Memory of Chaos, Pure Fiction and Apocalyptic Shadow

Honkai: Star Rail endgame modes

Each endgame mode runs in seasons with their own buff and enemies. Every floor has two halves, and the game suggests which damage types each half is weak to.

Memory of Chaos

3
  • Crossing the Afterlife

    Until 2 November 2026

    Memory Turbulence: The character in position 1 of the ally lineup gains the Elation Skill "Euphoric Maelstrom," dealing 100% Elation DMG of the character's Type to all enemies. At the start of each cycle, Aha immediately gains 1 extra turn, taking into account a fixed 20 Punchlines. This turn does not consume Punchlines.

    Floor 1
    First half: Quantum
    Second half: Physical, Imaginary
    Floor 2
    First half: Physical, Fire
    Second half: Ice, Wind
    Floor 3
    First half: Fire, Ice
    Second half: Fire
    Floor 4
    First half: Wind
    Second half: Lightning, Imaginary
    Floor 5
    First half: Lightning, Wind
    Second half: Physical, Ice
    Floor 6
    First half: Quantum
    Second half: Physical, Imaginary
    Floor 7
    First half: Physical, Fire
    Second half: Ice, Wind
    Floor 8
    First half: Fire, Ice
    Second half: Fire
    Floor 9
    First half: Wind
    Second half: Lightning, Imaginary
    Floor 10
    First half: Ice, Lightning
    Second half: Fire, Ice
    Floor 11
    First half: Wind, Imaginary
    Second half: Physical, Imaginary
    Floor 12
    First half: Fire, Quantum
    Second half: Physical, Ice
  • Stormcleanse

    From 17 August 2026

    Memory Turbulence: At the beginning of each Cycle, randomly causes an ally target following the Path of The Hunt or the Path of Erudition to take action immediately, and increases their DMG dealt by 80% for 1 turn(s).

    Floor 1
    First half: Quantum
    Second half: Physical, Imaginary
    Floor 2
    First half: Physical, Fire
    Second half: Ice, Wind
    Floor 3
    First half: Fire, Ice
    Second half: Fire
    Floor 4
    First half: Wind
    Second half: Lightning, Imaginary
    Floor 5
    First half: Lightning, Wind
    Second half: Physical, Ice
    Floor 6
    First half: Quantum
    Second half: Physical, Imaginary
    Floor 7
    First half: Physical, Fire
    Second half: Ice, Wind
    Floor 8
    First half: Fire, Ice
    Second half: Fire
    Floor 9
    First half: Wind
    Second half: Lightning, Imaginary
    Floor 10
    First half: Ice, Lightning
    Second half: Fire, Ice
    Floor 11
    First half: Wind, Quantum
    Second half: Physical, Fire
    Floor 12
    First half: Lightning, Quantum
    Second half: Fire, Imaginary
  • Academy Ghost Story

    6 July 2026 to 17 August 2026

    Memory Turbulence: Increases Ultimate and Follow-Up ATK DMG dealt by ally targets by 50%. After an ally character uses an Ultimate or Follow-Up ATK, adds 1 hit(s) to "Memory Turbulence," stacking up to 15 hit(s). At the start of each Cycle, each hit of "Memory Turbulence" deals 1 instance of True DMG to one random enemy target.

    Floor 1
    First half: Quantum
    Second half: Physical, Imaginary
    Floor 2
    First half: Physical, Fire
    Second half: Ice, Wind
    Floor 3
    First half: Fire, Ice
    Second half: Fire
    Floor 4
    First half: Wind
    Second half: Lightning, Imaginary
    Floor 5
    First half: Lightning, Wind
    Second half: Physical, Ice
    Floor 6
    First half: Quantum
    Second half: Physical, Imaginary
    Floor 7
    First half: Physical, Fire
    Second half: Ice, Wind
    Floor 8
    First half: Fire, Ice
    Second half: Fire
    Floor 9
    First half: Wind
    Second half: Lightning, Imaginary
    Floor 10
    First half: Ice, Imaginary
    Second half: Physical, Fire
    Floor 11
    First half: Physical, Fire
    Second half: Fire, Lightning, Wind
    Floor 12
    First half: Ice, Lightning
    Second half: Fire

