifled his rage and tears... His family still needed him. He could not just stop here.
Cannon fire rained down from the heavens. By the time he stumbled back to the farm that had now been reduced to ashes, the elderly Graey and Nick, as well as all the friends he'd grown up with, had already lost their lives to the sea of flames. He held on to a faint glimmer of hope that he would be able to find that tiny figure... She had only learned to walk a while ago and would gently slap at the little wooden guitar he had made for her and giggle. But no. There was nothing. The land was scorched black... he didn't even have time to erect a gravestone for the ones he'd lost.
"The Interastral Peace Corporation... The Marketing Development Department..."
This sight and these names rang through his mind like a nightmare that went on to be etched into his core. Even if he were to die and be born again, he would never forget this.
According to the planetary records of Aeragan-Epharshel, the locals who roamed and farmed the land for generations were wiped out by an unknown disaster. The survivors, mostly frail elderly and youth, now only shelter in smaller and smaller reservations. To this day, that black ore is still used in massive quantities as a rare metal to create devastating weaponry, and is shipped out to more and more planets on fleets of IPC transport ships.
Story 4
"This road doesn't suit you. Get out. Go find a job or... get an education."
The short doctor put down the half-eaten sandwich and wiped her hands on a white coat that was evidently a few sizes too big.
The man didn't say anything and took off his clothes instead, revealing skin completely covered in scars. The doctor didn't stop her pestering.
"A young man like you deserves a better future. This road, on the other hand, belongs to those who have no other choice, people who can't start again anymore but still want to make evil pay..."
The cold barrel of a gun pressed against the doctor's forehead — Rather, the part of her that could still be regarded as a forehead.
"If I wanted a lecture, I would've gotten ma'self an education already." The man threatened.
"I get what you're trying to do, but guns don't work against me... never mind. Go lie down." The doctor replied in resignation.
The lights above the operation table lit up.
He felt as if he had fallen into a deep sea. His flesh was wrapped up and then melted into everything around him. His body departed, leaving only his hollow thoughts struggling all alone.
Strangely, the emotions — terror, anxiety, loneliness, darkness, rage — didn't dissipate with his physical body. They remained in a different manner — and they were even heavier than before.
He smelled the scent of something being charred, and he even felt the doctor's soft breathing — She can breathe? He couldn't help but have that incongruous thought. The whirl of machinery buzzed around his ears and the new blue blood refused to flow towards his thirsty heart.
He really wanted to just fall asleep like this and never wake up.
Until he heard those crude songs and those gentle words, and memories of yore surfaced once again. The unforgettable hatred turned into a weak light in the darkness and he followed it to walk toward the end of it all, exerting every ounce of his strength to rise once again to the surface.
"Congrats. You're pretty hard to kill."
The doctor rubbed her blood-covered hands on her white coat and picked up the half-eaten sandwich again.
"Ya thought I was gonna die?"
He balled his hands into fists — hands that were now made of cold iron.
"Most people would have died,", the doctor stated candidly, "and it won't be because I'm bad at my job."
"Well I hav'a piece of good news for ya: I've been dead for a long time."
"What's your name?"
He briefly paused. Both the gentle and crude voices have disappeared. No one will ever call him by that crisp and resonating name again.
"Boothill. Where I come from, that's what we call gunslingers who end up bite'n the dust..."
He then smiled, revealing a mouth full of sharp teeth.
"But this is just the start, doc. Of all the prices I hafta pay to get ma revenge, this here's the lightest toll."
Dragging his new body, he shambled out of the door.
"Then, happy 'Hunting', Boothill the Galaxy Ranger!"
The short doctor yelled at his retreating back.
Boothill couldn't help but look up at the night sky outside — Another star had been ignited in the arrays of stars above.
Story 5
He returned to Aeragan-Epharshel multiple times to investigate the man who ordered the annihilation of his whole tribe, only to discover the man's identity had already been erased from historical records.
He forced his way into a Garden of Recollection branch and tried to read Memory Bubbles related to Aeragan-Epharshel. The Memory Bubbles on the display cabinets all fall towards the ground. Those Memokeepers had no time to stop him as they rushed forward and prioritized saving rare and precious memories.
As he was kicked out of the Garden of Recollection, he finally saw that man amid the chaos in a Memory Bubble related to Aeragan-Epharshel.
"Oswaldo Schneider, director of the Marketing Development Department in the Interastral Peace Corporation..."
"Did you hear that a mysterious cyborg has been attacking the IPC's fleets in Pier Point's interstellar port?"
