Moze

The The Hunt

Moze

/Lightning/★★★★

The Xianzhou Yaoqing

Ctier

Introduction

Moze is a 4-star Lightning character in Honkai: Star Rail. Moze's path is The Hunt. Faction: The Xianzhou Yaoqing.

On our Honkai: Star Rail tier list Moze is C tier, 71st of the 87 characters ranked, from where 14 current tier lists put Moze.

By game mode, Moze is C in Memory of Chaos, D in Pure Fiction and C in Apocalyptic Shadow.

Other Lightning characters in Honkai: Star Rail: Acheron, Aglaea, Arlan, Ashveil, Bailu, Gilgamesh and 4 more.

Is Moze good?

Moze works as a follow-up attack specialist, tagging an enemy with Prey so that whenever an ally hits that target, he fires off extra damage of his own. Since most of his output happens outside his own turn, and Prey also raises the damage that follow-up hits deal, he's built specifically to support a follow-up-focused team rather than carry on his own.

Pairs well with: F2P team; Follow-Up Attack team.

Strengths

  • Deals extra damage automatically whenever allies hit the Preyed target
  • Prey debuff boosts follow-up damage from the whole team

Weaknesses

  • Contributes little damage during his own turn

Best build for Moze

From 6 guides

Main stats

Body
CRIT Rate/CRIT DMG
Feet
ATK%
Planar Sphere
Lightning DMG Boost/ATK%
Link Rope
ATK%/Energy Regeneration Rate
Substats
CRIT Rate >SPD >CRIT DMG >ATK%

Relic set

4 options
  1. 1
    Pioneer Diver of Dead Waters(4)
    6 of 6
  2. 2
    The Ashblazing Grand Duke(4)
    6 of 6
Show 2 more set options
  1. 3
    Scholar Lost in Erudition(2)The Ashblazing Grand Duke(2)
    2 of 6
  2. 4
    Eagle of Twilight Line(4)
    2 of 6

Planar ornament

4 options
  1. 1
    Duran, Dynasty of Running Wolves(2)
    6 of 6
  2. 2
    Izumo Gensei and Takama Divine Realm(2)
    5 of 6
  3. 3
    Inert Salsotto(2)
    5 of 6
Show 1 more set option
  1. 4
    Lushaka, the Sunken Seas(2)
    2 of 6

Profile

Moze carries the title "The Crow-Feathered Weirdo". Moze is voiced by Huang Jinze (黄进泽) in Chinese, Ben Balmaceda in English, Sakata Shogo (坂田将吾) in Japanese, and Choi Hyun-sik (최현식) in Korean.

Background

Moze is a playable character in Honkai: Star Rail.

A Shadow Guard of the Yaoqing. He is reticent and silent, always acting on his own.

As an expert in intelligence services and other affairs that must remain obscure, Moze rarely shows himself before others.

The moment he shows his true capacities is usually the moment for his enemies to face death.

He has a wealth of knowledge regarding methods of assassination and seems to have an extraordinary obsession with tidiness and cleanliness.

A Shadow Guard of the Yaoqing, Moze is taciturn and solitary, always acting on his own.

As an expert in intelligence services and other operations that must remain covert, Moze rarely shows himself before others.

The moment he reveals his blade usually spells doom for his enemies.

He commands a vast wealth of assassination techniques, coupled with an extraordinary obsession for orderliness and cleanliness.

Appearance

Moze is a young man with gray hair with a fringe on his right shoulder, violet eyes with pink pupils, and a muscular build.

He wears a dark violet cropped hoodie, black gloves, a lavender-colored sleeveless turtleneck with white lining, dark pants, and boots with red soles.

His hoodie's left sleeve is slit open at his elbow, and on his left arm, he has bandages on his wrist and a scar running through the forearm.

貊泽 is a dog-sized beast in Chinese mythology.

According to Miscellaneous Morsels from Youyang, the fat of moze is known for its lubricity as it can slip through hands and metal/clay vessels, but not bone-made vessels.

貊 means "leopard," but can also refer to an ancient tribe in northern China whose totem is a Mo.

泽 means "marsh" or "swamp."

Stories

5
Story 1

A Shadow Guard of the Yaoqing, Moze is taciturn and solitary, always acting on his own.

As an expert in intelligence services and other operations that must remain covert, Moze rarely shows himself before others. The moment he reveals his blade usually spells doom for his enemies.

He commands a vast wealth of assassination techniques, coupled with an extraordinary obsession for orderliness and cleanliness.

Story 2

"Merciful of Sanctus Medicus... Now, listen to us. Swallow this — not only will your illness be cured, but you shall become no different to a long-life species... You shall live a long, long life..."

He tries to swallow the medicine, but does not dare inhale.

He has no idea how many more times he would have to endure this suffering. The thick liquid passes through his esophagus like he is swallowing needles. A powerful urge to vomit crushes his entire chest.