Pure Fiction

3
  • Domain Genesis

    14 September 2026 to 19 October 2026

    Pick one of:

    • Euphoria: During "Surging Grit," enemy targets take 30% more Elation DMG, and additionally increases Aha Instant's SPD by 20.
    • Delirium: After an ally target uses their Basic ATK or Skill, gains 1 Punchline. During Surging Grit, the ally targets' DMG dealt increases by 50%.
    • Riddle Fanatic: After an ally memosprite uses an attack, gains 2 Punchline. During Surging Grit, DMG dealt by ally memosprites increases by 50%.
    Floor 1
    First half: Physical, Ice, Quantum
    Second half: Physical, Fire, Ice
    Floor 2
    First half: Physical, Ice, Lightning
    Second half: Physical, Wind, Quantum
    Floor 3
    First half: Ice, Lightning, Imaginary
    Second half: Physical, Wind, Imaginary
    Floor 4
    First half: Quantum, Imaginary
    Second half: Physical, Imaginary
  • Fabricated Business

    3 August 2026 to 14 September 2026

    Pick one of:

    • Smack Talk: Increases the All-Type RES PEN of Follow-Up ATK DMG dealt by 30%. During Surging Grit, after an ally target uses a Follow-Up ATK to attack enemy targets, deals Additional DMG equal to 40% of the attacker's ATK plus 20% of the attacker's Max HP to targets adjacent to each attacked enemy target. This DMG is considered as Follow-Up ATK DMG.
    • Grand Rhetoric: During Surging Grit, CRIT DMG dealt by ally targets when using their Ultimate increases by 60%. When Surging Grit ends, all allies regenerate 20% Energy.
    • Motormouth: Increases the SPD of all allies by 20%. During Surging Grit, DMG received by enemy targets additionally increases by 30%.
    Floor 1
    First half: Wind, Quantum
    Second half: Ice, Imaginary
    Floor 2
    First half: Physical, Lightning
    Second half: Fire, Wind
    Floor 3
    First half: Physical, Ice
    Second half: Lightning, Imaginary
    Floor 4
    First half: Physical, Imaginary
    Second half: Fire, Lightning
  • Falsehood to Fact

    22 June 2026 to 3 August 2026

    Pick one of:

    • Toccata: Increases Ultimate and Follow-Up ATK DMG dealt by ally targets by 40%. During "Surging Grit," each time an enemy target is inflicted with the "Dejection" effect, it changes to stacking 2 stack(s) of this effect instead. The max stacking limit of the "Dejection" effect increases to 50 stacks.
    • Mirthful Cadence: After an ally character uses an Elation Skill to attack an enemy target, inflicts the "Indulgence" effect on the attacked enemy target, increasing the DMG taken by this target by 15% for 2 turn(s). This effect applied by each character exists independently. Upon entering "Surging Grit", allies gain 40 Punchline(s).
    • Variation: After an ally target uses a Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 100% base chance to reduce the attacked enemy target's DEF by 3%, lasting for 2 turn(s). This effect can stack up to 10 times.
    Floor 1
    First half: Fire, Quantum
    Second half: Ice, Imaginary
    Floor 2
    First half: Lightning, Wind
    Second half: Physical, Fire
    Floor 3
    First half: Physical, Quantum
    Second half: Fire, Imaginary
    Floor 4
    First half: Ice, Wind
    Second half: Fire, Lightning

Apocalyptic Shadow

3
  • Dominance of Oblivion

    5 October 2026 to 16 November 2026

    Word Shatter: When allies use their Ultimate to attack an enemy target, inflicts the target with Shatter, stacking up to 6 time(s). At the start of the target's turn or when the target is defeated, deals a set amount of DMG to the target and adjacent targets based on the number of Shatter stacks.

