Misha

The Destruction

Misha

/Ice/★★★★

Penacony

Dtier

Introduction

Misha is a 4-star Ice character in Honkai: Star Rail. Misha's path is Destruction. Faction: Penacony.

On our Honkai: Star Rail tier list Misha is D tier, 83rd of the 87 characters ranked, from where 15 current tier lists put Misha.

By game mode, Misha is D in Memory of Chaos, D in Pure Fiction and D in Apocalyptic Shadow.

Other Ice characters in Honkai: Star Rail: Cyrene, Evernight, Gepard, Herta, Jingliu, March 7th and 4 more.

Is Misha good?

Misha's whole game plan runs through his Ultimate, which has a chance to Freeze enemies and hits harder the more Skill Points you've spent beforehand. He's a decent pick if you want a single-target DPS whose Ultimate doubles as reliable crowd control.

Pairs well with: F2P team; Generalist team; Remembrance team; Ice-Quantum team.

Strengths

  • Ultimate can Freeze enemies
  • Gets stronger the more Skill Points you spend before using it

Weaknesses

  • Low D tier, outpaced by better single-target options

Best build for Misha

From 6 guides

Light cone

7 options

Main stats

Body
CRIT Rate/CRIT DMG
Feet
SPD/ATK%
Planar Sphere
Ice DMG Boost
Link Rope
ATK%
Substats
CRIT DMG=CRIT Rate >SPD >ATK%

Relic set

3 options
  1. 1
    Scholar Lost in Erudition(4)
    5 of 5
  2. 2
    Pioneer Diver of Dead Waters(4)
    3 of 5
  3. 3
    Hunter of Glacial Forest(4)
    4 of 5

Planar ornament

4 options
  1. 1
    Firmament Frontline: Glamoth(2)
    5 of 5
  2. 2
    Inert Salsotto(2)
    5 of 5
  3. 3
    Rutilant Arena(2)
    3 of 5
Show 1 more set option
  1. 4
    Space Sealing Station(2)
    2 of 5

Profile

Misha is a male Memetic Entity. Misha is voiced by Liu Zhixiao (柳知萧) in Chinese, Cat Protano in English, Matsui Eriko (松井 恵理子) in Japanese, and Bak Sin-hee (박신희) in Korean.

Background

Misha is a playable character in Honkai: Star Rail.

A lovable and thoughtful bellboy of The Reverie Hotel.

He wished to become an intergalactic adventurer like his grandfather.

He was extremely hardworking and was skilled at fixing a variety of machines.

He also had a fondness for sharing interstellar rumors with guests.

He hoped he could grow up faster and looked forward to embarking on his own star-treading journey.

Misha was later revealed to be a Memetic Entity originating from a fragment of Mikhail Char Legwork's memories, manifesting as an innocent reflection of his childhood dreams.

A well-behaved young man serving as a hotel bellboy in Penacony.

Misha has a great longing for the Nameless and dreams of one day embarking on a journey of his own.

Appearance

Misha is a young boy with light blue hair and purple eyes with pupils in the shape of keyholes.

His bangs cover his left eye, and the length of his hair is tied back into a black ribbon, often hanging over his left shoulder.

He wears a dark blue, purple, and black bellboy outfit with a white undershirt, gloves, and ascot, accented with gold embellishments and accessories.

He also has a golden pocket watch on his right hip decorated with an orange gem, and a black bellboy hat.

The golden designs on his chest and back are adorned with blue gems, and the inside of his split tailcoat is lined with teal.

His shorts end above his mid-thighs, showing off two black straps on both his upper right thigh and left calf, as well as large black boots with golden buckles.

Misha's Technique, Wait, You Are So Beautiful!, is a reference to Johann Wolfgang von Goethe's Goethe's Faust.

Misha (name) is a diminutive of the Russian given name Mikhail .

Stories

5
Story 1

A lovable and thoughtful bellboy at The Reverie Hotel. He wishes to become an intergalactic adventurer like his grandfather.

He is extremely hardworking and is skilled at fixing a variety of machines. He also has a fondness for listening to the interstellar rumors the guests share with him.

He hopes he can grow up faster and looks forward to embarking on his star-treading journey.

Story 2

As the pocket watch struck six o'clock in the morning, the familiar aroma of milk and toast wafted into his narrow bedroom from the kitchen.

With the impending arrival of guests, he hurriedly rose from bed and positioned himself at the doorway. The scent of motor oil, leather, and tobacco greeted him as several tall figures entered the threshold.

"W—Welcome..."