"Swallow it. Don't spit it out. This is medicine..."His body is also echoing this sentiment: Swallow it. Swallow it. Swallow it.

Swallow it, and you will never have to face the threat of wild beasts, never again will you fall into the gaping, bloody jaws of fear.

Swallow it, and your body shall no longer be powerless, never again will you have to stand by and watch your companions die.

Swallow it.

As his organs and flesh begin to consume the medicine, a strange power begins to course through him. He yearns to gasp for air, but the sensation of being devoured and torn that spreads from his abdomen down his limbs makes him feel suffocated.

"Endure it. Just like before... If you can just endure it..."He can no longer make a sound. Only his body is conversing with him.

Endure it. He will then no longer be the orphan abandoned by his village in the wilderness.

Endure it. Then, every word he speaks will be answered, and he will no longer be alone.

Endure it.

"Moze? How do you feel?"

"Very good. Seems like you withstood it once again."

"Keep holding on. Don't be afraid. All of your ailments will be eliminated."

"When that time comes... You can do whatever you please. Hunt the beasts of the wild, protect your companions, live a long and healthy life..."

"When your body is completely healed... you will obtain a whole life... you will become our true family."

"When that time comes, we must carry on each other's wills."

Who knew that one has to bear so much pain to finally find their family.

"It hurts..."

He can no longer take it. The sound of agony finds its way through the cracks in his gritted teeth. However, the person by his side simply says:

"Unity of Discipuli Medici, the Immortality's true path. Pass this trial in safety, and victory would mean life."

"The mercy of Sanctus Medicus."

No one cares what he has to say, so he slowly grows accustomed to not talking.

Story 3

"General, report! One hundred and seventeen of the Disciples of Sanctus Medicus have been captured and will be handed over to the Ten-Lords Commission for imprisonment."

"However, this young man has likely suffered torture with their medicines. Look..."

As he hides himself in the shadows, the woman being referred to as the "General" walks towards him. She had clearly already noticed his presence.

"When that time comes, we must carry on each other's wills."

The voice that resounds in his mind is devoid of emotion, yet day after day of being exposed to it causes him to raise his dagger at once.

However, in the blink of an eye, the dagger comes crashing to the ground.

"You wish to kill me?"

"You killed my family."

He notices a momentary unease in the eyes of the fox-eared woman.

"You count them as family?"

"They saved me. They are the only reason I am alive."

She lets go of the boy and shakes her head.

"I see you know nothing... Never mind. Someone will come to plan a home and life for you. Just follow them and you will be fine."

As she turns to leave, the boy stays crouched on the floor, simply staring at her back. He knows that this may be his final chance.

He picks up the dagger from the ground, jumps high into the air from behind her, and lunges forward.

"A fine attack!" She praises him.

This time, the dagger does not fall to the ground, as it ends in the woman's hands. However, he does not give up. He dodges left and right, and even gnaws at the woman's hand when that failed.

"It's not polite to bite people, you know... Ah, don't worry about me. Stand down... This child reminds me of how I was in the borisin war camp."

The woman does not fight back. She simply dodges his assaults. The young man is panting and out of breath, yet still desperately seeking a break in her defenses.

They stand in a stalemate.

"How about this? You can come back with me."

The woman pulls out a strale and hands it to the young man.

"I'll make a deal with you. Come with me, and you can challenge me whenever you please until the day that your vengeance is successful."

"What do you mean?"

"If you come with me, you can kill me any time you like."

Even the surrounding Verdant Knights were stupefied by her words.

"Of course, until the day you kill me, you must do as I tell you. You will eat three square meals every day, study, learn martial arts... Oh, and you will shower daily."

The young man swallows a heavy gulp.

"What about after I kill you?"

The woman was caught off-guard for a moment before erupting into loud laughter.

"Then, naturally, you will be free to do whatever you please."

Story 4

"Who are you?"

He says nothing, but people who are staring death in the face tend to get chatty.

"I know. You're Feixiao's shadow guard. I'm right, aren't I? You've spent your whole life working in the shadows, doing things that should never see the light of day...

"How about I give you a chance? My master wants to know if the rumor of Feixiao having borisin blood is true. If we can reach an agreement, then when we take down Fei — AGH!"

Things are as he had suspected. So, he brings his mission to a swift end.

This is his duty as a shadow guard. There is no consideration for right or wrong... His actions are motivated only by orders.

This is because, to him, each successful mission is an opportunity... An opportunity for revenge.

"For every successful mission, you will earn one strale. One strale will buy you forgiveness after each assassination attempt."

He was once concerned that he would not be able to get close to Feixiao, yet he was assigned as Yaoqing's shadow guard and followed by her side at all times.

His assassination attempts were never successful, but through them, he had mastered the art of vanishing and reappearing like a ghost. This blade that strikes from the darkness is not only aimed at the general of the Yaoqing, but also the enemies of the Xianzhou Yaoqing. He is the omnipresent shadow.