    Floor 1
    First half: Physical, Fire, Wind, Imaginary
    Second half: Physical, Fire, Lightning, Imaginary
    Floor 2
    First half: Physical, Fire, Wind, Imaginary
    Second half: Physical, Fire, Lightning, Imaginary
    Floor 3
    First half: Physical, Fire, Wind, Imaginary
    Second half: Physical, Fire, Lightning, Imaginary
    Floor 4
    First half: Physical, Fire, Wind, Imaginary
    Second half: Physical, Fire, Lightning, Imaginary
  • Celestial Lupine

    31 August 2026 to 5 October 2026

    Word Shatter: When allies use their Ultimate to attack an enemy target, inflicts the target with Shatter, stacking up to 6 time(s). At the start of the target's turn or when the target is defeated, deals a set amount of DMG to the target and adjacent targets based on the number of Shatter stacks.

    Floor 1
    First half: Physical, Fire, Ice, Quantum
    Second half: Physical, Fire, Lightning, Quantum
    Floor 2
    First half: Physical, Fire, Ice, Quantum
    Second half: Physical, Fire, Lightning, Quantum
    Floor 3
    First half: Physical, Fire, Ice, Quantum
    Second half: Physical, Fire, Lightning, Quantum
    Floor 4
    First half: Physical, Fire, Ice, Quantum
    Second half: Physical, Fire, Lightning, Quantum
  • Vanguard Knight

    20 July 2026 to 31 August 2026

    Word Shatter: When allies use their Ultimate to attack an enemy target, inflicts the target with Shatter, stacking up to 6 time(s). At the start of the target's turn or when the target is defeated, deals a set amount of DMG to the target and adjacent targets based on the number of Shatter stacks.

    Floor 1
    First half: Physical, Fire, Ice, Imaginary
    Second half: Fire, Ice, Lightning, Quantum
    Floor 2
    First half: Physical, Fire, Ice, Imaginary
    Second half: Fire, Ice, Lightning, Quantum
    Floor 3
    First half: Physical, Fire, Ice, Imaginary
    Second half: Fire, Ice, Lightning, Quantum
    Floor 4
    First half: Physical, Fire, Ice, Imaginary
    Second half: Fire, Ice, Lightning, Quantum

Universes and other modes

54
  • Blessings

    1. In Simulated Universe, Blessings can be chosen after defeating enemies, which are effective only in the current exploration.

  • Downloader

    1. New characters can be added to the current exploration by using the Downloader. One Downloader can only add one character, so please make it count.

  • Blessings of Trailblaze

    1. After completing at least one domain in the Simulated Universe in the last Cycle, you can select one Blessing of Trailblaze to enhance your own team upon re-entry into the Simulated Universe.

  • Destructible Object (Simulated Universe)

    1. Break objects in the Simulated Universe to gain a random number of Cosmic Fragments, restore HP, or recover Technique Points.

  • Enhancing Blessings

    1. Consume Cosmic Fragments to enhance Blessings that have been obtained. Each Blessing can only be enhanced 1 time.

  • Immersion Reward

    1. After defeating enemies in Domain - Elite or Domain - Boss, you can consume Trailblaze Power or Immersifiers to obtain Immersion Rewards, including Planar Ornaments.

  • Simulated Universe Index

    1. Blessings, Curios, and Aeons in the Simulated Universe are collected in the Index

  • Path Resonance

    1. During combat in the Simulated Universe, actively consuming Energy might lead to Path Resonance, which will earn you a buff in combat.

  • Reviver

    1. After interacting with the Reviver, you can use Cosmic Fragments to reset RAM, revive downed characters, and restore a certain amount of HP to them.

  • Reset Blessings

    1. After defeating enemies in the Simulated Universe, you can consume Cosmic Fragments to reset the Blessing for just one time during the Blessing selection process.

  • Curio

    1. Curios with various effects can be encountered in the Simulated Universe. Collect Curios to Enhance your team.

  • Swarm Disaster: Domain Types

    1. 1.Every plane consists of different types of domains. Select the "?" button to view all domain types.

    2. 2.Combat Domain: Defeat enemies in this domain to obtain Blessings. Elite Domain: Defeat Elite enemies in this domain for a chance to receive 1 Blessing of 1- to 3-star rarity. Occurrence Domain: In this domain, choices can lead to different outcomes. Boss Domain: Defeat the boss in this domain to pass this plane and receive Blessings and Curios.