The adventurers, who had journeyed from distant planets, paid little attention to the small figure welcoming them at the door, engrossed in their animated tales of peculiar encounters. These stories never failed to stir Misha's emotions, attracting his attention.

"Have you seen a massive beam coming down from the sky and burn through a lush planet?... I was actually right there, and our ship got blasted away by the insane gust of wind... I risked my life to snap some photos..."

"Hah, let me tell you, that's nothing compared to the crazy stuff I've experienced. Once, I ventured into this abyss in the Memory Zone. It was like a total nightmare, with all these unimaginable monsters and even ghosts lurking around..."

"You think that's scary? Try witnessing the Swarm that completely blots out the entire sky! I barely made it out alive from that hellish encounter. And guess what? The whole dang planet got wiped out..."

Enviously listening to these tales, whether genuine or fabricated, Misha mustered the courage to speak up.

"Um... Excuse me, but if I want to venture into the galaxy, what should I learn?"

The conversation came to a halt, and several explorers turned their gaze towards him.

"What did you say, kiddo? You want to explore the galaxy?"

"Yeah... I wish I could become an adventurer... Just like my grandpa."

"That's quite an ambition! Hahaha!"

"Hey, kiddo, this line of work is no joke. You'll need to learn how to handle weapons, fix things on the fly, and navigate through all sorts of obstacles. It requires a wealth of knowledge!"

"I understand... Grandpa's always complaining about getting lost and machines breaking down. Maybe I can start by addressing those issues..."

"Hey, just stop scaring that little one."

The elderly man at the forefront cleared his throat and turned his attention to Misha.

"You can learn everything you need, but you really need to think if this is truly what you desire. Are you truly eager to achieve it? And how long are you willing to stick with it? Those are the most crucial questions, little one."

Story 3

As the pocket watch struck two o'clock in the afternoon, signaling the end of his duties, he changed his overalls and started the task of overhauling the machinery.

Walder led the way, occasionally pausing to tap on intricate mechanisms. Misha followed closely behind, attuned to the noises emanating from the machinery and adeptly locating the issues.

Today's assignment involved repairing a multitude of broken clocks, rusty, discarded, missing gears, or shattered. To Misha, they appeared as lost sailors desperately in need of guidance.

"Please head west, Mr. Wall Clock... And hey, Mrs. Pocket Watch! Please don't stop there!"

"Mr. Alarm Clock, please have a meal before resuming, and you three ladies over there, please follow Mr. Pocket Watch!"

At that moment, all the malfunctioning clocks sprang to life. Misha turned the wheels and adjusted the hands, as if he were a captain navigating the sea of time.

"Captain Misha, we're back on track!"

"The fog has lifted! We're about to reach our destination."

"Let's keep sailing! The sea won't hinder us!"

In Misha's eyes, the clocks seemed to possess lives of their own, expressing their delight in moving forward.

Walder smiled and patted his head.

"Looks like I won't have to worry about time here. After all, you are the captain of these clocks."

Story 4

As the pocket watch struck seven o'clock in the evening, Misha finished his supper and settled onto the cot that had been modified from a cupboard.

Gazing into the darkness surrounding him, he listened to the ceaseless ticking of the pocket watch — the most blissful hours of his day. No work, no reality, only unrestricted flights of fantasy.

After traveling through the fog, his fantasy story reached the most exciting part of the sea battle. He extended his hands, pulling back his companions who had been knocked over by the waves, and he drew another line across the canvas as if vanquishing a sea monster...

"Captain, Captain, wake up, it's clearing up!"

He rubbed his eyes and looked incredulously at the sight before him.

A golden pocket watch, which had transformed into a figure with arms and legs, dressed in a uniform and a red bow tie, beckoned him over.

A silver mirror lady reflected him, adjusting her gown and peering through binoculars at the distant scene.

The storm from the previous night had disappeared without a trace. A refreshing sea breeze fluttered Misha's uniform, and in the distance, they could see the outline of the New World.

"Look, Captain, the coast is not far off!"

Taking Misha's hand, Mr. Pocket Watch and Miss Mirror gracefully leaped onto the clouds. Before he could react, the three of them were airborne, gazing at the boundless sea and the crescent-shaped continent below them. Mr. Pocket Watch and Miss Mirror cheered, pulling Misha into a joyful tap dance. He held his companions' hands tightly, his heart filled with amazement and joy.

"Are... Are you my companions?"

"Yeah, we've faced countless challenges and gotten lost many times along the way, but we've finally found the New World!"

At dawn, Misha woke up from his dream, a tear rolled down from the corner of his eye.

Looking around his bedroom, he noticed the pocket watch pressed against his chest, and the mirror had fallen off the wall.