"Loads of business for the Marketing Development Department got ruined cause of that. Let's all get some popcorn ready. It's about time they pay their due for being so in-your-face all the time..."
"Popcorn? I'm going back to Pier Point tomorrow and I don't want to have a gun pointed to my head..."
Uniformed IPC workers cross the Fountain Plaza in twos and threes as they hold cups of coffee in hand.
The cowboy lowered the brim of his hat under the shade of a tree. He read the wanted notice in the newspaper as he leisurely sipped a bottle of malt fruit juice.
"Boothill. Birthplace unknown. Galaxy Ranger. Responsible for the following crimes: 5 counts of assault against Pier Point; 3 counts of attacks against weapon warehouses belonging to the IPC's Marketing Development Department; multiple counts of attacks against IPC workers at rank P40 or above. Moreover, this person should also be responsible for the treasure theft on the Marie-Louin system, riots in the Kongea ring system, the great explosion on the planet of Galileo, and many other incidents on planets under the IPC's jurisdiction."
"Son of a bench, y'all blowin' smokes over here 'bout me dodgin' them bullets and cheatin' death like a lil' shirt-for-brain at his first rodeo..."
He tossed the paper aside and stared at the fleets entering and leaving this IPC branch office. Though the bounty on his head kept rising with every wanted notice, Oswaldo remained slippery as an eel, leaving no trail. Not only is the director untraceable through official announcements, but even the middle managers are unaware of the man's whereabouts.
The low-tier Intellitron are shipping goods in an orderly manner at the dock as plain-looking shipping vessels shuttle to and fro. When he had counted 359 shipping vessels, the workers at the dock started to take off their hats in salute as a magnificent spaceship slid out from the quay, surrounded by protective corvettes, to sail toward the Planet of Festivities. He shook his head as he looked at the pretentious luxury spaceship and kept waiting for something else.
After a few minutes, a small gray bioship silently left port together with a commercial fleet
— That was his real target.
"Ain't no place forever ironclad, pardner. Sure, I can't track ya down, Oswaldo. But sniffin' out them yellow-bellied IPC dogs who can't stand you ain't no tall order."
"Mullin' over them varmints I sent to boot hill for backin' the wrong side... Reckon they might be yukkin' it up at me from hell 'bout now..."
He tossed the empty bottle and showed his sharp teeth.
"Don'cha worry. We'll be meetin' up real soon."
Stats
- HP1,203
- ATK621
- DEF437
- SPD107
- Taunt75
Level 80. Each bar is measured against the highest value in the Honkai: Star Rail roster.
Skills
15Skullcrush Spurs
Basic ATKDeals Physical DMG equal to 100% of Boothill's ATK to one designated enemy target.
Fanning the Hammer
Basic ATKDeals Physical DMG equal to 220% of Boothill's ATK to one designated enemy target. The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the "Standoff" state.
Sizzlin' Tango
SkillForces Boothill and one designated enemy target into the "Standoff" state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration decreases by 1 at the start of Boothill's every turn. The enemy target in the "Standoff" becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 30%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of "Pocket Trickshot," then dispels the "Standoff." This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.
Dust Devil's Sunset Rodeo
UltimateApplies Physical Weakness to one designated enemy target, lasting for 2 turn(s). Deals Physical DMG equal to 400% of Boothill's ATK to the target and delays their action by 40%.
Five Peas in a Pod
TalentEach stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 70%/120%/170% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle.
3-9× Smile
TechniqueAfter the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s).
Ghost Load
TraceIncrease this character's CRIT Rate/CRIT DMG, by an amount equal to 10%/50% of Break Effect, up to a max increase of 30%/150%.
Above Snakes
TraceWhile Boothill is in the Standoff, reduces the DMG he receives from targets that are not in the Standoff by 30%.
Point Blank
TraceWhen in Standoff and gaining Pocket Trickshot, regenerates 10 Energy. Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit.
Dusty Trail's Lone Star
Eidolon 1When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores 16% of the enemy target's DEF.
Milestonemonger
Eidolon 2When in Standoff and gaining Pocket Trickshot, recovers 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit. But cannot trigger repeatedly within one turn.
Marble Orchard's Guard
Eidolon 3Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Cold Cuts Chef
Eidolon 4When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by 12%. When Boothill is attacked by the enemy target in the Standoff, the effect of him receiving increased DMG is offset by 12%.
Stump Speech
Eidolon 5Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Crowbar Hotel's Raccoon
Eidolon 6When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier.
Upgrade materials
- Total (Character Ascension)Tatters of Thought x15, Fragments of Impression x15, Shards of Desires x15, IPC Work Permit x65
Art