  • Swarm Disaster: Communing Device

    1. Interact with the Communing Device in the domain to obtain a random Dice Effect or move to the next domain.

  • Swarm Disaster: Movement Phase

    1. You can move to a domain adjacent to the current domain. At the same time, the domains to the left of the targeted domain will collapse and cannot be entered.

  • Swarm Disaster: Dice Effect Phase

    1. Some Dice Effects can influence the content in the domains. If you select to give up the Dice Effect, you will receive some Cosmic Fragments as compensation.

  • Swarm Disaster: Countdown

    1. The countdown is reduced by 1 with every movement. When the counter becomes negative, all enemy targets will enter Planar Disarray mode and receive stat enhancements. While in Planar Disarray mode, every movement on the map will increase the Disruption Level. The higher the Disruption Level, the stronger enemy buffs become.

  • Swarm Disaster: Beacons

    1. 1.An effect applied to a domain. Domains with beacons will net you great rewards.

    2. 2.Enhance Beacon: Enemies in domains with these beacons are enhanced. When selecting Blessings in these domains after victory in combat, all Blessings presented will already be leveled up. Mutation Beacon: Enemies in domains with these beacons will turn into "Bugs." Allies will receive extra Cosmic Fragments after defeating them.

    3. 3.Blessing Trotter Beacon: There will be a Trotter in domains with this beacon. Defeat it to obtain additional Blessings. Curio Trotter Beacon: There will be a Trotter in domains with this beacon. Defeat it to obtain additional Curios.

  • Swarm Disaster: Gameplay Goal

    1. Carry out the Trails of Pathstrider, increase Communing Trail points, and collect all chapters of the Swarm Disaster.

  • Swarm Disaster: Resonance Interplay

    1. When you receive 3 Blessings for your current Path and then receive 3 Blessings for another specific Path, Resonance Interplay will be triggered. You can find the effect of Resonance Interplay on the Path Resonance tab when choosing a Path.

  • Gold and Gears: Path Buffs

    1. In Gold and Gears, Custom Dice have different Passive abilities. Every time you fulfill the die's passive ability requirements, different bonuses will be provided based on the chosen Path.

  • Gold and Gears: Resonance Extrapolation

    1. 1.During the boss fight in the Third Plane, Resonance Extrapolation will occur. Resonance Extrapolations will simulate different types of Path Resonance and have a serious impact on all allies.

    2. 2.During later challenges, you can select Path Resonance effects as simulated by Resonance Extrapolation from the boss domain in the Second Plane.

  • Gold and Gears: Cognition Value

    1. 1.Current Cognition Value and Cognition Value Target Range are both displayed in the Cognition Bar. Check it at the top of the board. The Cognition Value required to unlock each Secret is displayed above the Secret.

    2. 2.Secrets are divided into Trailblaze Secrets and Aeon Secrets. Click Trailblaze Secrets to view their trigger criteria. Aeon Secrets can only be unlocked after collecting all Trailblaze Secrets on the same Plane.

  • Gold and Gears: Recommended Secrets

    1. Before the exploration begins, Bonus Reward Target for this exploration will be displayed. When you pass each Plane, keep Cognition Value within the Cognition Range required by the Bonus Reward Target and collect Trailblaze Secrets to earn bonus drop rewards.

  • Divergent Universe: Arithmetic Mapping

    1. 1.Only in "Divergent Universe: The Human Comedy," character levels, Light Cone levels, Traces, and Relics can be enhanced if requirements are met.

    2. 2.When a character's level is below what is required by the current Equilibrium Level, it will be raised to a level that is compatible with the current Equilibrium Level.

    3. 3.When a character equips a Lightcone of a level lower than what is required by the current Equilibrium Level, it will be raised to a level that is compatible with the current Equilibrium Level. If a character does not already equip a Lightcone, they will automatically equip a temporary Lightcone suitable for the current Equilibrium Level.

    4. 4.When a character's unlocked Trace has not been activated, or the Trace level is lower than that required in the current Equilibrium Level, the Trace will be activated or raised to the Trace level that is compatible with the current Equilibrium Level.