Wiping away the tears, Misha felt as if he had lost nothing, yet he had lost everything.

Story 5

As the pocket watch struck six o'clock again in the morning, the familiar aroma of milk and toast wafted into his narrow bedroom from the kitchen as usual.

He had settled into this life, burying his dreams deep within his heart. He was no longer easily captivated by the stories of the guests, nor did he hold onto the hope of his grandfather's immediate return.

"Maybe that's how adults are. They don't keep their promises, and they don't really want to listen to children."

He took the guests' suitcases and bags. The guests walked away without a second glance, leaving him alone and muttering to himself.

He went back to his room of clocks and checked the various clocks displaying different times from different time zones as usual. He stared blankly at the wall full of clocks, imagining the stories and worlds that existed within them. Lost in thoughts of these fantastical realms, he unfolded a drawing paper and began sketching the adventures he experienced with his imaginary companions.

That was the end of the story.

"Farewell, my companions! I'll stay in the New World, and once it's fully built, I'll continue traveling with you to other new worlds!"

"Farewell, Captain Misha! May our paths cross again!"

All his companions left except his ever-excited first mate, Mr. Pocket Watch, and the gentle Miss Mirror. They had navigated through the mists and across the sea together. In crucial moments, Misha had steered their ship in the right direction. Now, the child named Misha would embark to build a new kingdom on a new continent until the opportunity arose for another journey.

"If I'm to draw something else, my next creation will be about the adventures in the new world."

As he finished the last stroke, he sensed some kind of familiar sound paired with vibrations, as if a colossal being had emerged from the depths of the universe and landed outside the hotel gate.

He dropped his brushes, opened the door, and ran out...

"Welcome to..."

The Astral Express, glistening in the morning light, tiredly, proudly waited there, parked and quiet.

...Just like in the dream.

Stats

  • HP1,270
  • ATK600
  • DEF397
  • SPD96
  • Taunt125

Level 80. Each bar is measured against the highest value in the Honkai: Star Rail roster.

Skills

14
  • E—Excuse Me, Please!

    Basic ATK

    Deals Ice DMG equal to 100% of Misha's ATK to one designated enemy target.

  • R—Room Service!

    Skill

    Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 200% of Misha's ATK to one designated enemy target, and Ice DMG equal to 80% of Misha's ATK to adjacent targets.

  • G—Gonna Be Late!

    Ultimate

    Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 60% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 60% of Misha's ATK to one random enemy. Just before each hit lands, there is a 20.0% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 30% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.

  • Horological Escapement

    Talent

    For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 2.0 Energy.

  • Wait, You Are So Beautiful!

    Technique

    After using the Technique, creates a Special Dimension that lasts for 15 seconds. Enemies caught in the Special Dimension are inflicted with Dream Prison and stop all their actions. Upon entering battle against enemies afflicted with Dream Prison, increases the Hits Per Action for Misha's next Ultimate by 2 hit(s). Only 1 Dimension Effect created by allies can exist at the same time.

  • Release

    Trace

    Before the Ultimate's first hit, increases the base chance of Freezing the target by 80%.

  • Interlock

    Trace

    When using the Ultimate, increases the Effect Hit Rate by 60%, lasting until the end of the current Ultimate's action.

  • Transmission

    Trace

    When dealing DMG to Frozen enemies, increases CRIT DMG by 30%.

  • Whimsicality of Fancy

    Eidolon 1

    When using the Ultimate, for every enemy on the field, additionally increases the Hits Per Action for the current Ultimate by 1 hit(s), up to a maximum increase of 5 hit(s).

  • Yearning of Youth

    Eidolon 2

    Before each hit of the Ultimate lands, there is a 24% base chance of reducing the target's DEF by 16% for 3 turn(s).

  • Vestige of Happiness

    Eidolon 3

    Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

  • Visage of Kinship

    Eidolon 4

    Increases the DMG multiplier for each hit of the Ultimate by 6%.

  • Genesis of First Love

    Eidolon 5

    Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

  • Estrangement of Dream

    Eidolon 6

    When using the Ultimate, increases own DMG by 30%, lasting until the end of the turn. In addition, the next time the Skill is used, recovers 1 Skill Point(s) for the team.

Upgrade materials

  • 20 -> 30Dream Collection Component x4
  • 30 -> 40Dream Collection Component x8
  • 40 -> 50Dream Fridge x2, Dream Flow Valve x5
  • 50 -> 60Dream Fridge x5, Dream Flow Valve x8
  • 60 -> 70Dream Fridge x15, Dream Making Engine x5

Art

Misha key art

More Ice characters

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