"Are you... the crow-feather weirdo?"

Another mission complete. Sitting on the ground, the child timidly asks.

"They say the crow-feather weirdo beats up bad guys, punishes evil, and fights for good... but... The clothes he wears are so dark that no one can ever see him...

"You're so strong and your clothes are so dark, so, so... th—thank you for saving me!"

Punish evil and fight for good? That is never his motive. He just happens to save the boy while carrying out one of his missions. However, he has indeed become used to concealing himself within the shadows and keeping a watchful eye on all goings-on, not letting anything pass him.

In the sparkling eyes of the child in front of him, he can see himself clearly in his umbral clothes.

He walks in the darkness and stands in the darkness.

The crow-feather weirdo, the shadow guard... they are all parts of who he is.

Story 5

The foxian healer half covers his face as he looks at the scene before him with great empathetic concern... Countless eyes, ears, tongues, teeth, limbs, and fur are sprouting from and falling off of the bodies in front of them, as if they are experiencing this final suffering in vain.

For the first time in forever, Moze feels a little uncomfortable. Not only because of the scene before him, but because it reminds him of his blurred memories of the past.

"The mercy of Sanctus Medicus... life without bounds.... old age never coming... the dead revitalizing..."

A crowd of Sanctus Medicus disciples huddles together. Though one of them is heavily wounded, those around them simply continue to murmur those familiar words.

"The divine traces of Abundance shall heal your body... quick. Drink this..."

"Suffering is temporary... you shall have a full life once more. you will not die in this mo... ment—"

In a flash, the speaker collapses to the ground. The black-clad shadow guard appears in the light before them and stands solemnly. Silence can not conceal the murderous rage that once again wells up inside him.

"These people are no longer people. They feel no pain... What about you, though? With wounds like those, are you going to tell me you feel no pain?"

The foxian healer sprinkles powder on his wounds and chatters away as always.

"We were originally here for reconnaissance. I told you we had a large force ready for backup. Why did you go ahead and take action?"

He does not say a word, simply looking down at the sharp, blood-coated dagger in his hands.

Over the years, through each and every mission he had completed, he had long since come to understand just what that former "family" of his was. However, he refuses to think about it in depth, nor would he acknowledge that his view had changed from all those years ago. If he did, what meaning would his vengeance and their vow have?

"Does that hurt?"

"..." He still refuses to speak.

The foxian healer decides to speed up his movements, wrapping his wounds in gauze and casually pressing down a little too hard.

"Ow..."

"If it hurts, then say it out loud. What good does enduring your pain do? Just seeing you like this is agony for me."

He nods.

He has become accustomed to not speaking, but also to having people speak on his behalf.

Stats

  • HP811
  • ATK600
  • DEF353
  • SPD111
  • Taunt75

Level 80. Each bar is measured against the highest value in the Honkai: Star Rail roster.

Skills

14
  • Hurlthorn

    Basic ATK

    Deals Lightning DMG equal to 100% of Moze's ATK to one designated enemy target.

  • Fleetwinged Raid

    Skill

    Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 150% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.

  • <unbreak>Dash In,</unbreak> <unbreak>Gash Out</unbreak>

    Ultimate

    Deals Lightning DMG equal to 270% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.

  • Cascading Featherblade

    Talent

    When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 30% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 160% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.

  • Bated Wings

    Technique

    After using Technique, enters the Stealth state for 20 second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by 30%, lasting for 2 turn(s).

  • Nightfeather

    Trace

    After using Talent's Follow-Up ATK, recovers 1 Skill Point(s). This effect can trigger again after 1 turn(s).

  • Daggerhold

    Trace

    When Moze dispels his Departed state, his action advances by 20%. At the start of each wave, Moze's action advances by 30%.

  • Vengewise

    Trace

    When dealing DMG by using Ultimate, it is considered as having launched a Follow-Up ATK. The Follow-Up ATK DMG taken by the "Prey" increases by 25%.

  • Oathkeeper

    Eidolon 1

    After entering battle, Moze regenerates 20 Energy. Each time the Additional DMG from his Talent is triggered, Moze regenerates 2 Energy.

  • Wrathbearer

    Eidolon 2

    When all allies deal DMG to the enemy target marked as "Prey," increases CRIT DMG by 40%.

  • Deathchaser

    Eidolon 3

    Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

  • Heathprowler

    Eidolon 4

    When using Ultimate, increases the DMG dealt by Moze by 30.0%, lasting for 2 turn(s).

  • Truthbender

    Eidolon 5

    Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

  • Faithbinder

    Eidolon 6

    Increases the DMG multiplier of the Talent's Follow-Up ATK by 25%.

How to get Moze

Event Warp banner (featured); this banner has since expired.

Art

Moze key art

More Lightning characters

All characters