    5. 5.When the total level of Relics equipped on a character is lower than that required in the current Equilibrium Level, the Relics will be replaced with temporary Relics that are compatible with the current Equilibrium Level.

  • Divergent Universe: Periodic Calculus

    1. 1.Special gameplay content will be updated weekly in Cyclical Extrapolations.

    2. 2.Play Cyclical Extrapolations to earn bonus Synchronicity Points rewards. Weekly rewards are capped.

  • Divergent Universe: Planar Ornament Extraction

    1. 1.You can select the boss enemy to challenge it directly and earn corresponding Planar Ornaments upon victory.

    2. 2.When you clear Divergent Universe, the build content can be saved, allowing for quick challenges with the same build content.

  • Divergent Universe: Collections

    1. 1.There are multiple collection display areas on the Radiant Feldspar, which can be used to preview and display arranged collections.

    2. 2.Receive collections after completing special challenges in Divergent Universe, Simulated Universe: Swarm Disaster, and Simulated Universe: Gold and Gears.

    3. 3.Collections placed in the collection display areas can provide buffs for challenges in Divergent Universe.

  • Divergent Universe: Artworks

    1. 1.There are several artwork exhibition areas on the Radiant Feldspar, which can be used to preview and display arranged artworks.

    2. 2.Receive artworks after completing special challenges in Divergent Universe, Simulated Universe: Swarm Disaster, and Simulated Universe: Gold and Gears.

  • Divergent Universe: Trait

    1. 1.In Divergent Universe, activate Inspiration Circuits to unlock Path Traits.

    2. 2.Obtain any Blessings or Equations that have the "keyword" to activate the corresponding Trait.

    3. 3.Every Path has 1 corresponding Trait, the effect and activation condition of which can be viewed in the menu.

  • Divergent Universe: Workbench of Creation

    1. 1.Each of Ruan Mei's creations in the Workbench of Creation corresponds to a creation function.

    2. 2.Includes Blessing Enhancement, Blessing Overwrite, Equation Overwrite, Curio Synthesis, Weighted Curio Equip and other functions.

    3. 3.In the same Workbench of Creation, you can use the functions of all of Ruan Mei's creations present on the workbench.

  • Divergent Universe: Overwriting Equations

    1. 1.One of the functions of the Workbench of Creation, which expends Cosmic Fragments to swap current Equations.

    2. 2.For each overwrite, you will select 1 out of 3 random Equations and overwrite the selected Equation.

    3. 3.The number of Cosmic Fragments required to overwrite an Equation increases with each overwriting attempt. There is a limit to the number of times each Workbench of Creation can overwrite Equations.

  • Divergent Universe: Overwriting Blessings

    1. 1.One of the functions of the Workbench of Creation, which expends Cosmic Fragments to swap current Blessings.

    2. 2.For each overwrite, you will select 1 out of 3 random Blessings and overwrite the selected Blessing.

    3. 3.Cosmic Fragments required to overwrite Blessings increase with each overwriting attempt.

  • Divergent Universe: Enhancing Blessings

    1. 1.One of the functions of the Workbench of Creation, which expends the Workbench of Creation's Heat to enhance Blessings.

    2. 2.Each Workbench of Creation has a certain amount of initial Heat, which can be expended to enhance Blessings.

    3. 3.The rarer the Blessing, the more Heat is required to enhance it.

  • Divergent Universe: Synthesizing Curios

    1. 1.One of the functions of the Workbench of Creation, which can synthesize a new Curio using 2 Curios of the same quality.

    2. 2.Each synthesis allows you to select one out of three random Curios with higher quality. The highest-quality Curio that can be obtained is a 3-star one.

    3. 3.Negative Curios cannot be used for Curio synthesis. There is a limit to the number of times each Workbench of Creation can synthesize Curios.

  • Divergent Universe: Overwriting Weighted Curios

    1. 1.One of the functions of the Workbench of Creation, which can replace existing Weighted Curios.

    2. 2.Each overwrite will select 1 out of 3 random Weighted Curios and overwrite the selected Weighted Curio.

    3. 3.Overwriting Weighted Curios does not expend Cosmic Fragments. There is a limit to the number of times each Workbench of Creation can overwrite Weighted Curios.

  • Divergent Universe: Cowboy Showdown Challenge

    1. 1.Reduce Boss Stone's stamina by launching Hanu Rocket to hit him. Receive rewards by surviving till the end of the timer, and receive more rewards by defeating Boss Stone.

    2. 2.When Boss Stone's stamina is reduced to a certain level, he will fall for some time and special reward targets will appear. Striking the reward targets 2 times will cause you to receive bonus rewards such as Curios, Cosmic Fragments, and Blessings.

    3. 3.You will lose HP when hit by Boss Stone. The challenge fails if all your HP is lost. Break items that have the HP Symbol to restore HP.

    4. 4.Break items with the SoulGlad insignia to charge up the Clock Time ability bar.

    5. 5.If you have SoulGlad Energy in your Clock Time ability bar, you can click the Clock Time button to continuously consume Energy and summon Clockie for a guest appearance to help Brother Hanu slow down the enemies' time. While Clock Time is active, clicking the Clock Time button again will end Clock Time and conserve Energy.

  • Divergent Universe: Surging Firepower Challenge

    1. 1.Gain Points by launching Hanu Rocket to break targets. Gain more Points to reach the target for this wave. The more times you reach the wave target, the better the rewards you will receive at the end.

    2. 2.During challenges, there is a chance for special reward targets to appear. Striking them 2 times will break and grant Curios, Cosmic Fragments, Blessings, and other bonus rewards.

    3. 3.Break items with the SoulGlad insignia to charge up the Clock Time ability bar.

    4. 4.If you have SoulGlad Energy in your Clock Time ability bar, you can click the Clock Time button to continuously consume Energy and summon Clockie for a guest appearance to help Brother Hanu slow down the enemies' time. While Clock Time is active, clicking the Clock Time button again will end Clock Time and conserve Energy.

  • Unknowable Domain: Component

    1. 1.The hexagonal Components are Supplementary Components and the circular ones are Passive Components.

    2. 2.Supplementary Components will use powerful effects after the Scepter is activated. Match it against suitable Scepters and you may significantly improve your efficiency.

    3. 3.Passive Components can enhance Scepters and Supplementary Components.

  • Unknowable Domain: Component Synthesis

    1. Workbench of Creation can synthesize 4 Components of the same star rating to become higher-rated Components.

  • Unknowable Domain: Overwrite Component

    1. 1.Workbench of Creation can Overwrite 1 Component to a random Component of the same star rating.

    2. 2.The Cosmic Fragments required for overwriting increases with each overwriting attempt. There is a limit to the number of times each Workbench of Creation can overwrite Components.

  • Unknowable Domain: Extra Cycles

    1. 1.In Simulated Universe: Unknowable Domain, every battle has a standard number of Cycles. When the battle exceeds the standard Cycles, it will consume extra Cycles.

    2. 2.Every round of exploration has a certain number of extra Cycles. When all extra Cycles are used up, the enemy will enter a Berserk state and greatly increase their ATK.

    3. 3.If you enter a battle when extra Cycles are at 0, then the enemy will enter a Berserk state at the end of the standard Cycle for this battle.

  • Unknowable Domain: Extrapolation Alignment

    1. After selecting an Extrapolation Alignment, Scepters suited for the chosen alignment will have a higher probability of appearing in this run.

  • Unknowable Domain: Fourth Plane

    1. When you pass the Third Plane, you can choose to consume a certain number of extra Cycles to enter the Fourth Plane. You cannot enter there if you do not have enough extra Cycles. Enemies in the Fourth Plane are even stronger, so Trailblazers who like a challenge can dive right in.

  • Divergent Universe: Astronomical Division

    1. 1.In Star-Pioneer Mode, you can only enter the protocol level matching your Astronomical Division. You will light Cognoculi after passing stages and will extinguish Cognoculi if you do not successfully finalize.

    2. 2.When you have enough Cognoculi, you can raise your Astronomical Division. When the Cognoculi is completely extinguished, your Astronomical Division will not decrease after a failed challenge.

    3. 3.After reaching a specific level in the previous topic of Divergent Universe, you can obtain extra Cognoculi when you raise your Astronomical Division in this period's Divergent Universe. This effect is disabled when high Astronomical Division is achieved.

  • Divergent Universe: Excessive Conversion

    1. 1.In Divergent Universe's Conversion Domains, you can enter the Excessive Conversion challenge.

    2. 2.In Excessive Conversion Challenge, complete the challenge goals of the first two waves to obtain treasure chests. The more challenge goals you complete, the better the rewards.

    3. 3.In the third wave, reducing enemies' HP will grant you points. After the battle ends, the more points you obtained, the more Cosmic Fragments you can claim.

    4. 4.If you are defeated by the enemy during the Excessive Conversion challenge, you will still be regarded as having won the battle and your data will be finalized based on Conversion Data.

  • Divergent Universe: Balloon Bonanza

    1. 1.After characters hit the balloons, the balloons will change, alternating between two colors.

    2. 2.After changing all balloons on the field to the same color, a Challenge Cycle will be completed. The more Cycles of challenges you complete within the time limit, the greater the rewards you receive.

  • Divergent Universe: Domain Level

    1. Most Domains can be leveled up. After leveling up a Domain, its contents will be enhanced.

  • Divergent Universe: Shuffle

    1. 1.At the start of each extrapolation, you'll receive a deck of cards, which is divided into a Draw Pile and a Discard Pile.

    2. 2.After completing a Domain, a certain number of Domains will be drawn from the Draw Pile. Players can select one of them as the next Domain. After making your selection, all displayed Domains will be placed in the Discard Pile.

    3. 3.Domains sent to the Discard Pile will not disappear. When the Draw Pile runs out of Domains, "Shuffle" will trigger, returning all Domains from the Discard Pile back to the Draw Pile.

  • Divergent Universe: Random Waypoint and Fixed Waypoint

    1. Domains are divided into random ones and fixed ones. At Boss, Conversion, and Respite Domains, Domains won't be drawn from your deck. Instead, a fixed Domain will be automatically generated for you to select.

  • Divergent Universe: Beacon

    1. Most Domains can have beacons attached to them, creating all kinds of interesting effects. Each Domain can have up to 3 beacons attached.

  • Divergent Universe: Mask

    1. 1.At the start of each extrapolation, you can select one Mask to wear. Once selected, it cannot be changed.

    2. 2.Each Mask has a unique way to obtain Wishpower and its own passive effects.

    3. 3.When the Mask levels up, you'll gain a miracle. When the Mask reaches a level that is a multiple of 4, you can select a more powerful Grand Miracle.

  • Divergent Universe: Highlight

    1. 1.When battling in the Divergent Universe, you can gain increased DMG dealt and reduced DMG taken. These effects will be enhanced as the Mask level increases.

    2. 2.During combat, "Highlight" will occur. After an ally target uses an ability and after accumulating a certain amount of action value, "Highlight" will get charged. At full charge, the combat starter will immediately take action, and the character and their memosprite will be greatly enhanced. These effects will be enhanced as the Mask level increases.

  • Divergent Universe: Forge

    1. 1.The Forge Domain is a new Domain type added to the Divergent Universe. Here, you can equip Weighted Curios, enhance Domains, perform divinations, and more. As your Forge Domain level increases, its functions will become more and more powerful.

    2. 2.You can select any Weighted Curio to equip in a slot. Only equipped Weighted Curios will take effect. As the Forge Domain level increases, the number of slots available will also increase.

    3. 3.Consume Cosmic Fragments to upgrade Domains, add or remove beacons, or delete designated Domains. As the Forge Domain level increases, more function types and uses will become available.

    4. 4.Consume Cosmic Fragments to perform divinations to obtain Curios with powerful effects. As the Forge Domain level increases, the quantity and variety of Curios you can obtain will also increase.

  • Divergent Universe: Escapade

    1. The Escapade is a rare and powerful Domain. During each Shuffle, there is a small chance to obtain 1 Escapade-type Domain. Additionally, Escapade-type Domains may also be acquired through certain reward effects. Once discovered during exploration, be sure to enter and investigate.